Should Halo drop the live service going forward?

You mean content that would have been impossible without Forge??? That the devs made???

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Well look at where CoD is today and where’s Halo - one is irrelevant and almost dead while the other single-handedly put on halt the entire Acti/Blizz acquisition, ‘quite’ a gap isn’t it? What CoD did back in 2007 is allow players to personalize and customize the way they play the game, that was a change that had an impact on the entire gaming industry, a change that’s followed suit to this very day by pretty much every online game, while what Halo does is the exact opposite - it forces players to play the game a certain way, to use certain weapons only in certain scenarios, which in reality don’t happen because it’s all random, because there are 8 players doing whatever the hell they want, it’s not chess where you make for your opponent’s move and then adjust to it, and think in advance.

You talk about “the community”, but what is that? A tiny bunch of old-time fans who just want the same 20yo game with updated graphics and new maps, but the thing is, nor 343 nor MS owes anything to this small group of people, it’s all just a business, it’s all about money, lots of it, and spending 500M to satisfy a few thousand gamers ain’t gonna cut it. Like it or not, but they do need to reshape the game for greater audience, who won’t accept the inconsistency and lack of balance Halo still carries from 20 years ago.

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yet because bungie put in content at launch, we still remember 3 or Reach in a better light compared to 5 and, in the near future, infinite.

but did the devs make said content? true they added scripting, but he is right. how many maps/gamemodes were made from the community compared to 343? its like saying you painted the mona lisa, yet since I gave you the canvas, paint, and Lisa del Giocondo, I should have more of the credit.

you and me see CoD in a much different light. true, CoD is still around, yet its a cash cow now. 2007 - 2012 was looked fondly back then as it inovated on itself along with having good campaigns with good stories. ghosts you can argue was when it started teetering off, but it dipped when AW or BO3 or IW came. you know why? cause it decided to chase trends of advance movement, and because of the backlash, it went back to boots on the ground kind of gameplay (aka its core gameplay. the gameplay that it started with). I will repeat myself again, CoD Stayed with its core formula. it stuck with customizing your class and its gameplay. Halo, on the other hand, decided to go with what was popular at the time + attempt to please a different fanbase rather then their own. Take Elden Ring for example. Fromsoft didn’t detract and try to appease every demographic. they stuck with what made their games good and made their players happy. and look at how that turned out for them? it attracted players that weren’t even into dark souls. I remember a friend of mine telling me a Faze clan member trying Elden Ring (i think it was a Faze Clan. i know it was a CoD YTuber). heck it even brought that said friend, who i never would have thought him trying it cause he mostly plays FPS’s.

Do you remember Halo’s original formula? does anyone remember that the MP was designed so that everyone started equally? and you have to go and get the good weapons that always respawned with no RNG? that was how halo worked during bungie’s time. 4 added kill streaks, which randomized the game, 5 added the req system, which randomized it, and infinite has the weapon depots, which randomized it. so in a sense, it randomized when 343 started…so are you advocating to let them do what cod is doing still?

I also want to comment on this cause…this is just meta. every game has a meta, including halo. adding the ability to change your loadout only adds more ways to make a meta. halo 4 (you know the one that added loadout customization) had the boltshot as a secondary, which was a pocket shotty. as well as stickies, which was a pick up for a reason. there was also the Dmr, which if I’m right had the best TTK out of all the mid range weapons…and then there was the perk that sped of reload speed, and that one other perk that lets you reroll ordinance. that’s one meta, and there’s probably more… and your telling me CoD doesn’t have this as well? or Titanfall? or heck, Deep Rock Galactic? or really any game that has customizable loadouts?

yes I do talk about a community. a community is whatever size it can be, be it a few hundred to a couple million. you want a broader audience, you make a game that adds to what made it good, not rip it from that and make it into something else. adding to that Core gameplay loop is what brings people to play your game. and dumping 500M IMO is mildly too much? and saying “the same game with better graphics and new maps” can be said for CoD. grant it, the Advance Movement Era changed it up, but you’re really telling me Vangaurd, Cold War, or MWI or II are really any different to MW3, BO1 or Ghosts? besides, the “you just want better graphics” is one of the more weaker blanket excuses.

Funny thing is, they did. I’ll say it yet again, 4 was CoD, 5 was Titanfall, and Infinite with…tbh the F2P Live Service games. yet each game’s player base died within months of releasing. they did what you wanted. they went for a bigger audience…soooo what happened?

its true that cod has become a cash cow more thats something all cod players agree on.
but the boots on the ground is now something a lot off people get more sick from in the last few cod titels that it has give also a lot off problems like the camper problem.
but BO3 was a good game and in the cod communety a lot off people call it the best black ops game there is.

i have play also a lot off cod titels and i agree with you that all the cod titels still use its core formule what it has been doing since cod 4 more there keep using the same things in there game’s.
and that is something halo also most keep doing that it most keep using its core like the custom spartan armor options, a good compleet campaign story telling.
but the last part about the story telling is it more where it all go’s wrong in halo 5 since it has skipt a lot since the ending of halo 4 and the start of halo 5 same with halo infinite it has skipt a lot between halo 5 ending and halo infinite start.
when telling a compleet story was part of the halo core also.

but in the end if its cod or halo or any other game its about how there release it in the first place.
Vangaurd and Cold War are 2 cod titels that have been release broken more with a lot of problems.
halo infinite has done the same thing that it got release broken and not has been fix at all.
and also both game’s halo infinite and Vangaurd from cod never got a good fix in the end and have stay broken in the end good.

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OP

They split campaign and multiplayer. Plus with Xbox Game Pass the experience might as well be free to play.

I say give them a go and see if this 3 month stuff finally works now they have Forge out.

I think issue is more fundamental than it being live service. Engine is temperamental and it’s difficult to add new content without breaking. That is a problem.

A full price game same issue as Halo 5 where you would not have had all the content at launch and that needed effectively a live service series of updates to make work.

Thats fair. i really was trying my best to not make blanket statements on this, as i know that’s not the case for everyone. frankly I enjoyed BO3 too lol

but you got my point: CoD still kept their core gameplay formula since CoD 4 (which was 16 yrs ago). if Halo did the same thing, it would still be relevant. like imagine the Banished was what we fought in the reclaimed saga, along with the Prometheans being the more main threat like how the flood was (not Forerunner, as the Didact back then decided to go against what forerunner did to a point of breaking off). and with that, they kept it using the same formula Reach uses, w/ sprint being how Infinite’s sprint is: aka just there for sliding and not detrimental in movement. as well as keeping equipment back in 3. 5 could have added the grappling hook as a prototype item in the campaign, along with infinite’s other movement equipment. [note each rough reimagining here is still using the same core gameplay that Reach uses.]

Except again, 343 decided to use core gameplay that was popularized at the time. MS and 343 wanted to…

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i think that things like sprint and ground pound are things there need to try out and see if it works out good or not.
since it can also open new doors there can add in the game also with things like that.
and things like that are maybe good for the halo formule core or not.
its the same that cod has done and is still doing in there game’s to try new things out and see if it works good since it can open new doors and add new things in there core formule also.

but what 343 has done wrong is to chance the wrong things in the halo formule and its core since there are things you most never chance at all and most leave it alone.
the armor customesation is one off the things there have done wrong and chance it since the halo reach version was all good to keep if what it was.
same with the campaign story there have done wrong in halo 5 and halo infinite is compleet wrong since there are a lot off hole’s in the story now.
since now there can show how the Banished has reach zeta halo and let us play as one off the brute’s to see how there end up on the zeta halo ring.
same with halo 5 how blue team has come back together was a good story for the campaign.
same for zeta halo story how the weapon has been leave there and how to get her also in the first place was a good campaign story.

same with the multiplayer that the permanete playlist and the lobby room to vote/veto for the game type or map is part off the halo core.

but like you told cod has the same formule in its core since there has been since cod 4 a loadout system that you can make your own custom setup, perks, letal equipment and tectical equipment to choose out from.
and skins also and not forget weapon attachments.
zombies mode has also become a part of its core formule.

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The Game-Pass in Canada costs $16.99 plus tax per month, which is well over $200 for a year. I don’t know where you’re getting the idea that it’s free. I paid over $200 for a disappointing campaign that has now been abandoned, and I was promised regular DLC updates, but I don’t appreciate being lied to, and I am repulsed by habitual liars, and that’s what 343 is.
There is no way to sugar coat it, their behaviour has been nothing short of unethical.

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Sorry for playing devil’s advocate, but you aren’t paying $200 for Halo: Infinite. You’re paying $200 for access to the game pass that has over 100 games both indie and AAA and is occasionally being updated with new games, some of which are free the moment of release, such as Wild Hearts and Darktide being two new ones I know off hand, if you’re choosing to only play Infinite with game pass, you probably shouldn’t be buying the subscription.

But you are correct on the habitual lies, whether intentionally or through happenstance, 343 so far has had an awful track record at keeping true to word with this game.

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I will never purchase cosmetics in this way, and I will never be a player you can retain in multiplayer through seasonal cosmetics. Give me a full game and I will buy it, btu otherwise I’m out.

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You are partially correct,

While I initially thought the Game Pass for Halo Infinite was a good deal, I’ve since realized it’s not worth it. When the Halo Infinite was marketed, 343 Industries mentioned that DLC would be released for the campaign, so I decided to get the pass in order to avoid buying the campaign and DLC separately, assuming the total cost would be around $40-$50 for each DLC release, multiply that by 3-4 DLC releases, plus the $80 cost of the campaign.

However, it turns out that many of the games on the Game Pass are older, and some of them are essentially free-to-play or just demos designed to entice people to buy DLC. While the Game Pass can be okay if you’re interested in playing older or less popular games, it’s not as valuable as I initially thought.

I must admit, I had high hopes for Halo Infinite, and I gave 343 Industries the benefit of the doubt even when things started to go wrong. I kept hoping that Microsoft would step in and fix things, but it seems like they actually did step in and gut the game.

It’s a bit disappointing, but I suppose I shouldn’t have expected too much from a game that’s been in development for so long. At this point, I’m not sure if there’s anything that can be done to salvage it.

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