Should Halo drop the live service going forward?

I honestly believe that nobody in the Halo community really wanted Halo to be a live service game, so I’m asking the community should the next Halo drop the live service and return to a paid campaign/multilayer game like what we used to have.

  • Yes return to Halo being a single paid campaign/multiplayer experience
  • No stay as a free to play live service game

0 voters

Please feel free to give your opinion for your choice.

3 Likes

Live services seem to be failing left and right, so I’d say the trend isn’t doing well enough to continue.

It probably is doable, but requires way more then most companies can provide to make it work.

6 Likes

I think it should. But with how much Microsoft is forcing Halo as a live service game, it might not be for a long time if we ever get something like that.

1 Like

In the gaming industry, the term “live service” is often used to describe ongoing content updates and support for games. However, it doesn’t seem to be a live service offering in the true sense of the term.

When we think of live service, we envision it as something akin to a TV series, with a new episode releasing every week or every few weeks. That’s the kind of live service I’d like to see for the campaign, with a new episode dropping regularly.

To achieve this, game developers need to pre-make the episodes, so they’re ahead of the game. The same goes for multiplayer content. Releasing something new every couple of weeks would keep players engaged and excited about the game.

The current state of live service in games doesn’t seem to take into account the principles of media and content. It’s almost as if developers don’t understand the importance of providing fresh and engaging content to keep players interested.

For example, 343 had years to plan, create, and release a mind-blowing product in the form of Halo Infinite. However, it’s unclear what exactly they did during all those years of development.

In the end, it’s important for game developers to understand that live service offerings should be engaging, exciting, and offer something new on a regular basis. This is what players want and expect, and it’s what will keep them invested in a game for the long term.

5 Likes

Yes bring Halo out of this free to play and live service it’s not working.

3 Likes

Live Service and Free to Play is not a model conducive to the Halo experience. It strips player control over customization so it can be sold back bit by bit for an insane price and encourages unfinished games to be pushed out early so they can start making money as soon as possible without any consideration to how it will affect player enjoyment and opinions in the long run.

It’s hard to make up for a bad first impression. Took MCC almost a decade to do it.

6 Likes

I’ve probably spent as much as a real game at this point and have just about everything I’ll ever want. I have more than enough coatings and stuff that I have no more desire to buy anything, aside from the stuff that they priced weirdly high and I can’t afford, like the ice mythic effect and gun effect.

Regardless, I could go for a paid game with occasional paid DLC.

1 Like

Two points…

One. I think people still have a false expectation of what Infinite is or was going to be. Most of this comes from Chris Lee’s vague promises (just before he was sent packing).

Two. We really haven’t had a chance to see what Infinite can do. Seasons 1 and 2 have been plagued with problems and delays.

Hopefully 2023 brings us tight three month seasons - with a better flow of content and fixes… and we can then better judge how it works.

2 Likes

i think for the campaign there have proof much there cant do the live service at all since there was notting of a live service in the first place for the campaign at all in halo infinite.

and for the multiplayer was it all from the start wrong to make it F2P since you only get more trouble from it you cant fix at all.
and other game’s have proof that all back then that making it F2P was not a good idea.

I think it better to stay with what has worked, but have market forces moved on and they feel they have to do live service to compete with other titles and appeal to younger generations?

I would prefer you can unlock everything you like without this forced into drip fed “content”, battlepasses and cash shop. That said, I am glad Halo Infinite was free, because I would feel so much more upset if I had paid for this multiplayer experience.

Honestly, after Halo Infinite, I would not be an early adopter of any new game made by this studio. And I wonder how many others have a burned perception too.

I would rather wait and see, let others do the live beta testing so many game studios do instead of release something finished, especially if we are selling a game up front.

2 Likes

For future projects, absolutely.
For infinite, absolutely not. Dont drop it. You made it life-service, now do the life-service and support the game while fixing and adding more content to it.

1 Like

lol

we are literally getting content BECAUSE of the live service

1 Like

There is not much live and service going on, so it doesn’t really matter.

2 Likes

No. More than that - SP and MP should become separate titles, not connected to each other, not even released at the same time. SP, obviously, needs to continue the story and remain true to the lore, whereas MP should ditch the lore and get rebooted, leave the outdated arena shooter formula behind already, at this point it should be obvious nobody is gonna play those for more than a few months at best, and that’s even when the game’s F2P. Focus solely on soartan vs spartan combat, with fully customized spartans, not just appearance but also the loadouts which should return, and fully customizable human-made, ballistic weapons, with skins and all sort of cosmetic attachments/mods, something similar H5 and Infinite already did but at a much, much greater, consistent scale, and ditch all the fancy alien guns instead.

Hard to drop the live service when it failed to provide much service to begin with.

6 Likes

its the same if you wane drop a car but you have no car at all in the first place to drop it.

2 Likes

yes. live service imo is what killed infinite. as soon as one of their premieres said “its free to play” before launch. i knew it was going to shoot itself in both feet and knees. because when they said F2P, it gives the the excuse to essentially monetize anything/everything, and get away with “well we have to keep everything running somehow, right? cause its free, you know?”. cept when you launch like how 343 launches their games, with bare bones content and promise of adding more to it, the game will die. this is the same thing that 5 had when it launched. cept the difference now is you can argue that 5 had SOME form of planning for the next year and a half of monthly updates. infinite just feels like they dropped the game and hoped that everyone would be riding the nostalgia train, and wouldn’t mind buying stuff from the store since the rose tinted glasses didn’t come off. don’t get me wrong, the gameplay is tight and spot on…

yet, and this could be me growing up with reach onwards, infinite to me feels like a game trying to copy Halo 3. i know I’m probably the only one who thinks this, but when i play infinite, i feel this uncanny feeling that I’m playing a game that’s trying to be halo 3 (with the gunplay and the equipment and vehicles), yet trying to be it’s own thing. idrk how to explain it.

Edit:

content that should have been in the game from the start, like forge or campaign.

I might have to rephrase what i said above, as live service on paper is a powerful tool. but BASING your game soly on F2P live service can stunt the game’s growth. like if you don’t plan on what to do for the next year and shoot from the hip, game’s dead. hell why not dump the full game (forge, campaign, customs) + what would be a year’s worth of updates in the beginning, then for the next 6 months to a year on working on the next chapter of the game, rather than, again, shipping the game out half baked

Play CoD then. this is literally asking for another Infinite Warfare

Remember 4 was a unapologetic CoD clone (They literally said this in an interview). 343 didn’t really care about trying to please the halo community but instead attempt to bring in to Much bigger CoD community to play their game. as well as the other bits, like a forge that’s just an asset flip of Reach’s forge, a campaign that retcon a lot of the lore.

TLDR: 343 jumps on whatever’s popular at the time and doesn’t commit to the halo formula. it worked back then, and the community wants that. 3 was literally at the top of the xbox charts for 3 years[quote=“Beerman4736, post:11, topic:564614”]
For infinite, absolutely not. Dont drop it. You made it life-service, now do the life-service and support the game while fixing and adding more content to it.
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or do what Hello games did with No Man Sky and go dark for a long while, hyper focusing on fixing everything, then add everything you want to add. heck, rip it out of F2P entirely and say “want to own the game?, buy the campaign. people who played the campaign before this will get Cheif’s armor”.

IMO 343 should really figure out what to do with their management. I feel that’s the root of the issue as someone (or someones) on the higher up would scramble what they should do on the game. again, 4 was bandwagoning on CoD, 5 was bandwagoning on Titanfall/advance movement shooters, and infinite is bandwagoning on F2P Live services. if they plan on making another, I bet I can predict exactly how the game is gonna be structured based on what would be popular lol

See honestly, i really want to agree but its hard. like infinite at launch felt like how Sea of Theives felt at launch. Theives at launch was very very bare bones w/ not a lot to do, along with its own game breaking glitches. in turn when it came out, I gave it a year to set itself straight, which after several updates along the way, brought us the anniversary update, fleshing out gameplay, progression, stuff to do, and even giving us a campaign, and since then they stuck with 2-3 months updates (unless something big like season 8) since…mind you that was back in 2018, and ill reiterate they were updating the game frequently since launch (if i remember right).

infinite didn’t do that. 2 content updates with bare bones stuff from them. not to mention bugs that still haunt the game.

Go look on Sea of Theive’s Official site and check their first year updates and see what they did. a studio with a Good live service does what they do, not this, (fun fact, SoT didn’t add micro until 2019, and its like a small chunk of cosmetics)

best quote I ever read from someone, and I wish i remember who it was, “I hate seeing the game that I grew up with turn into a store”

3 Likes

we are literally getting content BECAUSE of the live service

My brother in christ we got more content from the community in 3 months than from the live service in a year so far

3 Likes

Maybe drop the live service whenever Halo Infinite is complete and tan its course. This game is finally getting to where it should’ve been at launch. I’m excited every single time that I play Halo Infinite and each time there’s now something new to explore and dive deep into.

Weakest possible should’a-could’a complaint this fanbase has.

1 Like