For those of you unaware, Halo is often attributed for the “Consolization” of FPS games, due to how it simplified certain genre staples to suit the Console landscape. Among other things, these claims tend to identify two key mechanics:
1: A two-weapon limit.
2: Regenerating health.
Many see these as destructive to the pace and depth of FPS games. And yet, nobody in the Halo community ever seems to question them, even though they’re every bit as game-defining as the (rightfully controversial) Enhanced Mobility mechanics. I think the community and developers alike have come to idly accept these mechanics, without truly scrutinizing them for their impact on the game, good or bad. That’s why I think we should put pressure on these series’ mainstays; we’ll either prove that they are positive contributions and should stay as they are, or we’ll discover that Halo could be improved by changing them. Either way, it would be a shame to just accept them without further thought. After twenty years, I think it’s time we and 343 ask ourselves these sorts of questions:
A: Is Halo’s current Health/Shield system healthy for the game? Or does the constant need for cover harm the pace of combat? Could it be changed to remedy this?
B: Does the two-weapon limit force tough decisions and creativity upon the player? Or does it simply reduce the options available without any worthwhile tradeoff?
I’m the last person to blindly call Halo some “dumbed down” Console game. But it’s no smarter to ignore the merits of other FPS games, and Halo might do well to take influence from them. What do you all think?
For my part, I think Regenerating Shields make the Campaign much less fun. It becomes a question of popping into cover every time you take too much damage, and waiting until you can come out. Worse still, recharging health means enemies don’t need to have reliably avoidable attacks. This means attempting to move and dodge enemy fire is unreliable, which at higher difficulties forces this slow, cover-hopping playstyle. While it would have to be carefully tuned for multiplayer, I do wish the Health mechanics rewarded movement and strafing more then sitting still. I could go either way on movement and weapon limits, but I’d truly love to see Halo’s shield system reworked in the future.