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> [Friendly reminder that I’m a community volunteer, not a 343i employee. I’m not speaking officially on behalf of the company here.]Studios like Bioware and Bethesda have multiple mechanically-similar franchises to juggle (Mass Effect and Dragon Age; Elder Scrolls and Fallout), so they can put one franchise on hiatus if need be and simply move the personnel that were working on it to the other franchise. Implementation work (programming, modeling, and so on) will generally be the same between mechanically similar franchises; design work will differ, but even if you have a writer who excels at coming up with fantasy stories, they’ll still be able to contribute to sci-fi stories by checking for basic completeness and consistency, among other things. In fewer words: the Mass Effect team remains useful even when Bioware isn’t making Mass Effect games.
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> 343 Industries only has one franchise, and within that franchise, all of the works are mechanically distinct. Halo 5 and Halo Wars play differently and run differently; talents and skill sets will not always be interchangeable between those two teams. If 343i puts either series on hold, there will be a sizable portion of the development team that will have nowhere to go within the company. Generally speaking, businesses are reluctant to keep employees that aren’t making them money, and they’re reluctant to keep very many employees around after a major decrease in revenue. (This is also part of the reason why DLC and microtransactions have become so common so quickly: they make it easier for a studio to stay afloat by earning money between major releases.)
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> Economically speaking, I’d rather they not put Halo on hiatus. Besides, time doesn’t heal all wounds. There are specific things that Halo 5 does poorly, and waiting around without doing anything won’t solve that.
did a moderator remove my post that i just posted here just yesterday cause i cant find it in this topic post?cause there was nothing offensive in my post and I hope my post was not removed and im not insinuating this.but was it removed cause I had a different opinion.This was what I posted
"Halo 5 has not returned close to skilled gunplay(maybe exept HCS), depending on who on what side of the community your are asking and in my opinion,sure its better than halo 4 and reach to some degree but issue is that we STILL have the abilities,no classic gameplay like Halo should have been since Halo 4 where 343 had the chance to bring the community back together after it was reach mechanics that divided us in the first place.When you say those abilites are necessary trust me they are not,once again depending on what side of the community you are asking,these abilities so you feel spartan w bunch of power ranger abilites so you can kill players in more ways and faster and that not nessacarilly more skillfull than classic halo.
H5 sprint shoot,grenade,pound,charge,thrust,ads,stabilize etc its to much at the moment.Once again you said halo 5 abilities are needed,truthfully so far thats wrong cause of the reasons i pointed above and others but look at games like CS GO,the core game mechanics have been refined and stayed the same for as long as i can remember playing it on the OG Xbox and PC.Has CS GO a community that wants CS GO mechanics to change or has Valve decided to change them even in todays shooter market?No cause the mechanics work and people like them and have no reason for them to be changed,at least not yet no one has cause you never know.
Thats how halo should have stayed and 343 should have had that vision.Halo should have and should be be its own thing not add features from other games like cod etc in order to say its "evolving"when its truthfully right in front of our eyes just trying to cater to younger/new market players instead of mostly keeping together its core audience which is the classic halo community.But cause it started w reach,343 did the opposite w halo 4, halo 5 is better but still the same mechanics.Gears 4 is also game that has kept its core mechanics mostly the same and only added mantling,yanking out of cover.Now that the situation w modern players n classic players is like this and cause Bungie started it with reach which was their mistake yes,BUT it was 343’s mistake to continue w them in the first place,the question is why did they make that decision and what did they base that decision on,why not ask the community what mechanics they prefer when they started to take over the franshise like the sprint pool that was asked a few years ago.However i want 343 to offer a fair compromise to mostly the classic players but also modern players.
Remove 2-3 most hated and game breaking mechanics from halo 5.Sprint,spartan charge and ADS for CQC weapons,only leave them on for precision weapons without extra damage buffs.Halos gameplay would slow down like some classic players may want(something i want as well who plays h5)while modern players will still have most mechanics like ads,stabilize,thrust,ground pound,clamber etc."