Should Halo 6 Have Halo 5 Mechanics?

https://www.youtube.com/watch?v=dHRo5JKQD7o

I personally say no. This modernization hasn’t exactly helped Halo in terms of popularity. Granted, I don’t think Halo 5’s mechanics make the game bad, just different from what it used to be. My main problem though is that Halo 5 having these mechanics makes the game more like most every other shooter on the market. Halo 5 doesn’t really differentiate itself from other shooters. It feels very same-y. Yeah, these things make Halo faster, but why does Halo need to be faster? Wasn’t that part of what set it apart from the crowd? It was slower and more methodical. It required a different mindset from you, the player.

I’m not asking for a 2/3 clone. But I don’t think changing Halo’s core gameplay mechanics is the direction the franchise should’ve gone. We already loved Halo for its core gameplay. So why not add new ways to experience that slower style? The Beauty in Halo’s Simplicity.

I think they should

I would like to see ground pound and thrust kept. And sprint if it is balanced.

> 2533274850465226;2:
> I personally say no. This modernization hasn’t exactly helped Halo in terms of popularity. Granted, I don’t think Halo 5’s mechanics make the game bad, just different from what it used to be. My main problem though is that Halo 5 having these mechanics makes the game more like most every other shooter on the market. Halo 5 doesn’t really differentiate itself from other shooters. It feels very same-y. Yeah, these things make Halo faster, but why does Halo need to be faster? Wasn’t that part of what set it apart from the crowd? It was slower and more methodical. It required a different mindset from you, the player.
>
> I’m not asking for a 2/3 clone. But I don’t think changing Halo’s core gameplay mechanics is the direction the franchise should’ve gone. We already loved Halo for its core gameplay. So why not add new ways to experience that slower style? The Beauty in Halo’s Simplicity.

True, halo is no longer unique. It had to add sprint because everyone else was doing it tho rite? -_-

> 2533274808669104;5:
> > 2533274850465226;2:
> > I personally say no. This modernization hasn’t exactly helped Halo in terms of popularity. Granted, I don’t think Halo 5’s mechanics make the game bad, just different from what it used to be. My main problem though is that Halo 5 having these mechanics makes the game more like most every other shooter on the market. Halo 5 doesn’t really differentiate itself from other shooters. It feels very same-y. Yeah, these things make Halo faster, but why does Halo need to be faster? Wasn’t that part of what set it apart from the crowd? It was slower and more methodical. It required a different mindset from you, the player.
> >
> > I’m not asking for a 2/3 clone. But I don’t think changing Halo’s core gameplay mechanics is the direction the franchise should’ve gone. We already loved Halo for its core gameplay. So why not add new ways to experience that slower style? The Beauty in Halo’s Simplicity.
>
>
> True, halo is no longer unique. It had to add sprint because everyone else was doing it tho rite? -_-

It also seems like people have also tricked themselves into thinking faster = better. But Halo continues to lose its population despite these changes to modernize the franchise and make it faster. Halo’s gameplay was never an issue. If you asked me, it’s now devolved into a shadow of its former self. Halo used to be the innovator. It used to set the bar. And rather than capitalizing on Halo’s strengths, 343i decided to mimic the strengths of other titles. Things like Forge and other staple game modes were set aside to the post-launch bin in favor of Warzone. A mode obviously made to appeal to the Battlefield and MOBA crowds. Why though? Warzone is one mode with a small pool of maps. Those people are still going to play Battlefield, an entire game devoted to large player counts and such.

As a result, the game’s resources got divided more than it needed to be. Instead of making a Halo game made for Halo fans, they tried to make a game for everyone. But when you try to make a game for everyone, you’ll only end up making less of a game for anyone. Because you just won’t have enough time and resources to possibly accomplish such an endeavor. The Master Chief Collection proved that. Even though that game was outsourced to several other studios, it launched in a broken state. And despite all the fixes it has since received, it still has lingering issues to this day. Post-launch updates never work unless the initial release has enough staying power. It’s my personal opinion that Halo 5 fails in this regard. It’s not broken like TMCC, but, at launch especially, it was and still is a completely barebones experience. I realize that opinion will not be shared by everyone. But if the sales figures (and I mean actual copies sold, not revenue earned) and the remaining population (yes, we do roughly know Halo 5’s player counts) are to tell us anything, Halo 5 is not as successful as it could’ve, and frankly should’ve been.

343i needed to hit it out of the park with this game. But they keep making mistakes that only continue to turn players away and fracture Halo’s already small and fragile community. I think they have good intentions and do truly care about the Halo franchise. I wouldn’t want another developer running the show. But I think 343i needs to realize that mimicking other games is not the correct direction. That a game’s extended lore is not a valid reason for changes in gameplay. Certain things should be left for the books, cutscenes, etc. Yeah, sprinting around and parkouring are fun. But these things don’t inherently make Halo better. And they most certainly don’t do anything to set the franchise apart from other notable FPS titles. Variety is the spice of life. I might want to play a more modern FPS. But I also want to play a game that’s more like traditional Halo. Sadly, Halo 5 does not scratch that itch. Not for me at least.

Yes they should

343’s new Halo is awesome… an evolved take on classic Halo. Next-gen Halo, if you will… It absolutely should be continued on in the series, going forward.

They’ve made the gameplay exciting again, while complimenting the series’ original gameplay… gets the adrenaline pumping at times, like the Halo 2 days.

God no. I do not want to feel like a brick trying to slide through dirt in halo 6.
I would also like the return of armor abilities. Make it more dynamic by allowing you to have two or three abilities at once. (Ex: having bubble shield and evade on at the same time.)

Nope. Change back to original formula.

I like the original mechanics, it would make vehicles relevant again. You want to get to the other side of the map quickly, mount up. It’s hard to go backwards though. Love them or hate them, armor abilities at least were a wildcard. You didn’t know what you were getting into when you came around the corner.

Clamber! This is single handedly the best feature added to the h5 mechanics.
Seat hopping! I absolutely love being able to switch seats and no longer be forced to get out of my vehicle to get back into my vehicle.
Ground pound! This is so satisfying when pulling off successfully.

Halo 5’s mechanics are awesome, I would love it if they were exactly the same in Halo 6.

I would want the map design to change. All the maps are all similar and boring in Halo 5 with the same structures. That kills the MP for me, even with the perfect mechanics.

Oh god. We’re actually going to let Halo 6 play exactly like this.

I think I’m done.

They should go back to the old mechanics like halo 3/halo reach(NO weapon bloom), but keep some things like clamber, seat switching, etc…

Even though I like the new movement options in Halo 5, a part of me wants 343 to make Halo 6 a Halo 3.5 just so the haters can shut the hell up and we can all live in peace. Except thrusters; don’t get rid of them. They’re omni-directional and add depth. A Halo 3 with thrusters would be great!

i think they should switch it up to keep it fresh

Spartan charge should go, and sprint should be reworked so that you pick up a bit of speed while moving straight and can still fire, IMO it is crucial to always be able to fire your weapon in halo

I have slight issues with clamber and thruster, but would be ok if they were in 6

Spartan charge should go away and never come back.

> 2533274814108485;11:
> I like the original mechanics, it would make vehicles relevant again. You want to get to the other side of the map quickly, mount up. It’s hard to go backwards though. Love them or hate them, armor abilities at least were a wildcard. You didn’t know what you were getting into when you came around the corner.

Tell that to 343, they went backwards content wise.