I just want to get everyone’s opinion on this and hopefully 343 sees this thread and acts accordingly.
Halo 4 and Halo Reach both obviously were built up to be revolutionary games that catered more to the “casual gamer”. Well here we are a year after launch and Halo 4 is dead, as is Reach. Halo 3 which came out six years ago has an online population that is usually close to what Halo 4’s is. The problem is that all of the casual gamers that 343 chose to cater to tend to not really care what shooter they are playing and jump from generic CODish shooter to shooter every few months. They also alienated their core fan base and have killed the competitive halo community, resulting in the extremely low populations everyone gets to enjoy now.
The question is what needs to be done to get Halo back to the glory days of several hundreds of thousands of excited players online all of the time, a presence on the pro circuit, and get back to outstanding balanced map design, and good competitive game play, without also sacrificing the ability to play casually?
My personal opinion is to go back and take a very close look at what Halo 2 and Halo 3 did well and build from there. The question is what made everyone want to play these games and what made them so great. I have my opinions but I want to hear yours!
Also check out the document below for a good read on what the community as a whole feels needs to be fixed to get back to that competitive atmosphere form Halo 2 and 3.