I know it’s an old video, but I think the cinematics and the way chief look in this documentary was just absolutely spot-on. Too bad the final product didn’t really look like that though.
Does anyone else think that Halo 4 should look like this?
I think that it should better utilize Reach’s level of graphics. Halo 3 had a lower polygon count than Reach and whenever I’ve gone back it looked kinda fake to me. CEA really utilized Reach graphics very well and hopefully 343 and Sabre are still kinda working together. I dunno if they are. and by the time Halo 5 has been announced I’m sure there’ll be a new console on the way by then. If we have an Xbox 720 in the near future I can hope for some excelllent graphics.
> I think that it should better utilize Reach’s level of graphics. Halo 3 had a lower polygon count than Reach and whenever I’ve gone back it looked kinda fake to me. CEA really utilized Reach graphics very well and hopefully 343 and Sabre are still kinda working together. I dunno if they are. and by the time Halo 5 has been announced I’m sure there’ll be a new console on the way by then. If we have an Xbox 720 in the near future I can hope for some excelllent graphics.
Is it just me or does Halo 3 look more realistic/nicer?
I’ve been thinking about this myself actually. The graphics in the announcement trailer sure looked awesome, even Reach hasn’t achieved that kind of amazing visuals. Of course, the Reach engine does so much more in other aspects, but it doesn’t quite look as beautiful.
Though we know that Halo 4’s engine is built off of the previous Halo engine (like every Halo game before it), so who knows? Maybe Halo 4 will look something like that. And if not Halo 4, then definitely Halo 5.
> > I think that it should better utilize Reach’s level of graphics. Halo 3 had a lower polygon count than Reach and whenever I’ve gone back it looked kinda fake to me. CEA really utilized Reach graphics very well and hopefully 343 and Sabre are still kinda working together. I dunno if they are. and by the time Halo 5 has been announced I’m sure there’ll be a new console on the way by then. If we have an Xbox 720 in the near future I can hope for some excelllent graphics.
>
> Is it just me or does Halo 3 look more realistic/nicer?
> > I think that it should better utilize Reach’s level of graphics. Halo 3 had a lower polygon count than Reach and whenever I’ve gone back it looked kinda fake to me. CEA really utilized Reach graphics very well and hopefully 343 and Sabre are still kinda working together. I dunno if they are. and by the time Halo 5 has been announced I’m sure there’ll be a new console on the way by then. If we have an Xbox 720 in the near future I can hope for some excelllent graphics.
>
> Is it just me or does Halo 3 look more realistic/nicer?
Graphic-wise, no. Physics-wise, yes.
As far as the Chief’s looks go, I always thought he looked the best in H3, so why change it? To me, it seems stupid that he would go into cryo-sleep at the end of H3 and wake up from cryo-sleep looking completely different (not to mention having a jetpack).
> > > I think that it should better utilize Reach’s level of graphics. Halo 3 had a lower polygon count than Reach and whenever I’ve gone back it looked kinda fake to me. CEA really utilized Reach graphics very well and hopefully 343 and Sabre are still kinda working together. I dunno if they are. and by the time Halo 5 has been announced I’m sure there’ll be a new console on the way by then. If we have an Xbox 720 in the near future I can hope for some excelllent graphics.
> >
> > Is it just me or does Halo 3 look more realistic/nicer?
>
> Graphic-wise, no. Physics-wise, yes.
>
> As far as the Chief’s looks go, I always thought he looked the best in H3, so why change it? To me, it seems stupid that he would go into cryo-sleep at the end of H3 and wake up from cryo-sleep looking completely different (not to mention having a jetpack).
Its just a new artistic design with upgraded graphics etc, and for the so called “jet pack” its a gravity thingy that spartans use when there is no gravity, its built into chief’s armour.
> All I know is that Reach made Halo look very game-like with too much grit. Graphics in the Reach 2009 VGA trailer was perfect.
>
> I want Halo 4 to look more cinematic, that’s for sure.
“What kind of cinematic” is the tough part. Some may think of gritty movies when they think of “cinematic” as a descriptor.
Personally, I think that Halo Anniversary does a lot of good for the visuals. Halo’s visuals are, ideally, about vividness.
Whatever 343i decide to do lets just hope its for the best.
As my motto is don’t try to fix something that isn’t broke, For me aswell as millions around the world Master Chief is an iconic figure, One that shouldn’t be tampered with too much without lots of thought, although by the sounds of what i’ve been reading there’s afew changes that are being made by 343i. As i stated a bazillion times within these forums, I don’t doubt that 343i know exactly what there doing.
> I’ve been thinking about this myself actually. The graphics in the announcement trailer sure looked awesome, even Reach hasn’t achieved that kind of amazing visuals. Of course, the Reach engine does so much more in other aspects, but it doesn’t quite look as beautiful.
>
> Though we know that Halo 4’s engine is built off of the previous Halo engine (like every Halo game before it), so who knows? Maybe Halo 4 will look something like that. And if not Halo 4, then definitely Halo 5.
In fact, I believe that Reach does most graphical aspects better than the announcement trailer, it’s just the art style that makes it look so pretty. Besides, the Halo 3 announcement trailer quality never worked on the 360 and we ended up getting Halo 3 graphics as we know them. And as we all know the engine of Halo 3 is worse than Reach on every single aspect.
What comes to art style, I definitely want the art style of Halo 3 back for numerous reasons. It made all details stand out more, the quality of lighting effects really stood out and it utilized the mediocre engine very well by making the game look pretty in general. Reach on the other hand had a very well built engine, but never really took advantage of it because of the bland art style.
I’m pretty sure Halo 4 will have a slightly improved Reach engine, but what comes to the art style, we’ll just have to wait and see.
That was in-engine rendering. Only it was pre-rendered. That is why the game cannot look that good the whole time. That said, I argue there are moments that the Halo 3 engine does look better. On Sierra 117 when the phantom flies over the trees, I argue that rivals if not surpasses the trailer.
Halo 4’s engine is built off of the Reach engine. Before everyone (myself included) gets enraged by this, 343i has said it is hard to say that it is an evolution of the Reach engine because it has changed drastically. The team has been improving this engine for at least 1 year already, and has a whole extra year now to keep improving the engine. Prior to that the story and some basic elements/code were being built.
I argue that Halo 4 will (or at least has the potential to) be the best halo we have seen yet. I know that is cliche to say, but I mean it holistically. The team has, before starting on the game, planned out the trilogy’s story (at least they know what Halo 4 and 5 are going to be, admitted in an interview). The engine was likely given to them before Reach’s release, and they have a solid 2 years to improve upon it. All bits and pieces work is already taken care of there, including any engine (graphics) bugs. That is huge. Their improvements will likely bring about more bugs, but not to the same scale. Also, 343i is the largest studio to ever work on a Halo game. They have time, planning and numbers on their side everywhere they turn. Expect this game to bring back the emotions you felt when playing halo 1 (or 3 for some) campaign, while bringing back the Halo 2 multiplayer feel.