> Halo Reach has too small a population spread out too thinly over too many playlists for this to be viable outside of major regions like the US and some European countries.
This is not about Halo Reach, this is a thread about Halo 4. No one knows how big the population will be, but we can hope that it will be on par or bigger then Reach. Anyhow, a smaller number of playlists would do a lot, the current population is to spread out anyhow…
Still, if MM fails to find players, it can always expand and search for players in any region, so it won’t be a problem.
> Most people wouldn’t use the preference so it’d be largely pointless.
First of all, you’re wrong. Many people would use a feature, I bet many would even pay to use a feature, that would ensure they got faster matchmaking and less lag/no foreign hosts. How many use the “language” or “chatty” options? are they pointless?
Even so, this should be a default feature that’s enabled, not a (pointless) option, since everyone would benefit from it.
> I wish there was a playlist that matched players by latency and then let them select the gametype and map seperately.
I wish there were a matchmaking system that did, oh wait, dedicated servers does just that. To bad Halo 4 won’t have them, so neither of our wishes will come true, maybe for Halo 5.
Still, latency is the most important factor in MM, even more then skill to me, since I rather play a game against better/worse players, then play against equal players with massive lag.
Connection should be latency, and MM should be able to provide a lag-free game if you which to.
Otherwise you could always choose “skill”, and MM prioritize skill over connection, and you’ll get very even teams even though slightly worse connection. Sadly, in no Halo has neither “skill” nor “good connection” had any visible effect, especially not Reach.