I personally think CGI, considering all the awesome stuff that we have seen from halo wars cutscenes it would be a good addition. and if we look at CEA graphics and if those are anything to base what will be in halo 4 off of the transition wont be too darastic a change.
> > i was under the impression that it was already confirmed that the cutscenes would be cgi, like the e3 trailer.
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> No, the CGI trailer isn’t even being used in the game. It was a third party trailer.
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> They actually brought up that the trailer was CGI as a reason NOT to relate it to the final product of the game.
CGI does not look realistic, so what is the point? They are both computer generated, one will just take more time and resources that could be better spent.
Halo 4 should just stick to in-game cutscenes. That’s how it’s always been and should stay that way. Hopefully 343 makes good use of motion-capture though… We obviously don’t want those blocky animations Halo 3 had. Halo: Reach took a step in the right direction implementing mocap. Visual consistency between cutscenes and gameplay should also be a must. One thing that pre-rendered cutscenes usually suffer from is horrible macro-blocking (i.e. Alan Wake, Gears of War 3, FFXIII). If 343 do decide to do CGI cutscenes, then make it as clean as possible.