I know alot of people HATE betrayles, so getting rid of freindly fire would be logical to solve this problem. Now I know that the occasional argument comes up stating “Oh, then people can just stick their teammate, have him run into a room full of enemys and kill everyone and still get the piont/cR/whatevs”. But there is a solution to this. Just disable sticking on teammates. It’s really that simple. If you try to stick your teammate then the sticky nade will just slip off. So turning off friendly fire would definitly (with the help of my idea) could solve the betrayle problem.
No way betraying your teammates in many ways is one of the fun things about Halo’s multiplayer like getting a random stick or sniping somebody by accident. My favorite thin I like to do is betraying my teammate for Sniper because he sucks with it and Im the best especially if he is a guest.
> Friendly fire promotes a type of control in the game. You can’t just shoot off rockets or chuck nades into a firefight without consequences.
>
> Removing friendly fire is not a good idea.
> > Friendly fire promotes a type of control in the game. You can’t just shoot off rockets or chuck nades into a firefight without consequences.
> >
> > Removing friendly fire is not a good idea.
>
> ^this
>
> But it could be taken out of living dead
> No way betraying your teammates in many ways is one of the fun things about Halo’s multiplayer like getting a random stick or sniping somebody by accident. My favorite thin I like to do is betraying my teammate for Sniper because he sucks with it and Im the best especially if he is a guest.
You are one of those tards aren’t you… that is sad…
Back on topic: Definitely should not get rid of friendly fire, it adds a major tactical problem if damaging your teammates is possible. Just look at CoD for instance. When you can shoot through and ignore your teammates because nothing you do can hurt them.
> Sorry if has already been suggested.
>
>
> I know alot of people HATE betrayles, so getting rid of freindly fire would be logical to solve this problem. Now I know that the occasional argument comes up stating “Oh, then people can just stick their teammate, have him run into a room full of enemys and kill everyone and still get the piont/cR/whatevs”. But there is a solution to this. Just disable sticking on teammates. It’s really that simple. If you try to stick your teammate then the sticky nade will just slip off. So turning off friendly fire would definitly (with the help of my idea) could solve the betrayle problem.
>
> So, discuss!