I saw a thread talking about if you should remove or keep assassinations in Halo 5 and I was inspired to make this. To get to the point, should duel wielding be in Halo 5? I say yes. The reason? Why it’s been a fundamental element in almost half of the Halo games. Also, it adds a layer to combat just like assassinations. I still don’t get to this day on why they removed duel wielding in Reach and Halo 4. Can someone please tell me? It would be greatly appreciated. Duel wielding is useful and it makes ordinary crappy weapons into actually decent ones. Duel wielding with a spiker and magnum in Halo 3 does about as much damage as a BR. Or two magnums. Now the magnum by it’s self can do damage but not as much.
Anyway, do you think they should add duel wielding back into Halo 5:Guardians?
The problem with duel wielding in the past is that it really screwed up how the weapons are balanced.
In Halo 2 all the secondaries were decent by themselves but OP when duel wielded.
Bungie tried to fix this in Halo 3 but the secondaries ended being really down played by themselves in order for them to not be OP when duel wielded.
Is there a middle ground between these two problems? Maybe but my first priority is to get a load out system that works in Halo 5 and if duel wielding poses a threat to that happening I’m against it.
Both load outs and duel wielding haven’t been seen in a perfected state as of yet and putting these two things in and balancing them at the same time seems like a recipe for disaster.
If someone can convince that both of these systems can work under the same sandbox I’d love to see them in Halo 5 but as of now I’m not entirely convinced that they’re worth the risk.
> The problem with duel wielding in the past is that it really screwed up how the weapons are balanced.
>
> In Halo 2 all the secondaries were decent by themselves but OP when duel wielded.
>
> Bungie tried to fix this in Halo 3 but the secondaries ended being really down played by themselves in order for them to not be OP when duel wielded.
>
> Is there a middle ground between these two problems? Maybe but my first priority is to get a load out system that works in Halo 5 and if duel wielding poses I threat to that happening I’m against it.
>
> Both load outs and duel wielding haven’t been seen in a perfected state as of yet and putting these two things in and balancing them at the same time seems like a recipe for disaster.
>
> If someone can convince that both of these systems can work under the same sandbox I’d love to see them in Halo 5 but as of now I’m not entirely convinced that they’re worth the risk.
I personally think it’s possible. However 343i would have to have made the conscious choice that loadouts and DW are in, AND that the 2 weapon system is no longer the standard.
For DW and loadouts to work in my vision of this happening. DW weapons are like Halo 3 a lower class of weapon. All Pistols and SMGs are sidearms, and you can now have 3 weapon slots.
I won’t go in to detail here but basically it’s two Main weapons and a sidearm, that can be either a single DW weapon or both DW weapons carried on the hips.
It can work I believe but only if it was something they already built H5 around as far as weapon choices and balance goes. Not something they can just add it half way through.
Can they detect if you’re dual-wielding or not? If so, couldn’t they just slightly reduce the overall power of the weapons only if they’re being dual-wielded?
That way Magnums and so forth can still be decent on their own, and not too terribly over powered when coupled with another weapon.
And keep the Needler from being dual-wielded of course. Double Pink Mist was fun in Halo 2 I admit, but it killed as fast as a rocket.
I think the main argument for dual wielding is its badass factor.
Because basically, in regards to combat gameplay it actually doesn’t add anything new or of significance.
The combos can also simply get achieved with primary and secondary and swapping between them or in case of double SMGs with an LMG.
Same effect only that you can still throw grenades.
(implying Halo’s controller layout)
Anyways, I think when implementing dual wielding then there should be a set dual wielding category in the weapon sandbox instead of having weapons that you can dual wield.
For example:
We would place the Magnum into said category and now the player would always get to use the Magnum in pairs.
You spawn with it in pairs, you pick it up in pairs, you drop it in pairs, it gets balanced as a pair and only works as a pair.
So basically dual Magnums would become one weapon instead of two that you can combine.
Additionally, it wouldn’t have to be always identical weapons. You could also design set combos that function as one weapon.
I.e: with the weapon in your left hand you stun and with the weapon in the right hand you cause damage.
(but like I mentioned at the beginning, basically you could also put that into a single weapon in the first place)
Please no, dual wielding ruined the auto weapon sandbox and it has not recovered since.
Halo 4 made them lethal again but they are still all the same weapon. It doesn’t add anything we could not do already. Its a shallow mechanic that is a 90% aesthetic addition.
For the sake of the sandbox, dual wielding should not return.
Sylexia, that’s a good idea. I’m pretty sure they can just cut or increase the damage depending on whether you’re duel wielding or not. Also, they should make that an option in custom games. Imagine playing custom games with like 300% damage with SMGS or magnums. It would be insane.
Wait, Halo 4 had duel wielding? I don’t recall it having it. Also, if it’s shallow purely aesthetic option, I want to hear your opinion on assassinations.
I say yes, even though a bunch of people probably disagree. I thought duel wielding was overall fun and added more variety to the game (mixing and matching weapons, more weapons in sandbox). I find it funny that people say it ruins the “competitive play”, even though it was in Halo 2 and 3 - arguably the two most competitive games in the series.
> > I think dual welding should return, even if its just in campaign.
>
> Campaign and Custom games only could work I guess.
I don’t know. A thing that I really like about Halo is how consistent everything is.
If duel wielding’s only in campaign does that mean that the weapon balance will be different for the two modes? The campaign weapons will be balanced for duel wielding while the multiplayer one aren’t?