Dual wielding was a great addition to Halo 2 and Halo 3, it provided more depth to the game by giving you more weapon combo’s and options in MP.
I was never a fan of them being removed and ruled this as a giant step backwards in halo’s evolution.
Does anybody remember halo 2 & 3 where you started with an SMG and all you had to do was find a plasma rifle to have a formidable weapon? Not to mention dual SMG’s in halo 3 zombies?
What do you guys think? I would love to see their return in Halo 5.
It was nice to have, but perhaps it tipped the scales too much. I mean it’d be nice if the SMG at least returned in my view. Sure it kicked like a wild bull. But if used in moderation, which I mean short controlled bursts or holding down the right analog stick whilst shooting someone. It was a decent weapon.
I don’t know.
I thought it was unbalanced, but at the same time I felt badass when I dual wielded.
Would’ve preferred DW over personal ordinance. I cant imagine H4 with DW. It’s already chaotic enough.
I imagine the choice not to include it and focus on 1 guns is because of time and balance issues. Considering that that didnt pan out right I’d say it was a good call not to include DW in H4. We need the indicator telling us what our secondary weapon is and if it needs loading back as well.
I do want it to return and be something in campaign, customs, and social playlist but excluded from the competitive.
But there are things that take priority over it like the stuff H4 is missing in terms of features.
Imagining Dual-Wield Boltshot*
It wouldn’t work with the current mechanics, but if the game had some parts built around it than I could see it working.
> Would’ve preferred DW over personal ordinance. I cant imagine H4 with DW. It’s already chaotic enough.
>
> I imagine the choice not to include it and focus on 1 guns is because of time and balance issues. Considering that that didnt pan out right I’d say it was a good call not to include DW in H4. We need the indicator telling us what our secondary weapon is and if it needs loading back as well.
>
> I do want it to return and be something in campaign, customs, and social playlist but excluded from the competitive.
>
> But there are things that take priority over it like the stuff H4 is missing in terms of features.
The reason Halo 4 cannot have dual wielding in it is because of how powerful every single weapon is. They started upping the damage of every weapon in halo reach to make it more of a ‘one gun’ type game.
And I do not think balance was much of an issue at all in previous games. With all of the swords, gravity hammers, maulers, shotguns laying around, not to mention a B.R. at mid-long range would kill a dual wielder in his/her tracks.
I guess I’m speaking more of future halo titles. Halo 4 has enough to worry about already 
Imagining Dual-Wield Boltshot*
It wouldn’t work with the current mechanics, but if the game had some parts built around it than I could see it working.
Its nice in theory but I have not missed it at all. In Halo 2 the duals were useless unless dual wielded which made them very niche(as you lost the ability to use grenades or melee). In Halo 3 dual wielded weapons were barely more effective than their standalone weapons, not to mention most of the auto weapons were only effective as clubs.
One thing I will say is that the auto weapons are better than they have ever really been before, and the secondaries are all pretty good as well. Dual wielding doesn’t bring any gains that can’t be achieved by other means without all the drawbacks.
> The reason Halo 4 cannot have dual wielding in it is because of how powerful every single weapon is. They started upping the damage of every weapon in halo reach to make it more of a ‘one gun’ type game.
>
> And I do not think balance was much of an issue at all in previous games. With all of the swords, gravity hammers, maulers, shotguns laying around, not to mention a B.R. at mid-long range would kill a dual wielder in his/her tracks.
>
> I guess I’m speaking more of future halo titles. Halo 4 has enough to worry about already 
I was touching on that but DW does inherently create an imbalance unless they do to it what they’ve done to things like the LR. On the regular for example SMG vs AR. Both Close/Mid range weapons. The AR would pump out more damage faster but the SMG would have a larger firing time. So when DW SMG goes against an AR they’d surpass the AR in damage and firing time but at the cost of range. Basically DWs would only beat their primary counters when in hugging (melee) range but lose once distance is gained.
Your absolutly right that weapon balance was there in prior halos. 343I just needs to hammer out a solid weapon balance to allow for the return of DW though. Reach if you stripped it of AAs and such had one of the most balanced weapon list in a halo to date.
I think dual wielding can work if it is set up like how it was in older arena shooters like Marathon and Unreal Tournament. That being a starting sidearm can be paired with another of the same weapon is found. The gameplay would still treat the pair as one weapon, just with a slight upgrade, so you would be able to do things such as melee, throw grenades, and swap to your other weapon without losing your second sidearm. This would be much easier to balance the sandbox with than the cluster -Yoink- that was the dual weapon sandbox of 2 and 3.
In my opinion, this is the only way to do it without watering down the entire weapon sandbox again. The old dual wielding method could go die in a fire.
I only find myself missing it in 4 because most of 4’s weapons are bland clones of each other with tiny differences people pick apart for multiplayer.
I didn’t miss it in ODST or Reach.
And even with the number of later game features absent in Halo 1/cea that I miss (mostly boarding), I don’t find myself missing dual-wield there either.
I think it’s the little things that make you feel like a spartan, Duel Wielding
No matter how OP, I think it would be a nice change in certain playlists to encourage duel wielding. Like some FFA and Big Team.
Since making a return to Halo 3, I’ve LOVED duals. They’re a nice switch up, make combat not feel stale to me, and people dont seem to expect them, because, well its not a BR and I’d say I win 85% of my fights? I just have to make sure they’re used properly, If i try to run out in the open with them, im in bad shape.
I missed duals.
It was pretty fun duel wielding Spikers and turning enemies into pin cushions.
I disliked how it ruined the weapons when they were single wielded.
Other than that, I didn’t mind. In fact, I liked being able to juggle multiple weapons at the same time, that was really useful and time saving in Campaign.
Also, I looked cool, could hold the sword like a gun, lowering the sword as a result. The 3 weapons glitch was especially interesting.
I didn’t like how Bungie’s philosophy towards duel-wielding was “if the gun could be held in 1 hand by a Spartan than it should be duel-wieldable”.
This is where the balance was thrown off. Duel-wielding things like SMGs are fine, but duel-wielding Needlers or Maulers were overpowered.
However, it still retained its risk and reward factor. You gave up your grenades for that extra firepower. Which felt just fine to me, but a lot of people didn’t like taking a chunk out of Halo’s golden triangle so I understand why it was removed, but strongly feel that it could be brought back w/ some tweaks to better improve the system.
Perhaps it shouldn’t be in multiplayer but in campaign…hell yeah. I don’t know how chief forgot to hold two guns all of a sudden
The only gripe I ever had with dual-wielding was the needler in 2. Thankfully, that was fixed in 3. Overall, I thought dual weapons was great. In fact, a properly implemented dual wield system can help to balance out the weapons list. And it could tone down the ridiculousness of ordnance drops by including sidearms in them instead of a power weapon every time. Hell, some people might actually want something they can dual-wield.
If 343 wants to keep going with the loadouts and armor upgrades, I would say have one of the tactical packages be to spawn in with 2 sidearms (an SMG is a must for this, though, just to add flexibility).
Good riddence dual wielding.Even with geneticly and cyberneticly enhanced super soldiers it still seems silly to me.