Should credits be able to be earned in Halo Infinite? Yes or no & why?

  • Yes
  • No
  • Indifferent

0 voters

Halo Infinite’s first impressions


When we first heard about Halo Infinite’s customisation, we were told that it would be similar & were under the impression it would be like Halo Reach’s customisation

Then following it’s release it was somewhat correct, but I have found a lot of the armour comes down to being unlocked through the Battle Pass & majority of the other armour being unlocked in the shop. I do appreciate, agree and acknowledge that is is a Free to Play game as a consequence*

Then when Season 2 was announced, we were told that credits would be able to be earned; in the next Battle Pass

I was personally under the impression we would be able to earn them through playing, but then it translated to exactly how it was said; 1000 credits, able to earned in the S2 Battle Pass, earning back what you have spent


How & why?


Now reflecting on the game and where it has come to now, I feel that 343 and it’s community would benefit from being able to earn credits for completing challenges

This formula being:

  • Every Challenge completed = 10 credits (excluding Ultimate Challenge)
  • Maximum 100 credits earned each week
  • 10 weeks = 1000 credits

This formula I feel benefits the game greatly, creating incentive and progression for players to play the game; firstly increasing (with correct marketing, in conjunction with other content) and then maintaining the population

I feel that this method works in favour for 343 so they are not ‘losing’ money, but increasing/maintaining the population as a consequence & creating more incentive to purchase more items - specifically low ticket - when people are able to earn those credits again, or purchase more in addition to how many they have already earned

This will then be following a similar formula to Halo 5, and I personally feel that this is where 343 regained their momentum in regard to their income; H5 HCS prizing being the prime example of this


What are your thoughts and feelings?


I would love to hear what your first impressions of how you thought Halo Infinite’s customisation was going to be like, as well as the impressions for earn-able credits in the S2 Battle Pass

I would also love to hear your feedback and perspectives on this idea, providing clarification as well as examples from other games; where you see fit

Looking forward to reading your thoughts, perspectives and insights :slight_smile:

Thank you for taking the time to read what I had to say :blue_heart:

2 Likes

I voted yes and not just because I like free stuff.

If we can unlock credits at a reasonable rate (probably slower than you suggested or at least harder to do) it should help boost the player population which should then be financially beneficial for 343i. More people playing for longer equals more items sold in the store. If they give us too many credits then the loss of income from direct purchases of credits will never be recovered but if they don’t offer enough then people won’t change their play habits to keep the player base up either.

Once they get that system right they wouldn’t have to refund credits in the battle passes either which would get us a few extra spots for unlocks. I mean they could leave the credits in if they wanted but I’ve always felt like they are pretty much added as an apology for the current state of the game.

1 Like

Could you have a credit system that earns you a % off your next purchase?

So, once you’ve earnt 5% you can then use it.

Gives something back. Makes things a bit cheaper. And may even generate more sales overall.

1 Like

Credits as rewards for achieved Ranks in ranked is my suggestion. Of course with some caveats in place.

That sure is a take on it, and of course it’s about other people’s supposed economic situation.

The game is already completely free to play, plus you do get some stuff for free through BP and events, like seriously, there’s a huge difference between poor financial situation and just being a greedy ****. It’s a video game, it’s a business like any other, it needs to make money someway.

Calm down keyboard warrior. Many F2P games run off of the model of earnable currencies, with purchasing of credits simply being a shortcut.
You ‘noble’ defense calms off as little more than an ego trip to the guy genuinely trying to suggest good feedback for a dying game that we clearly are all a part of

1 Like

If the game continues to be underpaid it’ll continue to be underdeveloped, and you can forget about future Halo to be any good as well.

Bottom line is, cosmetics, progression system, content etc. are the least of the game’s concerns, it has to step out from the halfway-done work in progress state first and foremost, then once thete are people who are actually willing to play the game and spend money on it they can open up the store and allow to actually buy individual items for like 1/2/3/5 bucks, at any given time not just a week, and the money will flow, because at such low prices for precisely what you want, I think bo one would even complain.

I mean, there’s a reason all the other F2P GaaS games bring hundreds of millions every single year - A) they’re good and fun, a.k.a. there’s an active community, B) they do allow you to buy whatever you want whenever you want for still money, which multiplied by mullions of players brings the money they bring.

Let’s just focus on the real issues instead of finding distractions and looking for issues that aren’t there.

1 Like

Obviously.

Sure is, yet none of which tangent what’s being suggested.

Was this the response to putting Credits in the Battlepass as well?
Wonder how many went ahead and purchased it because of the included credits.
Also, quite hilarious that the business needing to make money goes along and makes half of the game free-to-play with optional microtransactions.

Is it underpaid because microtransactions aren’t expensive enough and they give away credits in the Battlepass?
Or could it be a game quality issue causing low population?

Yes?

Hold up.
“Open up the store”?
Am I to understand that the store should be unavailable until they fix the game? I did suggest pre-release that the store be held closed untill co-op and forge are present in the game.

However if you mean what I think you mean, it clashes with what you said about “underpaid” and “underdeveloped”.

Only a fraction of the F2P GaaS out there bring in lots 'n lots of money.

Let’s not tell others what they should be concerned about and invalidate their feedback because you sit with a different priority and feel insecure about i343’s ability to make good decisions.

2 Likes

My issue is that there is little to buy with the credits or you think maybe you should hold on to them in case there is something better next week.

I got 5000 credits as a gift in Dec '21 and I still have 2300.

3 Likes

First off, no one wanted it free. as soon as they said “we’re making it free”, players (including me) should have known they were gonna charge essentially everything that isn’t gameplay. I get why they did it, so they can gather as many players as possible…but doing this also shoots them in the foot cause now its more of a numbers game. this isn’t new either, halo 4 was essentially a wanna-be CoD and Halo 5 was a wanna-be titanfall (tho I feel the PVP sort of redeemed itself in the end). if they just, idk, stop doing the “gather as many players as possible” idea, they would keep players, specifically players who love halo.

I hate the whole “can’t spend this much? Greedy gamer.”… 5 dollars for 2 glowing bolts on my helm isn’t worth it. 3 bucks for the colors red and grey isn’t worth it. 7 dollars for a bundle of a helmet and 4 emblems isn’t worth it. + with the way the store is set up, if you wanted 1 item, you most likely have to buy it in a bundle. Ex: in the store rn I want the Brodie helm, but the store forces me to pay for all 12 items (or really 8 since 4 items are emblems) for a 1400 credit bundle. you’re telling me if I want 1 item, I have to overpay?? and don’t go and say “but you get the rest of the bundle”, its essentially baggage (note I know my example is a armor set, which makes sense, but bundles are set up this way. heck, bundles will be filled with 4 instances of 1 emblem to over inflate. saying thats worth the money is not good).

  • Not to mention Fortnite used to let people earn vbucks via challenges in Save the World when you have a founder pack. It’s slow (50 vbucks per challenge), but it lets peeps “earn” their cosmetics. (mind you cheapest pack use to be 30 bucks. it was essentially a 1-time purchase to infinite vbucks. again, slow to earn them, but still earnable on a dead and trivial game mode that no one plays anymore).

Further more spinning it back to where you say “well they got to fix the game first before content”. true, great idea. however its been a year, that ship has honestly sailed. they’ll have to do what No Man Sky did or MCC did; vanish for years on end and work in the background to fix everything. and even then, content isnt all that hard. the art team is most likely not working on desync. actually, lets back track to the store, wouldn’t it be a good “Business move” to have a system where peeps could drop in their cosmetic ideas/models/etc, and 343 gives them a % of the profit? it takes care of the content drought, cosmetic wise. or maybe work with modders to make weapons/vehicles? the engine is just a modded Halo 5 engine, which is a modded halo 4 engine, which is a modded halo reach engine, and so on. people have found files that came from halo 5.

my apologize for just going off on you. as im writing this im seeing you are making points i stand with. its just frustrating seeing this game like this, and seeing the “pay them money cause its a free game” bs. a system that you suggested (everything individually sold and up all the time), is nice…BUT still stupid. seeing players with decked out armor nowadays doesn’t have the same feeling like back in Reach or 4. F2P + the “they’ll fix it in the next patch” mentality is gonna keep this game in the grave…

2 Likes

My favorite stuff has been promotional skins, like the Oreo & OPI. I have picked up a few things in the shop but most of the credits I’ve got from the battle pass are still there.

1 Like

It’s not that people can’t afford it… It’s just most people actually use their money for “concrete” things Instead of some video game. The cosmetics don’t affect how you play, they just make you look cooler. I have spent North of $30 on this game and sometimes I literally use the default skin with a level 100 bracer and maybe cat ears and a different paint color. Why? because it doesn’t change anything about how I play. I hope that changes you view on MTX.

1 Like

I’ve been thinking a lot about ‘concrete things’ and how everything we own will one day end up in the trash - like whatever material possessions our great grandparents’ owned. I have so much just stuff in this house that it weighs on me.

For years my siblings and I haven’t bought each other birthday presents. Instead, you get to pick a show at some point in the year and the others have to buy the tickets and go with you. Done it for years - mainly because you’ll remember the experience and probably not the thing.

All of this is to say - why not waste money on digital things - sure, they’ll eventually disppear but they won’t end up in a landfill.

3 Likes

I think it’s a good way to earn some credits, that way, I’m not just spending money on the cosmetic stuff. I think it might be good for my budget, so earning credits from playing matches is a way to go.

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One Single Modern Warfare 2 bundle (LA Thieves skin) which was solid black sold so much that the $9.99 topped the Steam sales page on PC over ENTIRE OTHER GAMES. Despite this Modern Warfare’s live service is in woes with delay and minimal content.

Live Service is a gateway for underdevelopment while charging out the rear for cosmetics because no matter how crappy the game is, they compensate with whales.

This game has to be the one with the dumbest pricing on the planet. Wanna paint your rocket launcher orange? Pay 3 bucks lol. I wonder why the player numbers are so low…

3 Likes

I take it you haven’t played Overwatch recently, otherwise you would actually appreciate the pricing here.

2 Likes

Sure. Free is better than paid at least on paper. With that said…

I disagree with the hypothesis that this will benefit the game or increase/maintain the current player engagement high. There are too many issues wrong with this game and the least of those issues it is the in-game money and unlocked armor.

The video game market also has better alternatives to Halo Infinite when it comes to casual, competitive, and other online FPS games.

4 Likes

So far, here are the results:

Yes: 40

No: 3

Indifferent: 2


Some acknowledgements I would like to make:

  • I understand that this is a free-to-play game, but like @OnsideMammal94 mentioned, there are other F2P games where you are able to earn in-game currency

    I will acknowledge and say that I do appreciate and agree with the perspective of that credits should not be earnable, hence why I created this thread in order to create this dialogue :slight_smile:

  • @LushApollo44933 I completely agree, and hence why I said: “(with correct marketing, in conjunction with other content)”

    I feel that Halo Infinite would also benefit greatly from balancing it’s Competitive and Social aspect, balancing it’s Social & Competitive playlists, as I feel like these are oversaturated with the playlists rotations; too much variety, and not enough integrity

    To acknowledge and conclude, I do appreciate and agree that: “There are too many issues wrong with this game and the least of those issues it is the in-game money and unlocked armor”


Thank you to everyone that has contributed to this thread so far, it is very much appreciated :slight_smile:

All of your opinions and perspectives are welcome, as this is meant to create dialogue and discourse, rather than say that one idea is better than the other

I feel that the game would highly benefit from this concept, but then I could always be wrong

Thanks again and thank you for sharing your points and perspectives :heart:

2 Likes

Considering how pretty much every other successful live-service game lets you grind to earn the MTX currency or at least an equivalent version of it, it is appalling that 343 doesn’t have such a system in Infinite.

4 Likes