- Yes
- No
- Indifferent
0 voters
Halo Infinite’s first impressions
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When we first heard about Halo Infinite’s customisation, we were told that it would be similar & were under the impression it would be like Halo Reach’s customisation
Then following it’s release it was somewhat correct, but I have found a lot of the armour comes down to being unlocked through the Battle Pass & majority of the other armour being unlocked in the shop. I do appreciate, agree and acknowledge that is is a Free to Play game as a consequence*
Then when Season 2 was announced, we were told that credits would be able to be earned; in the next Battle Pass
I was personally under the impression we would be able to earn them through playing, but then it translated to exactly how it was said; 1000 credits, able to earned in the S2 Battle Pass, earning back what you have spent
How & why?
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Now reflecting on the game and where it has come to now, I feel that 343 and it’s community would benefit from being able to earn credits for completing challenges
This formula being:
- Every Challenge completed = 10 credits (excluding Ultimate Challenge)
- Maximum 100 credits earned each week
- 10 weeks = 1000 credits
This formula I feel benefits the game greatly, creating incentive and progression for players to play the game; firstly increasing (with correct marketing, in conjunction with other content) and then maintaining the population
I feel that this method works in favour for 343 so they are not ‘losing’ money, but increasing/maintaining the population as a consequence & creating more incentive to purchase more items - specifically low ticket - when people are able to earn those credits again, or purchase more in addition to how many they have already earned
This will then be following a similar formula to Halo 5, and I personally feel that this is where 343 regained their momentum in regard to their income; H5 HCS prizing being the prime example of this
What are your thoughts and feelings?
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I would love to hear what your first impressions of how you thought Halo Infinite’s customisation was going to be like, as well as the impressions for earn-able credits in the S2 Battle Pass
I would also love to hear your feedback and perspectives on this idea, providing clarification as well as examples from other games; where you see fit
Looking forward to reading your thoughts, perspectives and insights ![]()
Thank you for taking the time to read what I had to say ![]()