> I believe that even in Halo 3’s social playlists, you still had a TrueSkill rank, it just wasn’t visible. I could be wrong though.
Yeah, I was under the same impression, it would only make sense that way in order to prevent people thrashing on noobs for “fun”.
> All playlists should try to evenly match players regardless of whether or not they are “ranked.”
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> As far as the ranks being visible in game, I feel as though they should have limited visibility. What I mean is that I should be able to view my own rank at anytime via my player card, but I can only view yours after I have played a game with/against you via the carnage report or anytime via waypoint.
I’m not sure if I agree with that though. If the game is done properly, then there should be enough players to properly support the ranking system and have even matches most of the time. Then I would want to see the ranks, that way if it does do a poor job of matching I can back out cause nobody wants to play a lopsided game.
> If we get purely “social” playlists back they shouldn’t track anything, except for maybe games played but that would be it. I suppose we could have a visible progressive rank like Halo 3 or Reach (Captain, General, etc.).
That is a good idea, showing xp rank vs skill based rank for social playlists, then you know that if someone has played a lot of a playlist odds are they will be at least decent at it.
> I don’t know if a social/competitive split is the best model though. I still like having a rank in playlists like Action Sack, even though it is the furthest thing from competitive play. Another problem with a ranked/social split is that it makes duplicate playlists which could share a population instead of splitting it. This model worked okay in Halo 3 because the population was high enough to support it. Halo 4 could not support a split, and I’m unsure of whether or not Halo 5 could.
It is the best model, but it needs a good game to back it up. And sure it makes duplicates of the same gametype, but they are not even close to being the same playlist. Think throwdown vs normal team slayer, there kind of needs to be that separation even though both are team slayer (minus obj in Thrdn)
> No social , casual , or whatever should not have visible skill ranking because it destroys the point of the hopper . It still has it but it is not visible and is less restrictive to allow faster search times. Every halo after 3 still operated this way.
I don’t think that Reach had any sort of ranking system in place. Some of those matches were so lopsided… cringes