They didnt have it in reach, they left a lot of things out of reach. But I would like to see it resurface in Halo 4 a long with a few other things. Like rank. Just saying.
Sure, although it should be a choice. I donât want to get shoehorned in with n00bs when Iâm actually pretty good.
I played halo 3 and barely remember basic training but i guess its a good idea and couldnât hurt anyoneâŚ
yes yes yes, I only started really playing mm when H3 came out and it helped me loads
I think it would be cool if they reconfigured it slightly so that it can still teach new players how to play the game, but also allow more experienced players to enter to test something new they unlocked without having to risk their stats.
Obviously trueskill should be tighter in this playlist as well.
I donât really need it but i guess it would be good for new people.
They should have a basic training that uses bots, and make the bots so that you can adjust the difficulty. You can have setting like, beginner, normal, competitive, and MLG Pro. That way even those without xbox live can get pretty good at the multiplayer.
I donât see too many negatives with basic ropes returning
You donât get better at the game by playing against bad players in Basic Training, all it allowed players to do was make second accounts and get an amazing KD and five free wins when they start.
If people want to learn, they can hop into ranked with other low levels and learn from that.
It should make a return I guess. Although if the game rates you according to skill efficiently then you should never get raped or rape.
It will be nice to see it back, but with changes:
- Only for lewer levels.
- More maps and basi gametypes (Slayer, Oddball, Regicide).
- People who enter to âkill noobzâ are forbidden. 343i should make, like, something that tells you that people who have played more than 10 MM matches and they enter this playlist are forbidden.
- Only for starters.
This game will (like every other Halo before it) have a campaign. THIS is what everyone should play first off. Then (as a maximum) give (like in H3) 5, and only these 5 matches to play basic training in. After that: never again. So there won´t be some âNoob-Pwnersâ. If someone wants to get into matchmaking again after, say 5 months, then play a session of the campaign again. If that still doesn´t help, play another one and hopp into matchmaking again ^^
But I think a max of 5 games should be okâŚ
Combat/basic training any one ?
Iâm going to try to summarize the opinions in this thread into a coherent list of playlist settings, along with a few little personal additions. So essentially this is what everyone would like:
âBasic Trainingâ
-
Optional but strongly recommended
-
Drop in/drop out
-
No stat changes and no medal gains
o Prevents farming -
All vanilla gametypes
o Loading screen includes short explanation of each gametype along with tips and tricks to being successful
o Ensures full basic gametype experience for new players -
Most, if not all, of the sandbox available
o Ensures full weapon experience for new players -
TrueSkill integrated
o Ensures noobs play noobs and veterans (who play for a refresher or as a loadout testing ground) are also playing veterans
I think a playlist like this would be fantastic way to provide new players a less hostile environment in which to become better associated with the game and itâs mechanics. I really donât see a downside, especially if itâs kept optional. Let me know what you guys think or if you have any additional ideas.
I donât see why it couldnât be revived for the first few monthsâŚ
> Absolutely, and it should last longer. Make you play fifty matches. Since Trueskill is actyive in the game, this would result in more accurate skill based matches once you broke into the full matchmaking.
^ Genius.
Wait, I never noticed Halo 3 had Basic Training?

Reach is basic training. Iâm pretty sure an entire game of basic training is quite enough already. Halo 4 wonât really need it.
>Goes to play campaign
>Comes out ready for Multiplayer
That was how I got myself use to each button layout on the different Halo games as I preferred to keep learning the new Button layout.
> I agree that it was useful, but I have to admit that I got pretty tired of playing Snowbound with vanilla weapons. If it is included:
>
> More maps, perhaps 3-5
> <mark>More weapons, if you arenât gonna learn how to use 'em in basic trainingâŚwhen will you?</mark>
> <mark>Include vehicles, for the same reason.</mark>
>
> It was a great idea and should definitely return, but I think it should go a little further so that new players can experience a wider variety of what Halo multiplayer has to offer in a relatively safer environment.
You know, this little thing called the single player campaign. 
But I agree that it should return, but with a few modifications. To prevent players from creating second, third, etc. accounts and going through basic training for the sole purpose of getting a high K/D ratio, the Basic Training playlist should only be available for a couple of months after release. That way, new players who buy the game when it comes out get the time to practice around and get used to the game.
In addition, any player who has a certain amount of games played in a past Halo game, or has reached a certain Milestone on Halo Waypoint, should have the option to skip Basic Training if they so desire. Why make a player go through training if they do not need to?