Should all players have waypoints?

This post has been edited by a moderator. Please do not make posts with the intent to troll.

*Original post. Click at your own discretion.

I think there is a large part of the halo community, well actually any first person shooter community, that agrees camping ruins the flow of a game. It’s annoying when I am on a killing spree and then I am killed by some guy with a shotgun who was camping behind a box. Or let’s I’m playing team slayer, and the other team gets the lead by a few points and they happen to be one of those hidden league groups. They spend the rest of the game hiding so they don’t get killed. I’ve had that happen several times. I have to spend the game looking for them because if I quit, I can get penalized. This is very frustrating. I remember bungie once did something on halo 3. I forget which playlist it was, but basically the other team had a waypoint over their heads after a certain amount of time.

Well, what if 343 implemented this in halo 5, only instead of having it activate after a certain amount of time, you have it from the beginning? That way both teams no where they are at all times. So it doesn’t become a game of who ambushes who, but rather pitting skill against skill. Both teams know the other are coming and they are prepared for it. This way, only the truly skilled come out the victor. What do you guys think? Is this a good idea or am I crazy? Thank you for taking your time to read this.

Since you asked … You are crazy.

Every time you die from someone sitting behind somewhere just remember that to the next time you pass the exact same spot and be more careful. That’s how you become better - Don’t repeat yesterdays mistakes.

> Since you asked … You are crazy.
>
> Every time you die from someone sitting behind somewhere just remember that to the next time you pass the exact same spot and be more careful.

It is true that if the remain in the same spot, they can be easy to dispatch by a couple of lobbed grenades. But this really doesn’t help take care of the HLG guys. They can still find places to hide when they get the lead.

> HLG

HLG stopped being relevant ages ago.

Judging from the OP profiles previous topic (that is, the profanity one) I have a bad feeling we have another troll profile amidst us…

Yes I feel making the game easier and punishing legit strategies is the right way to go. Sniping should also be punishable. If you kill three or more players with a sniper you should get a waypoint over your head and lose all shields and health so that you die instantly from one shot of any weapon.

You do know that position is part of player skill? If you want movement and aiming skills, just advocate octagon maps of different sizes and give everyone a BR/DMR.

> > HLG
>
> HLG stopped being relevant ages ago.

I’m not quite sure what you mean by that vague statement. Are they not popular anymore? Do they not get any more views? What is it that you mean when you say they aren’t relevant? They certainly haven’t stopped playing, I encountered one of their teams not too long ago.

> Judging from the OP profiles previous topic (that is, the profanity one) I have a bad feeling we have another troll profile amidst us…

I’m sorry if you feel that way. I tend to have a very unusual way of looking at various aspects of life and gameplay that nobody else tends to think of. So when I propose an idea that seems preposterous, it may seem like I’m trolling. That’s why I try my hardest to qualify and explain the idea that I proposed.

> Yes I feel making the game easier and punishing legit strategies is the right way to go. Sniping should also be punishable. If you kill three or more players with a sniper you should get a waypoint over your head and lose all shields and health so that you die instantly from one shot of any weapon.
>
> You do know that position is part of player skill? If you want movement and aiming skills, just advocate octagon maps of different sizes and give everyone a BR/DMR.

I’m not sure it would make it easier. Would it make it different? Yes. But it still takes skill to aim and shoot somebody. It does not take skill, however, to wait until somebody comes along and sucker-punch them. I understand the point you are trying to make with your sarcasm, but what you suggested would be unreasonable. There would be no rational reason why snipers should lose all their shields and health. It defeats the advantage of even having a powerful weapon.

Now I had to lol at your idea about the octagonal maps, because I actually made a similar map on reach, only it was square not octagonal. link

> I’m not sure it would make it easier. Would it make it different? Yes. But it still takes skill to aim and shoot somebody. It does not take skill, however, to wait until somebody comes along and sucker-punch them. I understand the point you are trying to make with your sarcasm, but what you suggested would be unreasonable. There would be no rational reason why snipers should lose all their shields and health. It defeats the advantage of even having a powerful weapon.
>
> Now I had to lol at your idea about the octagonal maps, because I actually made a similar map on reach, only it was square not octagonal. link

Of course it would make the game a lot easier. You know where the whole other team is. It eliminates the purpose of listening to footsteps, you don’t ever have to think of which way was the likeliest route a fleeing enemy took in a cross section, good positioning and players trying to be unpredictable in their movement goes out the window. What’s the point in attacking a flag if I can’t ambush the enemy team? They know from where I’m coming. They know when they’re getting flanked as well. Snipers are always seen so it reduces the usefulness of the weapon as it relies on surprises.

A player is sitting at the same spot most of the game with a shotgun and he got you? Your skill is not enough to take care of the problem. It’s a legit tactic. If you can’t handle it then that’s your problem. If we start by reducing camping, which is easily dealt with anyway, which “cheap” tactic is next? And which one after that? That’s the whole point of my sarcasm, you don’t actually answer it. There will always be a “cheapest” tactic, and where do we then pull the line? If you want to reduce the effectiveness of tactics because they’re cheap, you end up with the Octagon and DMR/BR.

Even then, what prevents the enemy team from just avoiding your team? They know where you are so they have an even easier time just avoiding you.

You might as well give all players Promethean Vision.

Yes, I agree that getting killed by a campers is annoying. But consider this: camping around a corner with a CQC weapon is rarely an effective strategy. What’s he going to do if your team just avoids that part of the map? A 4v4 game now becomes 4v3 and your team has an advantage. The most satisfying way to deal with a camper is to beat him anyway, but the most effective way to deal with a camper is to ignore him.

There’s no need to put waypoints above everyone’s heads–that would be much more detrimental to the game than beneficial. A more appropriate deterrent to camping would be to have players take damage or die if they don’t move more than a certain distance in a period of time. But like I said, even this is unnecessary and would be more detrimental than beneficial as well.

This would never work. Might as well have no walls so we can see everyone at all times.

Radar, waypoints, etc. aren’t removed just to promote camping.
On the contrary, they are removed to allow flanking tactics.

If you were to let me know where everyone is at all times, it would be impossible for anyone to sneak up on me.

Camping isn’t a huge deal regardless. Easily circumvented by good map design.

By the way, I’ve seen compelling arguments for removing or lowering footsteps as well. Which I agree with.

Congrats to OP on the worst idea of 2014 award.

This must be what people talk about when they say 343 shouldn’t listen to the community about future game ideas.

> I think there is a large part of the halo community, well actually any first person shooter community, that agrees camping ruins the flow of a game. It’s annoying when I am on a killing spree and then I am killed by some guy with a shotgun who was camping behind a box. Or let’s I’m playing team slayer, and the other team gets the lead by a few points and they happen to be one of those hidden league groups. They spend the rest of the game hiding so they don’t get killed. I’ve had that happen several times. I have to spend the game looking for them because if I quit, I can get penalized. This is very frustrating. I remember bungie once did something on halo 3. I forget which playlist it was, but basically the other team had a waypoint over their heads after a certain amount of time.
>
> Well, what if 343 implemented this in halo 5, only instead of having it activate after a certain amount of time, you have it from the beginning? That way both teams no where they are at all times. So it doesn’t become a game of who ambushes who, but rather pitting skill against skill. Both teams know the other are coming and they are prepared for it. This way, only the truly skilled come out the victor. What do you guys think? Is this a good idea or am I crazy? Thank you for taking your time to read this.

Are you kidding me… your posts suggest making the game so noob friendly there would be no skill.
This is in no way shape, or form, meant for any multiplayer game… especially competitive matchmaking… especially a shooter… especially halo!
No waypoints… the only time a waypoint is viable is for objectives, ordnance drops, service tag for team members and the last man standing!
343 INDUSTRIES DO NOT IMPLEMENT THIS EVER!!!

Your attempt at saying give every player a waypoint for each game is unruly. All players skill is not when you know where everyone is, but rather how you handle the situation put in-front of you… In encounters you have two main choices fight or flee; then you have various sub categories which give reasons for your main choice… flee to a power weapon or fight for one, flee to a vehicle or fight to disable it, flee to recover health or fight but at risk. Your apparent solution to camping interferes with more halo game mechanics… this would be 1,000,000,000,000 times worse than sprint… at least sprint made players assume were others were and allowed them to get there with quicker pace but this no one would move… disrupt the flow of combat… which would make it have a worse multiplayer experience than Halo 4… which I think is still viable to play. Plus camping would become easier with the shotgun as players camp inside a building and know when their being ambushed… not a viable solution.

Game Mechanics which would be redundant are:

  • Mjolnir Motion Scanner Systems… no need for a 25m scanner when you have a map based one.
  • Locational Sniping… no need for skill with the sniper just look for the waypoint and fire.
  • Close Quarters Weapons Redundant… no use using these weapons as players cannot organise ambushes or CQ tactics.
  • Vehicular Combat… no use using vehicles anymore due to locations every time.
  • Weapon classes would become redundant…
  • HUD Clutter… too much clutter on the players HUD for a viable, immersive and enjoyable experience.

I will say this camping will always be a tactic, just like sniping and vehicles… if you want a locational assistance system… use Promethean Vision, perk scanner in Halo 4 but not Halo 5… perhaps though a VISR upgrade by pressing back on the controller, the HUD creates red/blue/yellow/green silhouettes of the opponents seen in Halo 3: ODST.

I’m lost for words…

As that might make for a… interesting custom game. I respectfully disagree.

XplodingPiglets your ideas or attempts at changing Halo ‘Classic’ and ‘Remastered’ game play is beyond questioning… whether its to do with being a troll, or perhaps being a developer of a rival company, and trying to assist in the fall of 343 Industries and Halo. Who knows… but I can surely say this, after looking over you Halo Time Played, K/D, Achievements… your skill seems to be really lacking, and thus would stand to answer why you have suggest such mediocre and noobish changes… fight, learn, improve, evolve… that’s the way you get better.

HLG is a legit tactic. I used it with a friend in Halo 3 (The last game it matters) and we won games because of it. Most HLG spots take a lot of skill to do, a lot of risk and tactic. If you dont go to the spot in the right second your enemy can see you and you cant go to that spot anymore.

The idea couldnt be more ridicilous. I mean, did you ever think about how much bad impact this idea has on gameplay.

If an enemy camps we gain map control and Power Weapon controll. Teammate dies in shotty room because of a camper? I blow him away with my rocket, nade him out of there, or just ignore him and slayer his teammates.