Should AI Bots be put in Halo 4 Customs,Firefight & Forge Lobbies?

BEFORE ANYONE REPLIES,PLEASE READ THE FULL POST,AS THIS DOESN’T APPLY DIRECTLY TO MATCHMAKING,IT CAN APPLY TO OTHER THINGS TOO.

ALSO ADD TO FAVORITES AFTER READING PLEASE :slight_smile:

POLL VERSION HERE!

Hiya! I wanna ask the Halo community,do YOU think there should be a Bot system placed in the custom and/or Matchmaking systems? Games such as Call of Duty and Gears of War have implemented a bot system into private and custom games so players will have something to shoot should they choose to play by themselves-Gears took this a step further by replacing players who quit with a bot. It also attracts people to the multi-player part of gaming and also gives Silver accounts the experience of playing online without needing to.

Here are just a few examples of why I think bots could be implemented for benefit of the players:

-Perfect for testing out forge maps
-Attracts people to the multiplayer/Gives Silver XBL players the chance to experience what Multiplayer is like.

Also as one of the posters have said:

> I love the Idea, but only for Practice, or Offline, but the way to go is in Forge, and Customs. That’s something we need, if they can code the AI to handle forged maps and still have the AI be “smart”.

This post got me thinking. If we could develop a way to make AI “Smart” to a player level,it would suit. For example in Gears 3-I have seen bots performing wall bounces and outplaying people in online Matchmaking. If Bots could be programmed to mimic players online,who knows what they could be capable of?

Or even a better example than that. The Star Wars Battlefront series,released waaay before GoW came out. I remember playing this game constantly on my PSP and PS2 and even though the bots seemed dumbed down,they were excellent examples. In CTF gametypes I vaguely remember a squad of 3-4 bots guarding the player/bot with the flag,just like in most CTF gametypes of the day.

This also brought up another point,if a teammate quits and a bot replaces him,should they function like a player and be able to communicate like one,with them replying scripted lines? Look at Tom Clancy’s: Endwar. You spend the entire campaign using your Mic to order troops around. This could be used to benefit teamplay online.

Also creating an AI path script. For Forge maps/gametypes such as Speed Halo or Indiana jones,you could perhaps place a forgeable path for the bots to follow,but it seems too complicated. I’m not leaving the idea out though.

I want to know what you think. Should Halo 4 have these Bots implemented or should it stay clear of them? I would also like to hear ideas,and criticisms,but only for a good reason.

Thanks for reading and leave a post to help this idea get noticed! :smiley:

Bad idea if there’s ranked. Social would be okay I guess.

> Bad idea if there’s ranked. Social would be okay I guess.

You’re only looking at the matchmaking part. If they were placed for Customs/Testing Forge maps only would you be satisfied? :stuck_out_tongue:

I think bot match should replace firefight all together. Firefight in its current state is the most boring survival style game their is.

Bots in custom games would be excellent, especially if they can handle forged maps (like in Timesplitters 2).

Bots in matchmaking would be alright for replacing quitters, as long as they aren’t too stupid.

Yea, it would be great to just test forge maps and as some have said perhaps in social gametypes, just keep it out of ranked and I think AI bots would be a nice addition.

No. Not worth the time spent developing the idea.

Maybe for custom, since there are people out there without gold.

if its in matchmaking people would find a way to abuse it :confused:

I think bots would be great for custom games and social playlists. As someone ells has said, bots might not be suited for ranked.

only in customs, in matchmaking they will be nothing more than meatshields

Only in customs.

In customs, I just don’t see it working in MM.

If you were playing only with your friends in Customs then sure.

I love the Idea, but only for Practice, or Offline, but the way to go is in Forge, and Customs. That’s something we need, if they can code the AI to handle forged maps and still have the AI be “smart”.

I’ve been all for bots for years and we’re finally at a point where the technology can do wonders for it. If you look at the fox engine made by kojima productions you can see how it would be possible to add things like AI paths in forge, not to mention make AIs that act accordingly to objects placed in the map. Bots would greatly benefit the game and I’d love to see it done. It would also help offline players earn credits thus making the game more rewarding for them.

> I’ve been all for bots for years and we’re finally at a point where the technology can do wonders for it. If you look at the fox engine made by kojima productions you can see how it would be possible to add things like AI paths in forge, not to mention make AIs that act accordingly to objects placed in the map. Bots would greatly benefit the game and I’d love to see it done. It would also help offline players earn credits thus making the game more rewarding for them.

I thought about the addition of Specified AI Paths,that would be really fun for certain gametypes that require you to do the same thing over and over again e.g. Indiana Jones/Speed Halo-Those sort of gametypes would be fun by far. However I figure it would be sort of…technically difficult to script AI Bot paths,unless we were given simple ones and stacked them together in Forge mode,then it would be fairly fun.

> I love the Idea, but only for Practice, or Offline, but the way to go is in Forge, and Customs. That’s something we need, if they can code the AI to handle forged maps and still have the AI be “smart”.

Oh trust me,the AI can be definitely made to be smart. My example would be the Gears of War 3 bots-I have seen them pull things off that only very good people are capable of doing- I have seen them wallbouncing on some of the maps,and just owning me,and I would be totally poker-faced because I never expected the bots to act like that,taking data from the multi-player and implementing them into bots would make them more than just “smart”. It would allow them to resemble someone actually playing,I would consider using voice communication aswell to order the bot around. That would be fairly hard to do,but look at TC’s Endwar,issuing orders via mic.

Example scenario: Bot is near the Scorpion/Sniper spawn,and your team is being spawnkilled,you could order the bot (via mic) to take over the Scorpion/sniper to help clear out opponent teamates.

> > Bad idea if there’s ranked. Social would be okay I guess.
>
> You’re only looking at the matchmaking part. If they were placed for Customs/Testing Forge maps only would you be satisfied? :stuck_out_tongue:

Yep. :stuck_out_tongue:

> > > Bad idea if there’s ranked. Social would be okay I guess.
> >
> > You’re only looking at the matchmaking part. If they were placed for Customs/Testing Forge maps only would you be satisfied? :stuck_out_tongue:
>
> Yep. :stuck_out_tongue:

Haha,I see XD. Social would definitely make a great place as well. I doubt bringing them into Ranked would work very well.

> > I’ve been all for bots for years and we’re finally at a point where the technology can do wonders for it. If you look at the fox engine made by kojima productions you can see how it would be possible to add things like AI paths in forge, not to mention make AIs that act accordingly to objects placed in the map. Bots would greatly benefit the game and I’d love to see it done. It would also help offline players earn credits thus making the game more rewarding for them.
>
> I thought about the addition of Specified AI Paths,that would be really fun for certain gametypes that require you to do the same thing over and over again e.g. Indiana Jones/Speed Halo-Those sort of gametypes would be fun by far. However I figure it would be sort of…technically difficult to script AI Bot paths,unless we were given simple ones and stacked them together in Forge mode,then it would be fairly fun.

The Fox Engine lets developers draw AI paths in an extremely simple manner, I think it’s only a matter of time before we’re at a point where the average gamer can do the same. Maybe not in Halo 4 but I think the technology will be there by Halo 5 and I hope that 343 will utilize it.