Like me, all of you are hardcore Halo fans and have been for a really long time. My favorite Halo was Halo 3. No game’s multiplayer engaged me as much as Halo 3’s did. Reach was a big step back (eliminating the urge/necessity to actually win online games due to no number ranking) and the introduction of cheese abilities.
Do you guys think 343 would’ve been better off building off a base that didn’t include abilities, ordinances, loadouts and these other features (that are basically in EVERY war game these days)?
I feel that if Halo 3’s engine would’ve been improved but kept as simple and pure as it was, 343 would have produced a better game built of purity and the urge to win (even with the boosting and bs that comes with a numerical system).
Producing a Halo 3 clone would be a mistake, as would producing a Halo Reach Clone. A combination of the two seems to be ideal and that’s what I believe 343i is trying to do-AAs+Halo 3 speed/jump.
P.S. I still think camo should be a pick up and not an AA.
I didn’t really mean to make a Halo 3 clone, I just meant to use the philosophy that keeping something simple instead of complicated and in-depth, can sometimes be superior.
I am NOT saying Halo 4 will not be a success. I am rooting big time and will buy at midnight. I am just simply expressing that I miss the numerical ranking system, and all of the other things that made games like Halo 3 better than Halo Reach.
I don’t mind loadouts. I would be fine playing gametypes that forced Dexterity/Shielding just to increase the overall pace of the game. I just wish that AAs were map pickups, and Camo was a regular powerup with Damage/Speed Boost and Overshield. I’m fine with most of the changes with Halo 4; the only downright stupid ones I can think of are the sticky flag nonsense, semi-random weapon drops, and no powerups on map without personal ordinance.
I am against the idea of making a “Halo 3” gametype for Halo 4, classic should feel more of a sequel than a remake. This is entirely possible without the Ordinance system and loadouts.
Yes, I do. I think if they followed that philosophy the game would be much better than it currently is. No sprint, AAs, or Armour Mods, just classic Halo gameplay.
There are many things they could have done to improve the game without completely changing some of the core mechanics so drastically.
I believe Halo is kind of like Counter-Strike. You don’t need to completely overhaul the game because the existing mechanics are so good and balanced.
A Halo 3 clone would not have worked. Come on, people! Don’t be hypocrites! You hate CoD for it’s same thing over and over, but then you ask for Halo to do the same? Tsk. Tsk.
Halo should keep evolving from getting stale. Taking Reach’s aspects seemed like a bad idea at first, but clearing it was just Reach’s fault everything in it was terribly done. Concentrating with Halo 2’s/3’s aspects, with Sprint and AA’s returned, and Custom Classes added, these all evolve Halo to the next step.
> I don’t mind loadouts. I would be fine playing gametypes that forced Dexterity/Shielding just to increase the overall pace of the game. I just wish that AAs were map pickups, and Camo was a regular powerup with Damage/Speed Boost and Overshield. I’m fine with most of the changes with Halo 4; the only downright stupid ones I can think of are the sticky flag nonsense, semi-random weapon drops, and no powerups on map without personal ordinance.
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> I am against the idea of making a “Halo 3” gametype for Halo 4, classic should feel more of a sequel than a remake. This is entirely possible without the Ordinance system and loadouts.
Basically everything I have a problem with. Ordnance and the lack of map power-ups is just stupid, no hardcore Halo fan would think making the element of map control random is a good idea. Its just going to make the game feel more cheap, there are plenty of cheap shooters nowadays and I dont want Halo to become one of those. I can accept some of the AA’s but not random weapon drops.
> > I don’t mind loadouts. I would be fine playing gametypes that forced Dexterity/Shielding just to increase the overall pace of the game. I just wish that AAs were map pickups, and Camo was a regular powerup with Damage/Speed Boost and Overshield. I’m fine with most of the changes with Halo 4; the only downright stupid ones I can think of are the sticky flag nonsense, semi-random weapon drops, and no powerups on map without personal ordinance.
> >
> > I am against the idea of making a “Halo 3” gametype for Halo 4, classic should feel more of a sequel than a remake. This is entirely possible without the Ordinance system and loadouts.
>
> Basically everything I have a problem with. Ordnance and the lack of map power-ups is just stupid, no hardcore Halo fan would think making the element of map control random a good idea.
I would even be fine if the map ordinance gave a heads-up to where it would spawn, just so players can migrate there like in Invasion Slayer. Instead of a full-on timer, it would just put a waypoint where the next ordinance would drop, while making players figure out the times on their own, or giving a notification as to when the weapons drop.
> A Halo 3 clone would not have worked. Come on, people! Don’t be hypocrites! You hate CoD for it’s same thing over and over, but then you ask for Halo to do the same? Tsk. Tsk.
>
> Halo should keep evolving from getting stale. Taking Reach’s aspects seemed like a bad idea at first, but clearing it was just Reach’s fault everything in it was terribly done. Concentrating with Halo 2’s/3’s aspects, with Sprint and AA’s returned, and Custom Classes added, these all evolve Halo to the next step.
Did it ever occur to you that these aren’t the same people?
I agree Halo should evolve but it shouldn’t lose its identity in the process.
We are here because we love Halo, keep Halo, Halo.
343 you have been tasked with carrying on one of the greatest franchises of all time, don’t screw it up.
> > > I don’t mind loadouts. I would be fine playing gametypes that forced Dexterity/Shielding just to increase the overall pace of the game. I just wish that AAs were map pickups, and Camo was a regular powerup with Damage/Speed Boost and Overshield. I’m fine with most of the changes with Halo 4; the only downright stupid ones I can think of are the sticky flag nonsense, semi-random weapon drops, and no powerups on map without personal ordinance.
> > >
> > > I am against the idea of making a “Halo 3” gametype for Halo 4, classic should feel more of a sequel than a remake. This is entirely possible without the Ordinance system and loadouts.
> >
> > Basically everything I have a problem with. Ordnance and the lack of map power-ups is just stupid, no hardcore Halo fan would think making the element of map control random a good idea.
>
> I would even be fine if the map ordinance gave a heads-up to where it would spawn, just so players can migrate there like in Invasion Slayer. Instead of a full-on timer, it would just put a waypoint where the next ordinance would drop, while making players figure out the times on their own, or giving a notification as to when the weapons drop.
This is what confirmed my fears for the ordnance system this guy knows what he is talking about so I believe him.
> One thing that I would like to mention but isn’t really related to the utility weapons is the ordnance drops, and no, I’m not talking about the personal ordnance you get during Infinity Slayer games. The initial reveal from that one Game Informer article that mentioned a random weapon drop system was received with major criticism (and for good reason). 343 responded by telling us to relax as the system is not entirely random. Guess what 343? You are right — it’s not entirely random. But it sure as hell is random. When I played, I tried my best to understand the weapon drop system but nothing was very clear. After my friend used the Binary Rifle (which is the only multiplayer Binary Rifle footage to date as of this writing), I decided to look back at the footage and see how it dropped to the map. The first thing that happens is a small circle appears on your radar. Five seconds later, the weapon’s icon appears on your screen and points to its location. That’s the system, I kid you not. I encourage everyone to look at the video and see for themselves. I looked at more videos and found out that ordnance can range between 1-5 drops on the map (including grenades), can spawn at odd times like 3:13, and often drop beside spawning players. I tried to see if weapon drops were affected by other weapon drops being picked up, but the results were very inconsistent. Because of all this, I also highly doubt that weapons come in on set intervals. 343′s main reasoning as to why the system is not that random is due to there being predetermined locations.
> All I have to say is: this system is unpredictable — predetermined locations or not. I really don’t see how one can set up for one of these weapons other than camping at one of the many predetermined weapon drop locations and praying. In summary, the only thing not random about the entire system are the predetermined drop locations and the fact that weapons don’t drop every 10 seconds, that’s it. I can see this being a huge issue for competitive play. One might argue, “It doesn’t matter if a noob team luckily gets all the weapons since the pros will still beat them.” The problem is when two teams of nearly equal skill vs each other and one of them steaks the other due to the snipers and rockets spawning next to them. Even if there so happens to a a fool-proof method of predicting the weapon drops, it obviously isn’t as easy to figure out as the old system, ultimately defeating its purpose of being more accessible to newer players. With the old system, a new player would have to play only two games of the same map to realize that rockets always spawn in the same place. This completely contrasts with Halo 4. Every Regicide game on Haven that I’ve seen has different weapons spawning at different places and at different times, and I, being an experienced player (or so I would like to believe), was unable to figure anything out and neither were my friends. I’m really trying to see the value in this system but I can’t. It really should be thrown out or overhauled.
Basically its going to be impossible to gain map control or set-up for weapon before-hand its going to be one big guessing game as to where each weapons spawns and what. That defeats the neutrality of the system and leaves it up to luck not effective map control as to who gets the PW’s.
> > I don’t mind loadouts. I would be fine playing gametypes that forced Dexterity/Shielding just to increase the overall pace of the game. I just wish that AAs were map pickups, and Camo was a regular powerup with Damage/Speed Boost and Overshield. I’m fine with most of the changes with Halo 4; the only downright stupid ones I can think of are the sticky flag nonsense, semi-random weapon drops, and no powerups on map without personal ordinance.
> >
> > I am against the idea of making a “Halo 3” gametype for Halo 4, classic should feel more of a sequel than a remake. This is entirely possible without the Ordinance system and loadouts.
>
> Basically everything I have a problem with. Ordnance and the lack of map power-ups is just stupid, no hardcore Halo fan would think making the element of map control random is a good idea. Its just going to make the game feel more cheap, there are plenty of cheap shooters nowadays and I dont want Halo to become one of those. <mark>I can accept some of the AA’s but not random weapon drops</mark>.
I for one am actually glad that the weapons aren’t placed in one spot because to me it gets old when people go to the RPG spawn because they know or googled the where it spawns just so they can get easy kills throughout the game. Just because weapons spawn randomly does not mean the end of spawn tra- I mean “map control” deal with it.
> > > I don’t mind loadouts. I would be fine playing gametypes that forced Dexterity/Shielding just to increase the overall pace of the game. I just wish that AAs were map pickups, and Camo was a regular powerup with Damage/Speed Boost and Overshield. I’m fine with most of the changes with Halo 4; the only downright stupid ones I can think of are the sticky flag nonsense, semi-random weapon drops, and no powerups on map without personal ordinance.
> > >
> > > I am against the idea of making a “Halo 3” gametype for Halo 4, classic should feel more of a sequel than a remake. This is entirely possible without the Ordinance system and loadouts.
> >
> > Basically everything I have a problem with. Ordnance and the lack of map power-ups is just stupid, no hardcore Halo fan would think making the element of map control random is a good idea. Its just going to make the game feel more cheap, there are plenty of cheap shooters nowadays and I dont want Halo to become one of those. <mark>I can accept some of the AA’s but not random weapon drops</mark>.
>
> I for one am actually glad that the weapons aren’t placed in one spot because to me it gets old when people go to the RPG spawn because they know or googled the where it spawns just so they can get easy kills throughout the game. Just because weapons spawn randomly does not mean the end of spawn tra- I mean “map control” deal with it.
Maybe for pubs this new system is fine because obviously people like you dont understand how it effects the game beyond “Oh theres weapons there I should get”. But for people who understand the game and Arena shooters in general map control is at the heart of every game and controlling positions where these resources spawn is essential. It really makes it so the team with superior organization and teamwork is rewarded where this new system is partly based on luck and removes an entire strategic aspect of the game that has been in the game since H1.
> > > I don’t mind loadouts. I would be fine playing gametypes that forced Dexterity/Shielding just to increase the overall pace of the game. I just wish that AAs were map pickups, and Camo was a regular powerup with Damage/Speed Boost and Overshield. I’m fine with most of the changes with Halo 4; the only downright stupid ones I can think of are the sticky flag nonsense, semi-random weapon drops, and no powerups on map without personal ordinance.
> > >
> > > I am against the idea of making a “Halo 3” gametype for Halo 4, classic should feel more of a sequel than a remake. This is entirely possible without the Ordinance system and loadouts.
> >
> > Basically everything I have a problem with. Ordnance and the lack of map power-ups is just stupid, no hardcore Halo fan would think making the element of map control random is a good idea. Its just going to make the game feel more cheap, there are plenty of cheap shooters nowadays and I dont want Halo to become one of those. <mark>I can accept some of the AA’s but not random weapon drops</mark>.
>
> I for one am actually glad that the weapons aren’t placed in one spot because to me it gets old when people go to the RPG spawn because they know or googled the where it spawns just so they can get easy kills throughout the game. Just because weapons spawn randomly does not mean the end of spawn tra- I mean “map control” deal with it.
Spawn trapping might result from map control but if you don’t differentiate the two, I don’t think you understand the importance of map control in high-level Halo gameplay. If people are constantly going to get the rockets, it’s because they’ve learned when and where they spawn and are thus outplaying those who lack that information or the ability to execute on it. Random weapon spawns are exactly that: random. Power weapons are often the sole determining factor between two teams of roughly even skill, so if you randomize that, you’re essentially randomizing the outcome of the match. You could argue that the law of averages will eventually play out in both teams’ favor, but who wants to take that chance every game you play?
More on topic, as long as the core of Halo is left intact (and it looks like it is to me) and you can get to it by disabling everything in customs or playing in the classic playlists, I’m okay with that. I would strongly prefer that they built off of older Halos, but I also realize that arena shooters aren’t going to compete in the current console market, so I’ll take what I can get, I guess.
I wish you removed your second option. They have a mix of both styles already. They took some weapons vehicle styles and AA’s from reach but they also have the smoothness balanced sandbox and faster gameplay that halo 3 had.
343 did the right thing. Instead of reverting back (like most people ask for) they took good parts from the past and added new things to halo keeping it alive. Sure re living the old days might be fun for a little while But eventually it would get stale and wouldn’t keep a steady population. Call of duty keeps more or less of the same and the thing that keeps people coming back are new guns and maps. with out those the series probably would’ve died years ago.
halo reach wasn’t a failure. It “felt bad” for 2 reasons. New things: it is factual that humans in general dislike change. And how they were implamented: the idea of bloom is good, punishing spammers teaching people to pace themselves. AA’s were good ideas as well, re usable equipment. They were just added in badly.