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I was thinking since you guys don’t agree to the magnum being nerfed, why not give the assault rifle the same capability. Tell what do you guys think?
My thoughts and opinions.
I often get killed by the AR easily at medium to close range, unless my pistol shots are right on.
Most of the time I die using a pistol unless I’m at medium range.
As someone who uses the pistol a lot and I’m pretty decent (diamond 6 in swat) and sometimes I think the AR needs a nerf because it’s so easy to use and it gets me a lot at close range.
then I remind myself that close to mid range is were the AR is supposed to work best, and the benefit of the pistol is that if you’re skillful enough it is all around a ok weapon to have.
AR range
Close -easy
Mid- ok
Long-crud
Pistol range
Close- difficult
Mid - easy when you can land your 5 headshots
Long-difficult
If I get into a close up fight I prefer to use my AR, medium fight I’ll use my pistol.
If I pick up a BR I likely Replace My Pistol with it.
I think the AR is on point.
AR destroys close up does great at mid range and ppl use the thing from extremely far away and it still kills cuz of the scope …it does not need buffed , the pistol doesnt need nerfed … people need to learn to play the game and quit complaining about those two guns seriously ppl on here whine more than anything ive ever seen get better at aiming and quit complaining
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> 2535452758572954;4:
> AR destroys close up does great at mid range and ppl use the thing from extremely far away and it still kills cuz of the scope …it does not need buffed , the pistol doesnt need nerfed … people need to learn to play the game and quit complaining about those two guns seriously ppl on here whine more than anything ive ever seen get better at aiming and quit complaining
Shut your lieing -Yoink- up. Everybody already knows the pistol is op. That’s why most skilless players switch to it right away.
What I see here is you making New Threads with just a slightly different topic and end up in your original Post’s issue,that you demand Magnum be Nerf-bat’d hard.
Your opinion has been heard and you making more posts about it won’t strengthen your argument so just stick with what you already posted.
And i’ll repeat myself again here,I believe Arena’s weapons are balanced fine as they are atm. At least I don’t feel like there’s any major problem with how things currently are.
Maybe scattershot could use a little buff to it’s range as it’s a "Scatter"shot
and the Needler could go KABOOM with less needle shots (as I believe they increased it in halo 5) as Boosting to the sides makes it way easier to avoid .
But none of these changes are critical to the game,at least in my opinion.
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343 please nerf the magnum. The weapons are not balanced.
They’re balanced, it’s just that no gun is a solve-all to every problem. The AR is a close range weapon, always was, always will be. It’s meant to melt targets who get close. Pistol is a precision weapon for mid range/long distance starter, and it’s explicitly meant to cover up the AR’s failings and vice versa. Battle Rifle beats both at midrange out (unless you’re missing shots, which has nothing to do with the weapon as much as user error), and the DMR wins out at even greater distances than that. Light Rifle beats all of them as a power weapon, and Carbine has its usual place as a rapid fire but slightly weaker alternative, a gun that rewards people able to spam that trigger while remaining on target.
The Assault Rifle WAS stronger than the pistol in the Beta, and they nerfed it BECAUSE you got punished for using the pistol there. Even now, in the current release, pistol requires skill. You can’t just pick up the gun and expect it to do the work for you. It has a limited fire rate compared to earlier incarnations (Halo 2 and Halo 4 in particular), and with this game’s almost non existent aim assist you need to make those shots count. I myself needed to practice with this weapon before I started getting kills with it, and I qualified for Diamond in both SWAT and basic Arena, Platinum in Slayer and Breakout. It’s not the gun that’s broken.
On that topic - you say it needs nerfed, but something I’ve noticed with a lot of people who complain about weapons is that they don’t detail HOW it should be nerfed in a way that keeps it as a viable weapon, one that can be used without being automatically beaten short of the other player having terrible aim or failing to get the first shot off. Would you nerf the magnum’s damage per shot? As is the time to kill on it falls almost right on where the AR/BR/DMR do when used in their respective, ideal roles. Conversely, lowering its already fairly slow fire rate messes with that in the same way. Buffing the Assault Rifle isn’t the answer, either, as when it was stronger in the Beta it demolished pretty much every other weapon in the game, even power weapons when it got the first shot off or was used in a group. So, how would you, specifically, propose it gets “fixed”?
> 2533274818787037;8:
> They’re balanced, it’s just that no gun is a solve-all to every problem. The AR is a close range weapon, always was, always will be. It’s meant to melt targets who get close. Pistol is a precision weapon for mid range/long distance starter, and it’s explicitly meant to cover up the AR’s failings and vice versa. Battle Rifle beats both at midrange out (unless you’re missing shots, which has nothing to do with the weapon as much as user error), and the DMR wins out at even greater distances than that. Light Rifle beats all of them as a power weapon, and Carbine has its usual place as a rapid fire but slightly weaker alternative, a gun that rewards people able to spam that trigger while remaining on target.
>
> The Assault Rifle WAS stronger than the pistol in the Beta, and they nerfed it BECAUSE you got punished for using the pistol there. Even now, in the current release, pistol requires skill. You can’t just pick up the gun and expect it to do the work for you. It has a limited fire rate compared to earlier incarnations (Halo 2 and Halo 4 in particular), and with this game’s almost non existent aim assist you need to make those shots count. I myself needed to practice with this weapon before I started getting kills with it, and I qualified for Diamond in both SWAT and basic Arena, Platinum in Slayer and Breakout. It’s not the gun that’s broken.
>
> On that topic - you say it needs nerfed, but something I’ve noticed with a lot of people who complain about weapons is that they don’t detail HOW it should be nerfed in a way that keeps it as a viable weapon, one that can be used without being automatically beaten short of the other player having terrible aim or failing to get the first shot off. Would you nerf the magnum’s damage per shot? As is the time to kill on it falls almost right on where the AR/BR/DMR do when used in their respective, ideal roles. Conversely, lowering its already fairly slow fire rate messes with that in the same way. Buffing the Assault Rifle isn’t the answer, either, as when it was stronger in the Beta it demolished pretty much every other weapon in the game, even power weapons when it got the first shot off or was used in a group. So, how would you, specifically, propose it gets “fixed”?
If you played the beta the magnum was perfect. There are several videos of it on youtube if you don’t mind looking into it. The beta pistol would be correct.
I believe the ar should have some similar capability to the br. What I mean is damage wise. Like the br is 3 shots and dmr is 1 shot. It should feel more like a rifle, because right now I overly prefer the carbine to it.
See another thing you guys fail to realize, is that the ar is the first primary weapon. The magnum is supposed to be used to clean up shots. I know this is a game but even in real life, you wouldn’t see a squad of soldiers with assault rifles switching to their pistols to shoot at another squad full of soldiers with assault rifles. Come on man, the magnum is so op, and it’s causing people to leave. The magnum is ruining the experience for me and others. That’s why I only play FFA so I don’t have worry about my team leaving.
If you want the pistol to be like that, go back and play Halo 2. Or COD, or some other shooter. And yes, I played the Beta, and I can tell you right now that the pistol - at least to me - feels exactly as it did then. If anything, if feels slightly weaker as I’m pretty sure they slowed down the rate of fire. The major change made in the Beta was the nerf to the AR - they added weapon bloom to it while smart linked, and they slowed down the fire rate just a smidge. And, once more, you haven’t presented a solution, all you’ve done is tell everyone else they’re wrong without much to substantiate your complains. How would you fix this? What solution would you present to the problem that would keep the gun relevant compared to other headshot capable weapons? What would you specifically do to balance this perceived “OP” weapon? Pistols have ALWAYS been this powerful in Halo games, with the sole exception of Halo 2 - and then they fixed that in Halo 3. As is the Halo 5 pistol is even weaker than those, requiring the same 5 shots to kill that it did in Halo 4 (Halo CE required 3 shots, Halo 3 required 4, Halo 4 required 5). The only difference now is that it’s more accurate, but that has been balanced out by a slower fire rate - in Halo 4, you could fire it almost as fast as you could pull the trigger, only trade off being weapon bloom that really didn’t matter at close range.
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> 2533274818787037;12:
> If you want the pistol to be like that, go back and play Halo 2. Or COD, or some other shooter. And yes, I played the Beta, and I can tell you right now that the pistol - at least to me - feels exactly as it did then. If anything, if feels slightly weaker as I’m pretty sure they slowed down the rate of fire. The major change made in the Beta was the nerf to the AR - they added weapon bloom to it while smart linked, and they slowed down the fire rate just a smidge. And, once more, you haven’t presented a solution, all you’ve done is tell everyone else they’re wrong without much to substantiate your complains. How would you fix this? What solution would you present to the problem that would keep the gun relevant compared to other headshot capable weapons? What would you specifically do to balance this perceived “OP” weapon? Pistols have ALWAYS been this powerful in Halo games, with the sole exception of Halo 2 - and then they fixed that in Halo 3. As is the Halo 5 pistol is even weaker than those, requiring the same 5 shots to kill that it did in Halo 4 (Halo CE required 3 shots, Halo 3 required 4, Halo 4 required 5). The only difference now is that it’s more accurate, but that has been balanced out by a slower fire rate - in Halo 4, you could fire it almost as fast as you could pull the trigger, only trade off being weapon bloom that really didn’t matter at close range.
You know what dude your, head is so far up your -Yoink- you wouldn’t know the truth if it was sitting right in front of you. The truth is the magnum ain’t -Yoink- like it was in the beta. They decreased the clip and buffed the power of the magnum. It’s the power of the magnum that’s wrong. It wouldn’t matter how much you use it, if it wasn’t so broken. 343 will have no other choice but to listen to the majority and not this lying -Yoink- forum. You skilless players really stick together don’t you?
You speak a lot about the Beta, but have you played it? Watching clips and having actually picked up the controller and gone for a few rounds aren’t the same thing. I’d attempted to use the pistol in the Beta, and between the AR being a beast well above the current Storm Rifle’s incarnation (deemed a power weapon, mind you) and the other weapons on the map it had no real place in the game’s meta. It failed to kill any other player unless you got the first shot off or caught them by surprise, plain and simple. While that might be how sidearms are supposed to work in real life, that very much limits player options in the game - with the AR’s nerf, something that was very much needed, it now leaves the player pretty well defenseless against the battle rifle or Carbine, common enough guns that you need a counter to them starting out. Which is exactly where the magnum comes in - it’s meant to serve as a midranged deterrent to battle rifle users, and to hit targets outside of the assault rifle’s range. The only way it will beat an assault rifle at close quarters now is if it gets off the first shot or you get a Perfect medal - start shooting at roughly the same time and not miss a single shot, with the first bullet to hit after the shields drop being a head shot. At the very least that means a 3 to 4 second time to kill, and the assault rifle kills far faster than that inside of its ideal range.
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343 please nerf the magnum. It’s the reason why teams are ending up short.
> 2533274818787037;14:
> You speak a lot about the Beta, but have you played it? Watching clips and having actually picked up the controller and gone for a few rounds aren’t the same thing. I’d attempted to use the pistol in the Beta, and between the AR being a beast well above the current Storm Rifle’s incarnation (deemed a power weapon, mind you) and the other weapons on the map it had no real place in the game’s meta. It failed to kill any other player unless you got the first shot off or caught them by surprise, plain and simple. While that might be how sidearms are supposed to work in real life, that very much limits player options in the game - with the AR’s nerf, something that was very much needed, it now leaves the player pretty well defenseless against the battle rifle or Carbine, common enough guns that you need a counter to them starting out. Which is exactly where the magnum comes in - it’s meant to serve as a midranged deterrent to battle rifle users, and to hit targets outside of the assault rifle’s range. The only way it will beat an assault rifle at close quarters now is if it gets off the first shot or you get a Perfect medal - start shooting at roughly the same time and not miss a single shot, with the first bullet to hit after the shields drop being a head shot. At the very least that means a 3 to 4 second time to kill, and the assault rifle kills far faster than that inside of its ideal range.
Yes I played the beta. My main concern in the beta was the smg and orion map.
Yeah, no. Teams are getting cut short by people leaving Arena games, yes, but it’s got nothing to do with the magnum. The reason people are leaving is because the only penalty is a 15 minute ban for repeated quitting - most of the people who are doing it are leaving because they’d rather take that hit than lose a game and consequently lower their rank. 343i never implemented a skill penalty to Arena like the one Halo 2/3/Reach had which lowered player rank for quit games the same way it would a loss, and that allows for some pretty exploitable mechanics in Halo 5’s Arena.
> 2533274818787037;17:
> Yeah, no. Teams are getting cut short by people leaving Arena games, yes, but it’s got nothing to do with the magnum. The reason people are leaving is because the only penalty is a 15 minute ban for repeated quitting - most of the people who are doing it are leaving because they’d rather take that hit than lose a game and consequently lower their rank. 343i never implemented a skill penalty to Arena like the one Halo 2/3/Reach had which lowered player rank for quit games the same way it would a loss, and that allows for some pretty exploitable mechanics in Halo 5’s Arena.
I wouldn’t dout that may be part of the reason also, but when I’ve played I’ve heard people say the magnum is to op. I’m not the only one. Look man I know That’s your goto weapon, but it really is op. Times when I have used it, it was easy , no skill involved at all. I have gotten tripple headshot kills with it. I only play ffa now because anytime I’m matched up against a team full team of pistols my team disappear. I know for a fact the magnum is op, I don’t run and get a br or dmr, I got my pistol and it could out shoot anything. That’s why I score lots of kills because I don’t look for anything. I don’t need nothing else if my pistol can score my kills.
Actually, DMR, Battle Rifle, Storm Rifle and Carbine are my go to guns. I drop the magnum first chance I get. It’s a good gun, but it just doesn’t stand up to the other weapons you can acquire on the map. And this sounds less like a problem with the gun and more a problem with people quitting games - it doesn’t matter what weapon they’re using. If you’re taking fire from two players or more at once you aren’t going to win short of a power weapon, and even then they’re more than likely to kill you before you get maybe half of them. Even assault rifle would kill you within a second or less if you’re taking fire from more than one person.
> 2533274818787037;19:
> Actually, DMR, Battle Rifle, Storm Rifle and Carbine are my go to guns. I drop the magnum first chance I get. It’s a good gun, but it just doesn’t stand up to the other weapons you can acquire on the map. And this sounds less like a problem with the gun and more a problem with people quitting games - it doesn’t matter what weapon they’re using. If you’re taking fire from two players or more at once you aren’t going to win short of a power weapon, and even then they’re more than likely to kill you before you get maybe half of them. Even assault rifle would kill you within a second or less if you’re taking fire from more than one person.
Your too weapon is the magnum! You have 500 kills with it. Out of your 500 kills you have 465 headshots. If BS. Every one who uses it have a high head kill %. You know you’re a joke right?