This has been bugging me since day one and I’m genuinely curious to know if I’m the only one experiencing it. The issue happens mostly with the br, but i’ve recently noticed the same outcome with other weapon, such as commando and rockets (sometimes with nades too). Basically, what happens is: me and the enemy are both one-shot, I shoot the enemy in the head right before enemy kills me, one or two bullets from the burst don’t hit the enemy. I see the fire animation, the bullet count drop, I hear the shots fired, but nothing; enemy is still alive. Now, this is very frustrating, especially in ranked, where I can’t perform perfect kills most of the times so I end up constantly dying against one-shot enemies who are supposed to die. I recorded a few videos in custom games where you can clearly see it (you can find more videos on my profile):
Add the letter “h” before every link:
BR vs BR: ttp://video.xboxdvr.com/gamer/l-e-g-e-n-id/video/147529492
BR vs BR(theatre): ttp://video.xboxdvr.com/gamer/l-e-g-e-n-id/video/147529701
BR vs Rockets: ttp://video.xboxdvr.com/gamer/l-e-g-e-n-id/video/147529502
BR vs Rockets 2: ttp://video.xboxdvr.com/gamer/l-e-g-e-n-id/video/147529430
Let me know what you guys think!
It’s very obvious with grenades.
I’ve noticed this too. I’ve tried to manually toss a last F- U grenade as I die but every time it goes into the void. How am I supposed to get from the grave kills if it just gets voided.
It cancels out your final desperate melee mash that should result in a double beat down too it feels like.
Not in my experience. I have definitely fired slower moving projectiles like Mangler and Plasma Carbine shots that hit after I died. Grenades also work after I die, I get from the grave grenade medals all the time.
What’s your ping?
Those of us with high ping could be experiencing desync and rollback in these situations.
This is probably whats happening. I am curious what changed though I was playing MCC up until Halo Infinite came out and I was still able to consistently toss my spite grenades but not in Infinite.
Infinite defaults to the server not the player I think. Like aim assist is handled by the server not on the player’s side. So it’s the server overriding the game? And the player with the faster connection wins because the server thinks they did it first
30/35 ping most of the time
Welp there’s goes my theory.
I’ve heard the server tick rate is very slow, which would be one explanation
No idea, don’t see a way to check Infinite ping on Xbox.
I wonder if the radar is tied to the tick rate then. Because it refreshes painfully slow
@Unbound17 I think there’s an app on Xbox and if not you can run a speed test while running infinite and get it I think.
Hopefully this will get fixed at launch cause I don’t recall this happening (to me at least) in any of the previous Halo titles.
@HeilSatin420 you’re probably right with the radar. Even in theatre mode, which is broken right now, you can clearly see enemies approaching you which are not shown while you’re playing.
Even with low latency, I get net code issues like dying around corners, missing melee hits on death, or losing shots or nades fired/thrown on death. It’s the net code. Somewhere in them tubes.
This is ok. Other halo’s also had ways to combat this before
I noticed also, that sometime shots fired do not register after i die.
But grenades are very consistent. Get alot “from the grave” with grenade kills,
100% agree with the grenades despawning and not getting that From The Grave medal. Also happens when you both hammer. The one that dies a frame sooner doesn’t kill the other at the same time. Pretty sure it affects guns, but only had it a few times noticable with guns to judge, but 100% certain about grenades and hammer.
Yes, and it’s uber annoying.
This is why things need to be handled client side while the server just uses rollback code to make it fair. Not make everything server side so whoever has the faster connection wins by default. Even if the player with a slow connection made the button press at the same time as the player with a faster connection. They’ll still lose and the server won’t even consider registering their inputs. Even if you hear them come from the game.