shotgun...

To be an ordnance… it blows… hard.

Uh…

I’m sure glad it isn’t a loadout weapon, if that’s what you mean.

> Uh…
>
> I’m sure glad it isn’t a loadout weapon, if that’s what you mean.

It already is hahaha

yeah i can’t seem to get a lot of kills with the shotgun or scatter shot because of the fast kill times in this game in other halo games i could wander around the map without getting ganged on by op starting weapons

> > Uh…
> >
> > I’m sure glad it isn’t a loadout weapon, if that’s what you mean.
>
>
>
> It already is hahaha

good one

No I’m saying that is by far the hardest usnc ordnance to max for achievement. Becuz it’s garbo. Boltshot will kick your -Yoink- every time.

> No I’m saying that is by far the hardest usnc ordnance to max for achievement. Becuz it’s garbo. Boltshot will kick your -Yoink!- every time.

My first master, and i don’t play flood. Easy.

Edit: ordinance master that is, my first master was dmr.

Its extremely easy to gt shotgun kills on most team slayer maps, especially adrift and abandon.

I assume its harder on btb. Shotgun is m third master after dmr and sniper

How does one get shotgun as a loadout choice? I don’t have that option.

> How does one get shotgun as a loadout choice? I don’t have that option.

Boltshot

Shotgun is crap?

The Shotgun is excellent, as is the Scattershot now that I’ve come around to using it.

I would rather Master the Shotgun than the Sticky Launcher, by the way ; )

Good thing it doesn’t spawn on the map anywhere for people to run to and then camp with.

Really the best thing i can think of for fixing everything across MM and such is getting rid of custom loadouts, makeing everyones loadout with the usual AR/magnum/martydom(pick up grenades/ and the reroll ability for ordinance, There will be no starting AA’s meaning classic Halo equal spawning with the addition of sprinting and a bit of Halo 4 with ordinances and their more balanced AA’s. We get the best of both worlds what do ya think ? Also insta spawning would need to be taken out for smaller maps.

It does spawn on the map. It just doesn’t come up frequently.

> Really the best thing i can think of for fixing everything across MM and such is getting rid of custom loadouts, makeing everyones loadout with the usual AR/magnum/martydom(pick up grenades/ and the reroll ability for ordinance, There will be no starting AA’s meaning classic Halo equal spawning with the addition of sprinting and a bit of Halo 4 with ordinances and their more balanced AA’s. We get the best of both worlds what do ya think ? Also insta spawning would need to be taken out for smaller maps.

I’d rather have ordinance as pickups over the old way. I’d much rather pick the map, over picking what I’d want to spawn.

Part of the reason I got bored of the previous Halos is how monotonous the game gets. Halo 2: BR starts because of glitches. Halo 3: BR starts because AR sucks. Reach: DMR starts because AR sucks. If Halo 5 reverts to this, it would get old for me quick.

Make the devs have a huge emphasis on weapon balance, then you adjust your strategy based on your gun so you don’t die from its counter.

The Shotgun is still pretty good.

It is harder to get kills with it in this game than others, but I still get that satisfaction when using it.

My friends have this thing where we are like SHOOOOOGUN! Whenever we kill someone with the shotgun. That reaction is less so in Halo 4, but still somewhat :stuck_out_tongue:

The scattershot just sucks

the shotgun is good as it is. not long and i get my master for that.
i get the most kills with it in dominion.

I went on a shotgun spree 1 hour ago, it is fine how it is.

funny note: the shotgun was orginally a loadout weapon but was took out(not talking bout BS)

Awesome weapon, especially in Dominion!

Bring back the H:CE Shotgun.