Shot registry and "leading shots"

So while people may think I talk from my -Yoink- I actually don’t… If u play games and pay attention how they play then you’d probably agree with me most of the time…

So in halo 2 back before it was takin offline there was a host and thru this host all the players would play(I have another post on this) … So when you shot your shots would instantly register… Requiring no “lead”… With these dedicated servers there are split seconds just like Cod that need to be considered thus needing to lead…

With this being said how is it not true if you played then And see the difference than now it’s more understandable so don’t come talkin like I’m crazy unless you can prove that this isn’t the occurrence which requires the leading of the shots…
They say its more REALISTIC having to lead shots but lets see some facts real quick the Barrett M82 is a sniper rifle very similar looking to the one halo so lets use it for example… It’s velocity is over 2500 feet a second… So in maps such as Zanzibar there could possibly be “wind” to throw off your bullet yes but not lag that is obviously an occurrence in the game.? But saying that would draw attention to the fact that it is due to dedicated servers… Which they may not know oddly enough… Everyone wh complained about hosting situations really yoinked it up for those of us who weren’t phased by the Lil advantage the host may have over the rest… But in reality the yoinked everyone… Instantaneous shot registration are more realistic because bullet play thousands of feet a second and most maps in halo aren’t miles wide so shooting with a rifle at least there shouldn’t be any reason for leading… If that’s true the same should be for the grenades when throw right.?

Let me know wut you think

Host has far larger issues than dedi servers(Assuming they are working correctly).
Anyone who played a large amount of Halo 2 has uttered the phrase “-Yoinking!- Hosty Shotgun” a couple dozen times with a few “-Yoinking!- Hosty Sniper”'s sprinkled inbetween. Shot registration is one of the few things they got right in this game.

Halo 3 at it’s launch was flawless (what I thought of the game), shot registration was fine, minor bugs, just small things. Now, TMCC really screwed up Halo 3 in multiplayer, but in offline everything is fine.

No it definently sucked when the advantage was such but the delicates server give the advantage to those with good Internet just like COD how is that more fair than one person with a slight advantage… And the advantage is split second connection as the dedicated servers so I short instead of one person with host the people with bad connections are the only ones who don’t get the advantage…

I agree with Mass Monkey that h3 was fine for connection… Last game I’ve played that was point an shoot maybe a Lil “lead” for connection but cod titanfall etc all have that lag due to the dedicated server situation…

Of course when they test it they get no lag because they probably have the best Internet money could buy…!!