I wonder what the rarity was on the OG juneteenth emblem?
cherry pick all you want dude doesn’t change the fact that two things that people complain about the most in halo started in reach
The Economy as a whole is starting to go bad.
And as such, they are deeming it necessary to raise prices.
Scummy?
Yeah.
Expected?
Yeah.
rarity?
more like an unfairly (reason to price gouge)
I find it odd that there are rarity levels applied to items that are NOT part of a lootbox system . . . .
. . . . . which has me worried . . . . . . . what if REQ packs are making a return?
Warzone was successful.
What if Warzone makes a return and they use that as a reason to bring back REQ Packs?
Ergo, they might reason it as all contents from past events and seasons could be obtained by newer players; for the small fee of a raffle.
i do not know if req packs are going to return, but, i think there is a little sign it may come back. someday.
i kept a close eye on the items, rarities and the way the item shop changed, thing’s aren’t looking good.
It makes sense as a master scheme
- Make a BS shop
- Fans complain while cash-cows deposit spare monies
- Announce a change is on the way
- REQ Packs and War Zone are to make a return
- Now fans can play new modes with extra BTB maps
- Now fans can get ALL cosmetics in the game with a raffle for REQ Pack cosmetics.
The only upside of REQ Packs compared to other lootbox systems?
NO DUPLICATES WERE IN HALO 5’s REQ PACKS
Hopefully that remains consistent.
i think history’s repeating itself as we speak.
That’s my fear. That halo infinite will not be playable for a whole additional year. And the og fans who were here and limped along sure, have way more custom options and maybe a skill lead, but what else?
What do fans ACTUALLY have to show for this time stuck around? Some people say cosmetics, other say the pride of supporting the game.
What makes anyone think we support these actions? The cash cows don’t use forums they don’t care. The players have actively seen what makes halo work and not work. We remember when halo was so busting at the seems it took seconds to find matches. And fighting along ninjas and rouges. Recon Spartans and proud Sanghelli warriors fighting for flag and hill dominations.
We remember ENDLESS hours of dodging tanks dumpsters and mongeese (mongooses? Is the jury still out on that?). We remember players whose last logins were 12 years ago.
Us og fans are old enough to have kids of our own now and many do. They would love to teach them halo but what’s the point to let them play the newest when it steams?
MCC interface was awesome. It’s UI was perfect, for interfacing with Spartan designs and would’ve also supported a store.
We all understand f2P marketplaces but this is worse then Fortnites. There’s no rewards for playing well or winning, why have my kid just feel like participation medals are the best? And if they want to like they way they look they have to beg me for a third the cost of the CAMPAIGN? it’s not even a full game because it’s split in half. If the multiplayer is free and campaign is 60? Why are bundles a 3rd the price of half a full game that also has little to no content replayability as well.
Each step with customization and core dynamics seems like five steps back. The fact that a flight simulator pelican and a battle royal glob of what I can only assume is liquid paste (?) Wearing a Spartan helmet have better customization options out Thier gates.
You mean the 2 things people complain the most about started with 343?
My suspicion is that REQ Packs will make their return sometime down the line.
After all, what is the point of having an item rarity system if there is no loot box?
How is an item “Rare” if everyone can get it with ease?
I suspect that War Zone may make its return to Halo Infinite and we will see the return of REQ Packs.
Pretty sure sprinting and loadouts were in reach that being said 343 has cocked things up pretty badly as of late
Sprint was an Armor Ability, which meant that NOT everyone would use it.
And when it came to “Loadouts” in Reach, they were preset by the gametype and were just a selection of what Armor Ability you got with the same starter weapons (except for firefight, which let you choose weapons and armor ability)
The main advantage of this was that EVERYONE was able to have the same spawns available. Meanwhile Halo 4’s loadouts were terrible because you had to GRIND to get weapons, armor abilites, and PERKS . . . unless you had the DLC stuff, in which case you fast-tracked the weapons grinding thanks to alt skins and you got access to select perks until an update added them to everyone’s options.
Loadouts DO NOT BELONG IN HALO if they have Perks.
I can see Halo Infinite doing loadouts in the sense of choosing to start with certain equipment, somewhat similar to Reach.
Asking for 343 to basically make a carbon copy of Halo 3 EVERY time they announce a new game is not wanting uniqueness, it’s wanting stagnation.
The analogy I like to use is this
Imagine you are going to your favorite Chinese Restaurant.
You are in the mood for Shrimp Lo Mein.
You order Shrimp Lo Mein.
Eventually you receive your meal and you instead get a McDonalds Fillet-o-fish.
Angered, you question the kitchen staff and reqeust to see the owner.
The ownership has changed hands and they refuse to listen to you.
The owner’s response to your concern?
“Whaddya complainin’ about? You got seafood. You got carbs. You got your grease. What is the big deal bub?”
And then they begin to gaslight you by saying that it is technically what you ordered.
No you cannot get a refund.
Halo 4 everyone.
So the next day you decide to go to KFC.
You order the standard bucket of chicken meal, with a side of biscuit, and fries.
What you get instead is a McChicken sandwich with a side of chips.
Insulted, you go to meet with kitchen staff.
And you find that the same guy who took over the chinese food place is now running the KFC !!!
“Oh its you, the complainer. HEY EVERYONE, THIS MOOK LIKES TO WHINE AND CRY ABOUT GETTIN’ GOOD FOOD! What’s your big problem now bub?”
You show the meal you received and show them what your receipt called for.
“Ah geez, sorry pal. I see that you were supposed to get the bucket.”
And the guy proceeds to drop off a bucket at your table . . . . a bucket of six more McChickens.
Frustrated again, you leave a bad review again and storm out of the establishment.
Halo 5 Gorbians everyone.
And now you are craving McDonalds.
So you go to McDonalds and order a Big Mac.
And whaddya know it, that GUY IS THE OWNER OF THE MCDONALDS TOO!
Just out of curiosity, you order a Big Mac.
And oddly enough, you receive a Big Mac at your table . . . . only it is cut into 1/8th.
When you ask the manager what is going on, he then says this.
“Oh that was the first part. To get the rest, you gotta wait and pay up more money bub. Quality food comes in small proportions, haven’t you seen the high quality style of food from France? Enjoy your meal . . . . . whaddya mean you want the full burger? You haven’t paid the full price, so why should I give you the other slices of the Big Mac Pie?”
Halo Infinite.
Point is, we wanted something specific.
Something easy AND something that was expected of the establishment in question.
Chinese food places serve tasty noodles
KFC serves buckets of fried chicken
McDonalds serves Big Macs
343 Industries was put together for the SOLE PURPOSE of making Halo games.
And yet, 343 has failed three times outta three to give their customers what we want.
We wanted Halo 4 and instead got Halo Reach with 10,000+ mods installed and an experience that is more akin to second-rate Call of Duty clone.
We wanted Halo 5 and instead received an arena shooter that felt entirely different than the Halo experience and a story that decided to treat all the story goers like children that needed to entertained in a corner.
We wanted Halo 6, and we indeed got Halo 6 . . . . . . . only it is a mere shell of what the bare minimum of requirements were for a Halo game.
Customer satisfaction is at an all time low.
And we get gaslighted or ignored entirely.
And they wonder why their ratings and playercounts keep dropping lower.
Just wanna point out one extra thing that you hinted at about Reach’s loadouts.
Yeah, they were criticized, but they were also the best way to implement loadouts into Halo without butchering the classic formula. Loadouts were in complete control by the Devs or the Forger who made the game mode, so players could only use what was “allowed” in that specific game mode. But it still left the door open for more hectic ideas like Fiesta where you can choose your armor ability or some weird infection custom game where zombie can choose between a sniper or a rocket launcher, or firefight, etc.
The problem with Reach’s loadout system was that Bungie never adjusted the concept to be more in line with Halo’s values (even though it was totally possible back then). Also AA’s should have been treated like on map pick ups (which was totally possible back then), a mistake that Infinite corrected.
So long story short, load out making their exit with H5 wasn’t really a surprise, but like most things, some temperance and self-control when designing them could have opened Halo to some crazy possibilities without sacrificing its identity.
I mean, if you think I’m asking for Halo 3-2, you’re sadly mistaken, and I feel that a lot of people who know what they’re talking about aren’t asking for that either.
Halo 1-3 had a very clear line of innovation. Take weapon mechanics. Halo 1 started with 4 Grenades of both types, and you could only carry two weapons. Halo 2 rebalanced all of the weapons in the sandbox, removed weapons that no longer had a proper role, and then added dual-wielding, with 4 grenades of each type (this is amongst other changes, like hijacking and vehicles). Halo 3 then rebalanced other weapons, added more dual-wielding and removed others, lowered grenades to 2 of each, but you could carry 6 total, and added Equipment that radically altered how the entire game played. I’m likely forgetting others.
My point is that the gameplay of Halo 1-3 changed a lot more than people give it credit for, but the basic subgenre of Arena Shooter in the style of (but not the same as) Quake remained intact. You could move from Halo to Halo, and it all felt similar, but different enough to warrant a purchase.
With Halo 4-Infinite, I have absolutely no idea what kind of shooters 343 was trying to make. Halo 4 was a Call of Duty clone, and a different subgenre of Shooter. Halo 5 was a mish-mash of all the shooters around it, and frequently referred to as a movement shooter. I have absolutely no idea what they’re trying to do with Halo Infinite.
My point, ultimately, is that there’s a clear line of progression from Halo 1-2-3. There were innovations that made each game play differently, but enough similarities that you could swap between them and play them sequentially without too much difficulty. What we would want out of a proper sequel to Halo 3, is something that plays similarly but with enough innovations that it feels just that little bit different. Like Dual-Wielding in 2 and Equipment in 3.
Innovation is not radically altering the core of a game - no game series on the planet does that, except Halo. The most successful game series, like Dark Souls, Mass Effect, Half-Life, and even DOOM 2016-Eternal have a clear line of progression between mechanics and gameplay.
Except it wasn’t. Halo 4 still played like Halo, it just had personalized loadouts and ordinance drops both of which were only in a small handful of Halo 4’s modes. I’m convinced you’ve never actually played a CoD game in your life because Halo 4 plays NOTHING like CoD.
That’s where you’re wrong, bucko, because I’ve played 141 hours of Call of Duty Black Ops 2 on PC. Spent a long summer playing basically nothing but Call of Duty Black Ops 2. Favorite weapon was a Chinese Assault Rifle that I slapped a Suppressor and two other attachments on. Melted my opponents.
As for your point about Loadouts and Ordnance Drops, I’m not seeing anything online to suggest that those are exclusive to certain modes - in fact, I’m seeing more to suggest that Loadouts and Ordnance Drops were available across all modes except in specific game modes like SWAT, similar to how certain game modes in Call of Duty, which I played 141 hours of, has game modes where Killstreaks and Loadouts aren’t available. Funny that…
As for the Halo 4 to Call of Duty comparison, they’re remarkably similar. The key point of difference is that Halo 4 has a longer TTK than Call of Duty does. Otherwise, from my memories of both, I would earn Killstreaks like Death Machine that felt an awful lot like earning Ordnance Drops like a SAW that I could use to rack up kills in a Rich Get Richer, Poor Get Poorer situation. Halo 4 introduced Loadouts, Killstreaks, Death Cam, universal Sprint, Perks and several other features ubiquitous to Call of Duty. When people call it Call of Halo 4, we are referencing the fact that the gameplay style shifted to be more like Call of Duty compared to prior Halo games. This was a clear and obvious attempt to virtually anyone in the community to attempt to capture market share from Call of Duty by being like Call of Duty instead of like Halo.
You seem to like jumping to conclusions about these sorts of things. I’ve also noticed that you like cherry-picking my statements to try and find holes in my argument. If that’s what you want to keep doing, I’m more than happy to end things here ![]()
State One - Denial