There is a clear and relevant through line in the development mindset.
Contemporary shooters steal concepts and ideas from each other all the time,
Sprint, and more specifically Clambering, ADS as well as power sliding now.
Are all ideas consumed wholesale from other shooters.
You drew up a stupid strawman,
“Bruh Mario sprints there for you bringing up the fact sprinting exist is dumb”.
And you REALLY expected it to pass for an argument?
The Biggest shooter on the Market during the time that Halo 5 with in development, was Call of Duty and Battle Field. Games that are Mechanically high intensity movement shooters, not A symmetrical Arena shooters.
Again, I refuse to believe that anyone would SERIOUSLY make that argument.
P ray to god you are joking because it is unbelievably dumb.
Ive seen dozens of threads and posts on here from people saying “If they made things cheaper they’d make more money.” 343s goal is to make the largest profit they can. They dont care about fan service at all. If they thought the crack rock method of selling everything for $1 was more profitable theyd do it.
This proves you missed my point. My point was you said Halo stole sprint from CoD, you’re wrong, Halo stole sprint from MARIO. As did CoD and literally every other game that has sprint. The point being just because this feature exists in Halo AND other games, doesn’t automatically make it bad.
This is why Infinite is bleeding players. Because 343 is trying to leech off their wallets instead of making the game as appealing to play as possible for them.
No, but its presence in Halo has altered Halo’s design process and gameplay style. Halo Reach’s 4v4 maps are massive in comparison to 3. This issue is also shared with Halo 4 and to a lesser degree, Halo 5. Halo Infinite has less of this problem because Sprint is a far less powerful.
The larger issue with Halo 4 is that it took a lot of its design ideas from Call of Duty. Loadouts were a mistake and should never have been a part of Halo 4, least of all with weapons like the DMR and Boltshot in them. The DMR shifted Halo 4 from the frantic CQB of Halo 3, and into a long-range sniping game where you either had a DMR and could get kills, or you didn’t, and you were cannon fodder. The Boltshot’s charged shot has a longer kill range than the UNSC Shotgun and you can spawn with it. You can spawn with Plasma Grenades now too, and with perks (at least one of which was almost directly ripped from Call of Duty). Then there was the addition of a kill cam and ordnance drops, staples of Call of Duty’s Arena gameplay. Like it or not, Halo 4 clearly modeled its gameplay after Call of Duty, bordering on flat-out copying Call of Duty. Whereas Halo 1-3 were trend-setters in the arena of console shooters, Halo 4 was a trend-follower, a consistent problem with 343’s Halo games.
Even the stuff that 343 added that was new wasn’t very good. Most of the Promethean weapons in Halo 4 are just Walmart variants of existing weapons, and are overall mediocre in comparison to the aforementioned existing weapons. You could excise pretty much all of Halo 4’s Promethean Weapons, and the game would likely be better for it (especially the Boltshot as a spawn weapon)
The issues with Halo 4 were so noticeable and wide-reaching, that the game lost 62% of its playerbase 3 months post-launch. Even with the inclusion of gametypes like Firefight (which would have featured Halo 4’s atrociously balanced enemies), I struggle to see Halo 4 having even half as close to the same success that Halo 3 did.
Why are the prices inflating. Bruh Armour was 1200 like less than a month ago I think. Why they ramping prices. Like if prices go up less people will buy it.
The prices are increasing mainly because theirs more stuff in it. But I also don’t think it’s worth it. They’d get a lot more if they made bundles cheaper with Individual pieces being available to buy out of the bundle. A lot of the time I only want the helmet.
There isn’t, really. It appears to be on par with existing armor sets - helmet, attachment, shoulders, knees, chest, coating and visor, +equipment (Celox had new gloves).
It’s about equivalent to the Celox armor bundle and War Master bundles. There’s nothing here that those bundles lacked, and the only distinguishing feature is that Celox and War Master were for MK7, whereas this is for Eaglestrike.
Wrong, Halo Reach also had loadouts and people conveniently like to forget that. The only things wrong with Halo 4s loadouts were the Bolshot and promy vision, the rest was fine.
Reach’s loadouts were also terrible and people rightly criticized them. The key difference is that Reach’s loadouts were set - you could not choose to take a Plasma Pistol and DMR combo with Plasma Grenades and Jetpack, mixed with perks that made you a better driver and start with more ammo. 4’s Loadouts allowed you to take extremely powerful weapons, like the DMR, into games and dominate matches.
Don’t call someone wrong if you don’t know the difference yourself.
Sure. If you like Call of Duty. The issue was that it took away from even-starts. In prior Halo games, everyone started with the same gear (minus Reach, but Reach’s loadouts were similarly criticized) - you get your AR, Pistol and two grenades. This prevents players from spawning with long-range weapons, and also encouraged players to play outside of their comfort zone and acquire weapons from the map.
Halo 4 instead spoon-feeds you your weapons. You get a Battle Rifle and Plasma Pistol for the Noob Combo, and you get Power Weapons delivered to you. Congrats, you have absolutely no reason to explore the map to find new weapons, just scavenge your ammo off of people you kill or respawn with more ammo. It fundamentally altered the way the game played to the point that it shifted the game from the CQB fights of Halo 3, into long-range sniping matches of players plinking away at each other with the absurdly powerful DMR and Battle Rifle. Why on earth would you ever take an Assault Rifle, Storm Rifle, Suppressor or Carbine when they’re flat-out worse than the DMR and Battle Rifle?
This is also why Halo 5 and Infinite moved away from Loadouts entirely. While some vestiges of the system remained in 5’s Warzone mode, even starts were back and players were instead gauged more on skill than they were what toys they brough to the battlefield.
Excuse me for wanting my games to be unique instead of a never-ending race of “follow the market share leader”
It has been 2 consecutive weeks that I actually really liked the armor bundles, but they raised the already high prices. I used to give the benefit of the doubt, but whoever is in charge of the store over at 343 needs to go back to business school.
Gas prices go up, diesel restrictions across the US, therefore Dieselpunk armor prices also go up? Wild. Clearly the price of gas is affecting the limitless quantity digital market /s
1200 CR, 1500 CR, 1600 CR, now 1700 CR
Give it another 2-3 weeks and it’ll be back to 2000 CR
Luckily I’m not a fan of anything in the shop this season, but 343 seems to be backpedaling at full speed
more stuff doesnt matter one the armor is crap quality secondly they are increasing prices without adding the ability to buy stuff individually so them adding 1 more item doesnt make a difference
I can hear the clown car honking already. One of the factors on pricing is their arbitrary rarity system that doesn’t make sense in a game without RNG for its cosmetics? Git outta here.