Shocking Advancement In Technology.

A thread was made with this video. Then the thread died. Now I re-post this video because everyone deserves to see it.

Unlimited Graphics

Wow, at first I thought you needed magic to do that.

Here is a new video by a fellow poster, Thanks man!

Now, that is very shocking and high-tech at this moment. I can’t wait until they release it. Maybe they’ll release it before Halo 4 comes out and, Microsoft can use it? I don’t know but’s it’s pretty cool.

Post your thoughts below.

This is Voxel, it’s a crazy technology, the closest in 360 is tesselation, but it’s much, much more limited.

I think Halo Wars used the tesselation for terrain.

Yeah I saw this a while back. It’s unbelievable. Since everything is “real” we are undoubtedly a step closer to being able to actually BE in the game physically.

Forge world x10, here we come! :smiley:

WOW - Good find!

That feel when we wont be alive to be able to go into games.

I remember when this came out. The limitation is going to be on the Devs side. It is going to be exponentially more difficult to make the game because there are no restrictions. Meaning textures and detail are going to be supremely more complex. If this system is used games may take years upon years to develop and/or cost a ton more.

At least that is my concern when looking at the options that would be available to devs. In the same regard it may be easier if you can scan in items you want. Perhaps every gun for CoD could be scanned in, or cars even for racing games. It will be interesting to see how it is received, and if it is functional. That is the big concern, will it be functional.

This was pretty cool, but, Halo 4 has already been in development for over 2 years now, and Xbox 360 CPU can’t possibly handle this.

> This was pretty cool, but, Halo 4 has already been in development for over 2 years now, and Xbox 360 CPU can’t possibly handle this.

Yes, but when the Program comes out there is a polygon to atom program. Also, this is built for PC, if a PC can do it, I think an Xbox 360 can do it. I think…

The thread didn’t die. I just made it yesterday here: Thread

The funny thing is your the last one to post on that thread.

> > This was pretty cool, but, Halo 4 has already been in development for over 2 years now, and Xbox 360 CPU can’t possibly handle this.
>
> Yes, but when the Program comes out there is a polygon to atom program. Also, this is built for PC, if a PC can do it, I think an Xbox 360 can do it. I think…

Not to be a PC elitist, PCs today are miles ahead of consoles. The 360 was made with technology that is now about 7 years old. I would guess that this technology will only be available for the next generation of consoles.

> > > This was pretty cool, but, Halo 4 has already been in development for over 2 years now, and Xbox 360 CPU can’t possibly handle this.
> >
> > Yes, but when the Program comes out there is a polygon to atom program. Also, this is built for PC, if a PC can do it, I think an Xbox 360 can do it. I think…
>
> Not to be a PC elitist, PCs today are miles ahead of consoles. The 360 was made with technology that is now about 7 years old. I would guess that this technology will only be available for the next generation of consoles.

Check my thread. This tech is going to be multiplatform even for mobile phones.

Not this again… Let’s look at what Notch said about this (for the umpteenth time…)

> It’s a scam!
>
> Perhaps you’ve seen the videos about some groundbreaking “unlimited detail” rendering technology? If not, check it out here, then get back to this post: http://www.youtube.com/watch?v=00gAbgBu8R4
>
> Well, it is a scam.
>
> They made a voxel renderer, probably based on sparse voxel octrees. That’s cool and all, but… To quote the video, the island in the video is one km^2. Let’s assume a modest island height of just eight meters, and we end up with 0.008 km^3. At 64 atoms per cubic millimeter (four per millimeter), that is a total of 512 000 000 000 000 000 atoms. If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170 000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic.
>
> So obviously, it’s not made up of that many unique voxels.
>
> In the video, you can make up loads of repeated structured, all roughly the same size. Sparse voxel octrees work great for this, as you don’t need to have unique data in each leaf node, but can reference the same data repeatedly (at fixed intervals) with great speed and memory efficiency. This explains how they can have that much data, but it also shows one of the biggest weaknesses of their engine.
>
> Another weakness is that voxels are horrible for doing animation, because there is no current fast algorithms for deforming a voxel cloud based on a skeletal mesh, and if you do keyframe animation, you end up with a LOT of data. It’s possible to rotate, scale and translate individual chunks of voxel data to do simple animation (imagine one chunk for the upper arm, one for the lower, one for the torso, and so on), but it’s not going to look as nice as polygon based animated characters do.
>
> It’s a very pretty and very impressive piece of technology, but they’re carefully avoiding to mention any of the drawbacks, and they’re pretending like what they’re doing is something new and impressive. In reality, it’s been done several times before.
>
> There’s the very impressive looking Atomontage Engine: http://www.youtube.com/watch?v=Gshc8GMTa1Y
>
> Ken Silverman (the guy who wrote the Build engine, used in Duke Nukem 3D) has been working on a voxel engine called Voxlap, which is the basis for Voxelstein 3d: http://www.youtube.com/watch?v=oB1eMC9Jdsw
>
> And there’s more: http://www.youtube.com/watch?v=xUe4ofdz5oI http://www.youtube.com/watch?v=lEHIUC4LNFE http://www.youtube.com/watch?v=Zl9CiGJiZuc
>
> They’re hyping this as something new and revolutionary because they want funding. It’s a scam. Don’t get excited.
>
> Or, more correctly, get excited about voxels, but not about the snake oil salesmen.

http://notch.tumblr.com/post/8386977075/its-a-scam

EDIT: apparently they were working on it some more. Still, I doubt any of today’s consoles (or even the next generation of consoles) can work with what they’re advertising.

Ω

what about fractal geometry?

I believe Halo 4’s graphics will look pretty awesome, but not this awesome. 3 years in development, I think they’ve already finished the engine and will be starting to finalize everything. And the 360 is 7 years old, it would be difficult for it to support this. The next gen Xbox, however, (hopefully), may be able to support a big boost in graphical advancements. I guess we’ll see.

This was a follow up to the original video that explains this a little more in depth.

http://www.youtube.com/watch?v=JVB1ayT6Fdc

I’m calling BS on that video. Looking at the number of ‘atoms’ they’re saying they can put in per area, the number of bits your processor would have to crunch would be astronomical… perhaps, maybe, a high-end gaming computer might be able to manage a limited version of this, but consoles? Not this generation.

> I’m calling BS on that video. Looking at the number of ‘atoms’ they’re saying they can put in per area, the number of bits your processor would have to crunch would be astronomical… perhaps, maybe, a high-end gaming computer might be able to manage a limited version of this, but consoles? <mark>Not this generation</mark>.

well, being that the 720 is going to have 6x more power as the 360…

> Not this again… Let’s look at what Notch said about this (for the umpteenth time…)
>
>
>
> > It’s a scam!
> >
> > Perhaps you’ve seen the videos about some groundbreaking “unlimited detail” rendering technology? If not, check it out here, then get back to this post: http://www.youtube.com/watch?v=00gAbgBu8R4
> >
> > Well, it is a scam.
> >
> > They made a voxel renderer, probably based on sparse voxel octrees. That’s cool and all, but… To quote the video, the island in the video is one km^2. Let’s assume a modest island height of just eight meters, and we end up with 0.008 km^3. At 64 atoms per cubic millimeter (four per millimeter), that is a total of 512 000 000 000 000 000 atoms. If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170 000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic.
> >
> > So obviously, it’s not made up of that many unique voxels.
> >
> > In the video, you can make up loads of repeated structured, all roughly the same size. Sparse voxel octrees work great for this, as you don’t need to have unique data in each leaf node, but can reference the same data repeatedly (at fixed intervals) with great speed and memory efficiency. This explains how they can have that much data, but it also shows one of the biggest weaknesses of their engine.
> >
> > Another weakness is that voxels are horrible for doing animation, because there is no current fast algorithms for deforming a voxel cloud based on a skeletal mesh, and if you do keyframe animation, you end up with a LOT of data. It’s possible to rotate, scale and translate individual chunks of voxel data to do simple animation (imagine one chunk for the upper arm, one for the lower, one for the torso, and so on), but it’s not going to look as nice as polygon based animated characters do.
> >
> > It’s a very pretty and very impressive piece of technology, but they’re carefully avoiding to mention any of the drawbacks, and they’re pretending like what they’re doing is something new and impressive. In reality, it’s been done several times before.
> >
> > There’s the very impressive looking Atomontage Engine: http://www.youtube.com/watch?v=Gshc8GMTa1Y
> >
> > Ken Silverman (the guy who wrote the Build engine, used in Duke Nukem 3D) has been working on a voxel engine called Voxlap, which is the basis for Voxelstein 3d: http://www.youtube.com/watch?v=oB1eMC9Jdsw
> >
> > And there’s more: http://www.youtube.com/watch?v=xUe4ofdz5oI http://www.youtube.com/watch?v=lEHIUC4LNFE http://www.youtube.com/watch?v=Zl9CiGJiZuc
> >
> > They’re hyping this as something new and revolutionary because they want funding. It’s a scam. Don’t get excited.
> >
> > Or, more correctly, get excited about voxels, but not about the snake oil salesmen.
>
> http://notch.tumblr.com/post/8386977075/its-a-scam
>
> EDIT: apparently they were working on it some more. Still, I doubt any of today’s consoles (or even the next generation of consoles) can work with what they’re advertising.
>
> Ω

Well, I can’t say this is scam or not. I hope it isn’t, I’m praying.

Somebody hold me, because it is so damn cOLD in here!