Shipmaster - lost cause of a leader?

been learning the ropes of HW2…completely different than HW for sure.

BUT, i rarely see any Shipmaster leaders being played in MP. i myself want to enjoy this leader and want to use him in all MP games, but is he really as bad as it seems?
are there any others that play as him? any tips or strats? or is this really a lost cause? because it is very tough to win games as him.

Use those scout mines. They decimate early clumped marines/grunts. Will give you a nice early game advantage if executed properly.

Also his teleport and displacement abilities can be used to great effect because you can get your counter units right on top of the units they directly counter.

is this a troll? Because shipmaster is unholy good. Scout mine (which should be getting a nerf) is second leader point and it wrecks literally everything. His extraction, teleport, displacement, portal, cloaking, are all incredibly difficult to counter. i play shipmaster a majority of my games and is hands down my favorite leader.

I mainly use him and he’s great I’d say he’s my favorite. Scout mine can be used to clear out early enemies. Teleport can put me behind an enemy base for an unexpected attack and then use extraction to pull them back out or use displacement to get rid of the opponents entire army. Then I have cloaking on top of that. He’s a powerful leader

> 2533274863735437;3:
> is this a troll? Because shipmaster is unholy good. Scout mine (which should be getting a nerf) is second leader point and it wrecks literally everything. His extraction, teleport, displacement, portal, cloaking, are all incredibly difficult to counter. i play shipmaster a majority of my games and is hands down my favorite leader.

Yeah I agree, good scouts and super fast. Watching a wrath run down warthogs is super fun. Also the only leader to help shrouds become viable.

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> > 2533274863735437;3:
> > is this a troll? Because shipmaster is unholy good. Scout mine (which should be getting a nerf) is second leader point and it wrecks literally everything. His extraction, teleport, displacement, portal, cloaking, are all incredibly difficult to counter. i play shipmaster a majority of my games and is hands down my favorite leader.
>
> Yeah I agree, good scouts and super fast. Watching a wrath run down warthogs is super fun. Also the only leader to help shrouds become viable.

disagree 100% with only leader that makes shrouds good… Shrouds can take a hit, they intercept projectiles, and in many cases take hits for other units. not to mention they claok and have quick cooldown on the cloak. any banished leader needs a couple in their army.

The shipmaster is right up there with Anders in terms of the most overpowered leader. I played against double shipmasters and all they did was teleport me and my friends troops across the map constantly. Also all of our troops were in front of our base and somehow they all miraculously appeared right in front of their base and they got destroyed instantly. These two leader powers of being able to transport troops anywhere and also transported them to your own base to get slaughtered is completely unfair and unbalanced.

shipmaster is great in the late game. he has the same flaws as the other banished leaders meaning there weakness in the early rush game. once you have displacement and tactical gateway as well as the honor guard cloaking you. You should counter with locust’s and hunters to overwhelm bases. His major flaw is lack of a good damage dealing power for defense. also his mass cloaking power should be passive and permanent to give him an edge.

> 2541316932588271;7:
> The shipmaster is right up there with Anders in terms of the most overpowered leader. I played against double shipmasters and all they did was teleport me and my friends troops across the map constantly. Also all of our troops were in front of our base and somehow they all miraculously appeared right in front of their base and they got destroyed instantly. These two leader powers of being able to transport troops anywhere and also transported them to your own base to get slaughtered is completely unfair and unbalanced.

While I agree that Shipmaster is very powerful and definitely under rated, the unit for unit advantage that the UNSC has should make up for this. When they displace your units, use your leader powers as defense and just attack his bases with the units he displaced. It’s not easy to pull off, but you can use that to force him to defend his base.

For example, if it’s late game and he displaces half of my army, I can use close air support, turrets, and drop in odsts, cyclops, and the fire support group. From there the units that were displaced will be attacking his base, and he either has to commit to taking seriously losses at my base, or pull out and defend his own. Then you follow him with your units at your base while rebuilding, and the counter should allow you to regain map control.

Figuring out how to counter powerful leaders is fun. Figuring out that an OP leader (such as Ander’s sentinels) cannot be stopped, sucks.

> 2541316932588271;7:
> The shipmaster is right up there with Anders in terms of the most overpowered leader. I played against double shipmasters and all they did was teleport me and my friends troops across the map constantly. Also all of our troops were in front of our base and somehow they all miraculously appeared right in front of their base and they got destroyed instantly. These two leader powers of being able to transport troops anywhere and also transported them to your own base to get slaughtered is completely unfair and unbalanced.

exactly most people don’t know how to use him. as long as you have help to defeat the early rush you shouldn’t lose as shipmaster. displacement has saved me countless times. as well as tactical gateway with locost just wipe out bases and break there economy.

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> > 2541316932588271;7:
> > The shipmaster is right up there with Anders in terms of the most overpowered leader. I played against double shipmasters and all they did was teleport me and my friends troops across the map constantly. Also all of our troops were in front of our base and somehow they all miraculously appeared right in front of their base and they got destroyed instantly. These two leader powers of being able to transport troops anywhere and also transported them to your own base to get slaughtered is completely unfair and unbalanced.
>
> exactly most people don’t know how to use him. as long as you have help to defeat the early rush you shouldn’t lose as shipmaster. displacement has saved me countless times. as well as tactical gateway with locost just wipe out bases and break there economy.

plus the fact that the honor guard can handle every ground unit when stealthed as well as taking out turrets before your army arrives

Shipmaster is great, you just have to micro more and focus more on mobility and cloaking than straight up damage.

For example, teleportation can transport a group of locusts behind enemy lines right into their base. Looks like their buildings are gone!
Are you our numbered or out gunned? Use Displacement to transport half of your opponent’s troops across the map.
Your base under attack while your army is away? Use Teleport or Extraction to get them back there to defend.

In the right hands Shipmaster is amazing, just have to think outside the box.

Honestly he’s my main leader to use, as a stand alone it can be a little more difficult, it’s mainly a sit back and guard with mines and use the cloaking and teleporting to win matches.

As a team based leader I think he is really overpowered if you have team mates that will cooperate. If your a ship master your the Anders of the Banished, you should relay on tactics and hit and runs while your team mates work full offense. If you can do that you got yourself a win.

> 2533274927740213;12:
> Shipmaster is great, you just have to micro more and focus more on mobility and cloaking than straight up damage.
>
> For example, teleportation can transport a group of locusts behind enemy lines right into their base. Looks like their buildings are gone!
> Are you our numbered or out gunned? Use Displacement to transport half of your opponent’s troops across the map.
> Your base under attack while your army is away? Use Teleport or Extraction to get them back there to defend.
>
> In the right hands Shipmaster is amazing, just have to think outside the box.

i appreciate all the comments,

i can honestly say i never gave the scout mine any thought at all. typically if i can last until the 10 minute mark i can put up a very decent fight, however its just the rushes that catch me off guard because it takes so long to get resources. i have always used the teleport, extraction and the spirit support to good use, but that is getting to the mid point of a game if i am able to survive that long.

maybe i need to rethink my unit builds more, but really sucks that i cannot review games into any real good detail.

but, with what everyone is saying, i definitely need to rethink my shipmaster game plan.

thanks!

> 2684735135023710;1:
> been learning the ropes of HW2…completely different than HW for sure.
>
> BUT, i rarely see any Shipmaster leaders being played in MP. i myself want to enjoy this leader and want to use him in all MP games, but is he really as bad as it seems?
> are there any others that play as him? any tips or strats? or is this really a lost cause? because it is very tough to win games as him.

I rarely see him used in MP as well. He is certainly my least effective leader. I can’t really place why either.

I use ShipMaster often. He isn’t my most used leader, but I love his ability to make Wraiths move quickly which makes them actually pretty good (otherwise Wraiths suck).

Shipmaster is really good man he’s just more difficult to execute than the other banished leaders

shipmaster is teh best banished leader

Shipmaster is also the best banished leader early game because of his quick capture ability. Dude is a beast, but he’s an elite so that’s to be expected :wink:

I main Shipmaster. He’s a straight up beast. You cannot go without one in 3v3, in my opinion. Displacement is just too strong.