Alright, so last night I played Shipmaster for the first time since season one. Last time I played him I lost to Atriox pretty bad, and wrote off Shipmaster figuring he just didn’t suit my play style. I managed to use him well enough last night that I beat a Champion ranked Cutter player (top 100) but thought that were a lot of things I could have done better. I would like to get the opinions of the community, especially anyone who plays Shipmaster at a high level. The link to the game I’m referring to is here.
First off the game ended up lasting 37 minutes, far too long for my comfort. Part of the reason it lasted so long was my inability to push his main, due to anti-vehicle turrets/watchtowers (which shredded my locusts) and the fact his army of cyclops was never too far away. Is there anything I could’ve done aside from displacement/baiting his army away? Second, from what I’ve seen Shipmaster’s biggest weakness is a large assault directly on his base, especially early in the game. How do you best handle an early push from an Atriox/Decimus player with heroes and infantry, is ghost spamming enough? Other than that I’d just like to know any general tips and tricks for playing Shipmaster at a high level. If any top players have some feedback on what I could’ve done better in that game I’d love suggestions.
In the event that my opponent from last night sees this, that was a hell of a game, you kept me on my toes the entire time.
EDIT: Forgot to mention this before, but for those Shipmaster players out there, how do you spend your LPs? In this game I did Teleport, Extraction 1, Extraction 2, Spirit Support, Displacement, Tactical Gateway, Mass Cloaking, Teleport 2, and dumped the rest into Banished Raid until the end of the game.
Well I’m not a Shipmaster main, but here are some tips.
If you’re having a tough time cracking his base because he’s got loads of anti vehicle, go Hunter/Ranger. Upgraded Hunters can still tear through buildings, and Rangers will slaughter the Cyclops. Work in some Displacement and Teleport and you should be good.
As for early game vs. Banished Ghost spam can and does work, but don’t forget you’ve got Suicide Grunts. Teleport them directly on top of the enemy hero and he should be dead quick.
> 2533274843481335;1:
> Alright, so last night I played Shipmaster for the first time since season one. Last time I played him I lost to Atriox pretty bad, and wrote off Shipmaster figuring he just didn’t suit my play style. I managed to use him well enough last night that I beat a Champion ranked Cutter player (top 100) but thought that were a lot of things I could have done better. I would like to get the opinions of the community, especially anyone who plays Shipmaster at a high level. The link to the game I’m referring to is here.
>
> First off the game ended up lasting 37 minutes, far too long for my comfort. Part of the reason it lasted so long was my inability to push his main, due to anti-vehicle turrets/watchtowers (which shredded my locusts) and the fact his army of cyclops was never too far away. Is there anything I could’ve done aside from displacement/baiting his army away? Second, from what I’ve seen Shipmaster’s biggest weakness is a large assault directly on his base, especially early in the game. How do you best handle an early push from an Atriox/Decimus player with heroes and infantry, is ghost spamming enough? Other than that I’d just like to know any general tips and tricks for playing Shipmaster at a high level. If any top players have some feedback on what I could’ve done better in that game I’d love suggestions.
>
> In the event that my opponent from last night sees this, that was a hell of a game, you kept me on my toes the entire time.
>
> EDIT: Forgot to mention this before, but for those Shipmaster players out there, how do you spend your LPs? In this game I did Teleport, Extraction 1, Extraction 2, Spirit Support, Displacement, Tactical Gateway, Mass Cloaking, Teleport 2, and dumped the rest into Banished Raid until the end of the game.
This is an easy one for Shipmaster. Cutter is formidable because he has fast infantry and not many leaders can keep up with his cyclops ODST and nightingales. Ship has better mobility making Cutter easy to beat because that’s all he has. As for the game you should spam Ghost and a 4-6 Suicide Grunts(unless he is fast teching) in the beginning. When you see his infantry ball teleport your Suicide Grunts into the ball and blow it up. The Ghost can have leftovers, next get Map Control. On tech 2 make anti-everything ball mainly infantry avoid using air so use Elite Rangers, Hunters, Reavers, and a few Suicide Grunts. You get your Engineers will come from spirit support. Once you have complete control of the game then start transitioning into Locust to end the game. Easy Peasy 
Your LP choices are good.
It just depends on who you’re up against.
Sometimes, putting early points into raid will help too because opponents wont expect it. So when you’ve got super fast ghosts and mauraders that can take the map, you’ll be golden. This works well against Cutter too. And, the extended sight for infantry and vehicles allows you to kite better.
The locust push is great, but I find that everyone expects it. So, sometimes its good to raid with a mixed infantry ball (Mostly hunters).
> 2535422421305993;3:
> > 2533274843481335;1:
> > Alright, so last night I played Shipmaster for the first time since season one. Last time I played him I lost to Atriox pretty bad, and wrote off Shipmaster figuring he just didn’t suit my play style. I managed to use him well enough last night that I beat a Champion ranked Cutter player (top 100) but thought that were a lot of things I could have done better. I would like to get the opinions of the community, especially anyone who plays Shipmaster at a high level. The link to the game I’m referring to is here.
> >
> > First off the game ended up lasting 37 minutes, far too long for my comfort. Part of the reason it lasted so long was my inability to push his main, due to anti-vehicle turrets/watchtowers (which shredded my locusts) and the fact his army of cyclops was never too far away. Is there anything I could’ve done aside from displacement/baiting his army away? Second, from what I’ve seen Shipmaster’s biggest weakness is a large assault directly on his base, especially early in the game. How do you best handle an early push from an Atriox/Decimus player with heroes and infantry, is ghost spamming enough? Other than that I’d just like to know any general tips and tricks for playing Shipmaster at a high level. If any top players have some feedback on what I could’ve done better in that game I’d love suggestions.
> >
> > In the event that my opponent from last night sees this, that was a hell of a game, you kept me on my toes the entire time.
> >
> > EDIT: Forgot to mention this before, but for those Shipmaster players out there, how do you spend your LPs? In this game I did Teleport, Extraction 1, Extraction 2, Spirit Support, Displacement, Tactical Gateway, Mass Cloaking, Teleport 2, and dumped the rest into Banished Raid until the end of the game.
>
> This is an easy one for Shipmaster. Cutter is formidable because he has fast infantry and not many leaders can keep up with his cyclops ODST and nightingales. Ship has better mobility making Cutter easy to beat because that’s all he has. As for the game you should spam Ghost and a 4-6 Suicide Grunts(unless he is fast teching) in the beginning. When you see his infantry ball teleport your Suicide Grunts into the ball and blow it up. The Ghost can have leftovers, next get Map Control. On tech 2 make anti-everything ball mainly infantry avoid using air so use Elite Rangers, Hunters, Reavers, and a few Suicide Grunts. You get your Engineers will come from spirit support. Once you have complete control of the game then start transitioning into Locust to end the game. Easy Peasy 
no cutter has map control and reinforcements through infantry, mostly for early game to get a head start
> 2533274859484857;5:
> > 2535422421305993;3:
> > > 2533274843481335;1:
> > > Alright, so last night I played Shipmaster for the first time since season one. Last time I played him I lost to Atriox pretty bad, and wrote off Shipmaster figuring he just didn’t suit my play style. I managed to use him well enough last night that I beat a Champion ranked Cutter player (top 100) but thought that were a lot of things I could have done better. I would like to get the opinions of the community, especially anyone who plays Shipmaster at a high level. The link to the game I’m referring to is here.
> > >
> > > First off the game ended up lasting 37 minutes, far too long for my comfort. Part of the reason it lasted so long was my inability to push his main, due to anti-vehicle turrets/watchtowers (which shredded my locusts) and the fact his army of cyclops was never too far away. Is there anything I could’ve done aside from displacement/baiting his army away? Second, from what I’ve seen Shipmaster’s biggest weakness is a large assault directly on his base, especially early in the game. How do you best handle an early push from an Atriox/Decimus player with heroes and infantry, is ghost spamming enough? Other than that I’d just like to know any general tips and tricks for playing Shipmaster at a high level. If any top players have some feedback on what I could’ve done better in that game I’d love suggestions.
> > >
> > > In the event that my opponent from last night sees this, that was a hell of a game, you kept me on my toes the entire time.
> > >
> > > EDIT: Forgot to mention this before, but for those Shipmaster players out there, how do you spend your LPs? In this game I did Teleport, Extraction 1, Extraction 2, Spirit Support, Displacement, Tactical Gateway, Mass Cloaking, Teleport 2, and dumped the rest into Banished Raid until the end of the game.
> >
> > This is an easy one for Shipmaster. Cutter is formidable because he has fast infantry and not many leaders can keep up with his cyclops ODST and nightingales. Ship has better mobility making Cutter easy to beat because that’s all he has. As for the game you should spam Ghost and a 4-6 Suicide Grunts(unless he is fast teching) in the beginning. When you see his infantry ball teleport your Suicide Grunts into the ball and blow it up. The Ghost can have leftovers, next get Map Control. On tech 2 make anti-everything ball mainly infantry avoid using air so use Elite Rangers, Hunters, Reavers, and a few Suicide Grunts. You get your Engineers will come from spirit support. Once you have complete control of the game then start transitioning into Locust to end the game. Easy Peasy 
>
> no cutter has map control and reinforcements through infantry, mostly for early game to get a head start
Really because when I played you I had map control every game and at no point did you threatened me. (Cutter vs Shipmaster) How about we play again and I can link the video to him so he can watch how I play ship vs cutter?
> 2535422421305993;3:
> > 2533274843481335;1:
> > Alright, so last night I played Shipmaster for the first time since season one. Last time I played him I lost to Atriox pretty bad, and wrote off Shipmaster figuring he just didn’t suit my play style. I managed to use him well enough last night that I beat a Champion ranked Cutter player (top 100) but thought that were a lot of things I could have done better. I would like to get the opinions of the community, especially anyone who plays Shipmaster at a high level. The link to the game I’m referring to is here.
> >
> > First off the game ended up lasting 37 minutes, far too long for my comfort. Part of the reason it lasted so long was my inability to push his main, due to anti-vehicle turrets/watchtowers (which shredded my locusts) and the fact his army of cyclops was never too far away. Is there anything I could’ve done aside from displacement/baiting his army away? Second, from what I’ve seen Shipmaster’s biggest weakness is a large assault directly on his base, especially early in the game. How do you best handle an early push from an Atriox/Decimus player with heroes and infantry, is ghost spamming enough? Other than that I’d just like to know any general tips and tricks for playing Shipmaster at a high level. If any top players have some feedback on what I could’ve done better in that game I’d love suggestions.
> >
> > In the event that my opponent from last night sees this, that was a hell of a game, you kept me on my toes the entire time.
> >
> > EDIT: Forgot to mention this before, but for those Shipmaster players out there, how do you spend your LPs? In this game I did Teleport, Extraction 1, Extraction 2, Spirit Support, Displacement, Tactical Gateway, Mass Cloaking, Teleport 2, and dumped the rest into Banished Raid until the end of the game.
>
> This is an easy one for Shipmaster. Cutter is formidable because he has fast infantry and not many leaders can keep up with his cyclops ODST and nightingales. Ship has better mobility making Cutter easy to beat because that’s all he has. As for the game you should spam Ghost and a 4-6 Suicide Grunts(unless he is fast teching) in the beginning. When you see his infantry ball teleport your Suicide Grunts into the ball and blow it up. The Ghost can have leftovers, next get Map Control. On tech 2 make anti-everything ball mainly infantry avoid using air so use Elite Rangers, Hunters, Reavers, and a few Suicide Grunts. You get your Engineers will come from spirit support. Once you have complete control of the game then start transitioning into Locust to end the game. Easy Peasy 
Thanks for the input, that’s more or less what my approach was, I suppose it just needs polishing. How should I change my approach, if at all, vs Banished?
> 2533274843481335;7:
> > 2535422421305993;3:
> > > 2533274843481335;1:
> > > Alright, so last night I played Shipmaster for the first time since season one. Last time I played him I lost to Atriox pretty bad, and wrote off Shipmaster figuring he just didn’t suit my play style. I managed to use him well enough last night that I beat a Champion ranked Cutter player (top 100) but thought that were a lot of things I could have done better. I would like to get the opinions of the community, especially anyone who plays Shipmaster at a high level. The link to the game I’m referring to is here.
> > >
> > > First off the game ended up lasting 37 minutes, far too long for my comfort. Part of the reason it lasted so long was my inability to push his main, due to anti-vehicle turrets/watchtowers (which shredded my locusts) and the fact his army of cyclops was never too far away. Is there anything I could’ve done aside from displacement/baiting his army away? Second, from what I’ve seen Shipmaster’s biggest weakness is a large assault directly on his base, especially early in the game. How do you best handle an early push from an Atriox/Decimus player with heroes and infantry, is ghost spamming enough? Other than that I’d just like to know any general tips and tricks for playing Shipmaster at a high level. If any top players have some feedback on what I could’ve done better in that game I’d love suggestions.
> > >
> > > In the event that my opponent from last night sees this, that was a hell of a game, you kept me on my toes the entire time.
> > >
> > > EDIT: Forgot to mention this before, but for those Shipmaster players out there, how do you spend your LPs? In this game I did Teleport, Extraction 1, Extraction 2, Spirit Support, Displacement, Tactical Gateway, Mass Cloaking, Teleport 2, and dumped the rest into Banished Raid until the end of the game.
> >
> > This is an easy one for Shipmaster. Cutter is formidable because he has fast infantry and not many leaders can keep up with his cyclops ODST and nightingales. Ship has better mobility making Cutter easy to beat because that’s all he has. As for the game you should spam Ghost and a 4-6 Suicide Grunts(unless he is fast teching) in the beginning. When you see his infantry ball teleport your Suicide Grunts into the ball and blow it up. The Ghost can have leftovers, next get Map Control. On tech 2 make anti-everything ball mainly infantry avoid using air so use Elite Rangers, Hunters, Reavers, and a few Suicide Grunts. You get your Engineers will come from spirit support. Once you have complete control of the game then start transitioning into Locust to end the game. Easy Peasy 
>
> Thanks for the input, that’s more or less what my approach was, I suppose it just needs polishing. How should I change my approach, if at all, vs Banished?
as long as you scout and build the counter units to your opponent, keep preasure and map control and you will/should win
> 2535422421305993;6:
> > 2533274859484857;5:
> > > 2535422421305993;3:
> > > > 2533274843481335;1:
> > > > Alright, so last night I played Shipmaster for the first time since season one. Last time I played him I lost to Atriox pretty bad, and wrote off Shipmaster figuring he just didn’t suit my play style. I managed to use him well enough last night that I beat a Champion ranked Cutter player (top 100) but thought that were a lot of things I could have done better. I would like to get the opinions of the community, especially anyone who plays Shipmaster at a high level. The link to the game I’m referring to is here.
> > > >
> > > > First off the game ended up lasting 37 minutes, far too long for my comfort. Part of the reason it lasted so long was my inability to push his main, due to anti-vehicle turrets/watchtowers (which shredded my locusts) and the fact his army of cyclops was never too far away. Is there anything I could’ve done aside from displacement/baiting his army away? Second, from what I’ve seen Shipmaster’s biggest weakness is a large assault directly on his base, especially early in the game. How do you best handle an early push from an Atriox/Decimus player with heroes and infantry, is ghost spamming enough? Other than that I’d just like to know any general tips and tricks for playing Shipmaster at a high level. If any top players have some feedback on what I could’ve done better in that game I’d love suggestions.
> > > >
> > > > In the event that my opponent from last night sees this, that was a hell of a game, you kept me on my toes the entire time.
> > > >
> > > > EDIT: Forgot to mention this before, but for those Shipmaster players out there, how do you spend your LPs? In this game I did Teleport, Extraction 1, Extraction 2, Spirit Support, Displacement, Tactical Gateway, Mass Cloaking, Teleport 2, and dumped the rest into Banished Raid until the end of the game.
> > >
> > > This is an easy one for Shipmaster. Cutter is formidable because he has fast infantry and not many leaders can keep up with his cyclops ODST and nightingales. Ship has better mobility making Cutter easy to beat because that’s all he has. As for the game you should spam Ghost and a 4-6 Suicide Grunts(unless he is fast teching) in the beginning. When you see his infantry ball teleport your Suicide Grunts into the ball and blow it up. The Ghost can have leftovers, next get Map Control. On tech 2 make anti-everything ball mainly infantry avoid using air so use Elite Rangers, Hunters, Reavers, and a few Suicide Grunts. You get your Engineers will come from spirit support. Once you have complete control of the game then start transitioning into Locust to end the game. Easy Peasy 
> >
> > no cutter has map control and reinforcements through infantry, mostly for early game to get a head start
>
> Really because when I played you I had map control every game and at no point did you threatened me. (Cutter vs Shipmaster) How about we play again and I can link the video to him so he can watch how I play ship vs cutter?
cause u cheated. u went ghost when u weren’t suppose to and u made use tech 2 when u weren’t suppose to.
> 2533274843481335;7:
> > 2535422421305993;3:
> > > 2533274843481335;1:
> > > Alright, so last night I played Shipmaster for the first time since season one. Last time I played him I lost to Atriox pretty bad, and wrote off Shipmaster figuring he just didn’t suit my play style. I managed to use him well enough last night that I beat a Champion ranked Cutter player (top 100) but thought that were a lot of things I could have done better. I would like to get the opinions of the community, especially anyone who plays Shipmaster at a high level. The link to the game I’m referring to is here.
> > >
> > > First off the game ended up lasting 37 minutes, far too long for my comfort. Part of the reason it lasted so long was my inability to push his main, due to anti-vehicle turrets/watchtowers (which shredded my locusts) and the fact his army of cyclops was never too far away. Is there anything I could’ve done aside from displacement/baiting his army away? Second, from what I’ve seen Shipmaster’s biggest weakness is a large assault directly on his base, especially early in the game. How do you best handle an early push from an Atriox/Decimus player with heroes and infantry, is ghost spamming enough? Other than that I’d just like to know any general tips and tricks for playing Shipmaster at a high level. If any top players have some feedback on what I could’ve done better in that game I’d love suggestions.
> > >
> > > In the event that my opponent from last night sees this, that was a hell of a game, you kept me on my toes the entire time.
> > >
> > > EDIT: Forgot to mention this before, but for those Shipmaster players out there, how do you spend your LPs? In this game I did Teleport, Extraction 1, Extraction 2, Spirit Support, Displacement, Tactical Gateway, Mass Cloaking, Teleport 2, and dumped the rest into Banished Raid until the end of the game.
> >
> > This is an easy one for Shipmaster. Cutter is formidable because he has fast infantry and not many leaders can keep up with his cyclops ODST and nightingales. Ship has better mobility making Cutter easy to beat because that’s all he has. As for the game you should spam Ghost and a 4-6 Suicide Grunts(unless he is fast teching) in the beginning. When you see his infantry ball teleport your Suicide Grunts into the ball and blow it up. The Ghost can have leftovers, next get Map Control. On tech 2 make anti-everything ball mainly infantry avoid using air so use Elite Rangers, Hunters, Reavers, and a few Suicide Grunts. You get your Engineers will come from spirit support. Once you have complete control of the game then start transitioning into Locust to end the game. Easy Peasy 
>
> Thanks for the input, that’s more or less what my approach was, I suppose it just needs polishing. How should I change my approach, if at all, vs Banished?
Banished depends on what they go. If they’re massing infantry do the same thing, if they’re teching up to go vehicles or air you need to change it up.
> 2535422421305993;6:
> > 2533274859484857;5:
> > > 2535422421305993;3:
> > > > 2533274843481335;1:
> > > > Alright, so last night I played Shipmaster for the first time since season one. Last time I played him I lost to Atriox pretty bad, and wrote off Shipmaster figuring he just didn’t suit my play style. I managed to use him well enough last night that I beat a Champion ranked Cutter player (top 100) but thought that were a lot of things I could have done better. I would like to get the opinions of the community, especially anyone who plays Shipmaster at a high level. The link to the game I’m referring to is here.
> > > >
> > > > First off the game ended up lasting 37 minutes, far too long for my comfort. Part of the reason it lasted so long was my inability to push his main, due to anti-vehicle turrets/watchtowers (which shredded my locusts) and the fact his army of cyclops was never too far away. Is there anything I could’ve done aside from displacement/baiting his army away? Second, from what I’ve seen Shipmaster’s biggest weakness is a large assault directly on his base, especially early in the game. How do you best handle an early push from an Atriox/Decimus player with heroes and infantry, is ghost spamming enough? Other than that I’d just like to know any general tips and tricks for playing Shipmaster at a high level. If any top players have some feedback on what I could’ve done better in that game I’d love suggestions.
> > > >
> > > > In the event that my opponent from last night sees this, that was a hell of a game, you kept me on my toes the entire time.
> > > >
> > > > EDIT: Forgot to mention this before, but for those Shipmaster players out there, how do you spend your LPs? In this game I did Teleport, Extraction 1, Extraction 2, Spirit Support, Displacement, Tactical Gateway, Mass Cloaking, Teleport 2, and dumped the rest into Banished Raid until the end of the game.
> > >
> > > This is an easy one for Shipmaster. Cutter is formidable because he has fast infantry and not many leaders can keep up with his cyclops ODST and nightingales. Ship has better mobility making Cutter easy to beat because that’s all he has. As for the game you should spam Ghost and a 4-6 Suicide Grunts(unless he is fast teching) in the beginning. When you see his infantry ball teleport your Suicide Grunts into the ball and blow it up. The Ghost can have leftovers, next get Map Control. On tech 2 make anti-everything ball mainly infantry avoid using air so use Elite Rangers, Hunters, Reavers, and a few Suicide Grunts. You get your Engineers will come from spirit support. Once you have complete control of the game then start transitioning into Locust to end the game. Easy Peasy 
> >
> > no cutter has map control and reinforcements through infantry, mostly for early game to get a head start
>
> Really because when I played you I had map control every game and at no point did you threatened me. (Cutter vs Shipmaster) How about we play again and I can link the video to him so he can watch how I play ship vs cutter?
cutter’s raid gives his infantry faster speed and capturing speed at the first point while ship’s raid just gives faster capturing speed and increase infantry sight but sight isnt gonna help that early for map control. second point in cutter’s raid gives further increase in running and capturing speed and gives jackrabbits capturing ability, while second point in ship’s raide only helps map control by giving ghosts capturing power. cutter is design for map control, thats what he is meant for
Are you two arguing again it’s so cute…Ship vs cutter is tough not gonna lie especially if you can’t put pressure like you want to. His drops will ruin you lol. Need a diversion to attract his main force while you try to snipe his bases. Sometimes you’ll fall to far behind and there’s nothing you can do.
> 2533274859484857;11:
> > 2535422421305993;6:
> > > 2533274859484857;5:
> > > > 2535422421305993;3:
> > > > > 2533274843481335;1:
> > > > > Alright, so last night I played Shipmaster for the first time since season one. Last time I played him I lost to Atriox pretty bad, and wrote off Shipmaster figuring he just didn’t suit my play style. I managed to use him well enough last night that I beat a Champion ranked Cutter player (top 100) but thought that were a lot of things I could have done better. I would like to get the opinions of the community, especially anyone who plays Shipmaster at a high level. The link to the game I’m referring to is here.
> > > > >
> > > > > First off the game ended up lasting 37 minutes, far too long for my comfort. Part of the reason it lasted so long was my inability to push his main, due to anti-vehicle turrets/watchtowers (which shredded my locusts) and the fact his army of cyclops was never too far away. Is there anything I could’ve done aside from displacement/baiting his army away? Second, from what I’ve seen Shipmaster’s biggest weakness is a large assault directly on his base, especially early in the game. How do you best handle an early push from an Atriox/Decimus player with heroes and infantry, is ghost spamming enough? Other than that I’d just like to know any general tips and tricks for playing Shipmaster at a high level. If any top players have some feedback on what I could’ve done better in that game I’d love suggestions.
> > > > >
> > > > > In the event that my opponent from last night sees this, that was a hell of a game, you kept me on my toes the entire time.
> > > > >
> > > > > EDIT: Forgot to mention this before, but for those Shipmaster players out there, how do you spend your LPs? In this game I did Teleport, Extraction 1, Extraction 2, Spirit Support, Displacement, Tactical Gateway, Mass Cloaking, Teleport 2, and dumped the rest into Banished Raid until the end of the game.
> > > >
> > > > This is an easy one for Shipmaster. Cutter is formidable because he has fast infantry and not many leaders can keep up with his cyclops ODST and nightingales. Ship has better mobility making Cutter easy to beat because that’s all he has. As for the game you should spam Ghost and a 4-6 Suicide Grunts(unless he is fast teching) in the beginning. When you see his infantry ball teleport your Suicide Grunts into the ball and blow it up. The Ghost can have leftovers, next get Map Control. On tech 2 make anti-everything ball mainly infantry avoid using air so use Elite Rangers, Hunters, Reavers, and a few Suicide Grunts. You get your Engineers will come from spirit support. Once you have complete control of the game then start transitioning into Locust to end the game. Easy Peasy 
> > >
> > > no cutter has map control and reinforcements through infantry, mostly for early game to get a head start
> >
> > Really because when I played you I had map control every game and at no point did you threatened me. (Cutter vs Shipmaster) How about we play again and I can link the video to him so he can watch how I play ship vs cutter?
>
> cutter’s raid gives his infantry faster speed and capturing speed at the first point while ship’s raid just gives faster capturing speed and increase infantry sight but sight isnt gonna help that early for map control. second point in cutter’s raid gives further increase in running and capturing speed and gives jackrabbits capturing ability, while second point in ship’s raide only helps map control by giving ghosts capturing power. cutter is design for map control, thats what he is meant for
Cutter my be great at map control, but he’s not the best. I regularly win map control and maintain it with little contention using Arbiter against Cutter. NightXxShad3 already proved to you that Shipmaster > Cutter for early map control, and I assure you it’s no different for Arbiter, if anything it’s even more lopsided due to the strength of enforcers.
no either cutter is the best for map control or he is suppose to be and something isn’t right. nightshade didn’t prove anything to mecause he didn’t go by the rules and what he is saying doesn’t change logic
> 2533274859484857;14:
> no either cutter is the best for map control or he is suppose to be and something isn’t right. nightshade didn’t prove anything to mecause he didn’t go by the rules and what he is saying doesn’t change logic
What sort of rules are you talking about… 15 minutes no rush?
> 2533274811417927;15:
> > 2533274859484857;14:
> > no either cutter is the best for map control or he is suppose to be and something isn’t right. nightshade didn’t prove anything to mecause he didn’t go by the rules and what he is saying doesn’t change logic
>
> What sort of rules are you talking about… 15 minutes no rush?
no, first it was suppose to be only infantry but he used ghosts when the point was only infantry. second, he made use both start at tech 2 when normal games start at tech 1
> 2533274927740213;10:
> > 2533274843481335;7:
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> > > > Alright, so last night I played Shipmaster for the first time since season one. Last time I played him I lost to Atriox pretty bad, and wrote off Shipmaster figuring he just didn’t suit my play style. I managed to use him well enough last night that I beat a Champion ranked Cutter player (top 100) but thought that were a lot of things I could have done better. I would like to get the opinions of the community, especially anyone who plays Shipmaster at a high level. The link to the game I’m referring to is here.
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> > > > First off the game ended up lasting 37 minutes, far too long for my comfort. Part of the reason it lasted so long was my inability to push his main, due to anti-vehicle turrets/watchtowers (which shredded my locusts) and the fact his army of cyclops was never too far away. Is there anything I could’ve done aside from displacement/baiting his army away? Second, from what I’ve seen Shipmaster’s biggest weakness is a large assault directly on his base, especially early in the game. How do you best handle an early push from an Atriox/Decimus player with heroes and infantry, is ghost spamming enough? Other than that I’d just like to know any general tips and tricks for playing Shipmaster at a high level. If any top players have some feedback on what I could’ve done better in that game I’d love suggestions.
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> > > > In the event that my opponent from last night sees this, that was a hell of a game, you kept me on my toes the entire time.
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> > > > EDIT: Forgot to mention this before, but for those Shipmaster players out there, how do you spend your LPs? In this game I did Teleport, Extraction 1, Extraction 2, Spirit Support, Displacement, Tactical Gateway, Mass Cloaking, Teleport 2, and dumped the rest into Banished Raid until the end of the game.
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> > > This is an easy one for Shipmaster. Cutter is formidable because he has fast infantry and not many leaders can keep up with his cyclops ODST and nightingales. Ship has better mobility making Cutter easy to beat because that’s all he has. As for the game you should spam Ghost and a 4-6 Suicide Grunts(unless he is fast teching) in the beginning. When you see his infantry ball teleport your Suicide Grunts into the ball and blow it up. The Ghost can have leftovers, next get Map Control. On tech 2 make anti-everything ball mainly infantry avoid using air so use Elite Rangers, Hunters, Reavers, and a few Suicide Grunts. You get your Engineers will come from spirit support. Once you have complete control of the game then start transitioning into Locust to end the game. Easy Peasy 
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> > Thanks for the input, that’s more or less what my approach was, I suppose it just needs polishing. How should I change my approach, if at all, vs Banished?
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> Banished depends on what they go. If they’re massing infantry do the same thing, if they’re teching up to go vehicles or air you need to change it up.
As in splash hunters and reavers