I swear his teleport powers have been unbalanced since season 1. My proposal to fixing it is making the level 2 teleport cost more and make it so that ship master (or any leader with teleport) can no longer teleport into the fog of war. I believe his displacement and wormwhole powers are fine as is and I don’t think that they should be touched. My reason for wanting some form of teleport nerf is because it slows down the game way too much. The second you see a ship master with locusts on the map then you’re forced to camp inside your base to prevent your main from getting sniped.
I don’t think this changes to Teleport would effect him too much. All you need is a Ghost or Honor Guard to run in and then he could teleport in either way.
I think the only way to change it without making Shipmaster worthless is to increase it’s cost and cooldown.
A good Shipmaster is a nightmare, the hit and run tactics are serious. Sometimes I’m forced to stay at my base or forced to do hit and run tactics myself.
> 2533274927740213;2:
> I don’t think this changes to Teleport would effect him too much. All you need is a Ghost or Honor Guard to run in and then he could teleport in either way.
>
> I think the only way to change it without making Shipmaster worthless is to increase it’s cost and cooldown.
my thoughts exactly
Tactical gateway can be used by ALL players.
So yeah, it is possible for the enemy to teleport to your position
Be careful when using it.
> 2533274859484857;4:
> > 2533274927740213;2:
> > I don’t think this changes to Teleport would effect him too much. All you need is a Ghost or Honor Guard to run in and then he could teleport in either way.
> >
> > I think the only way to change it without making Shipmaster worthless is to increase it’s cost and cooldown.
>
> my thoughts exactly
That, and the way he uses those is to the discretion of the player.
my one and only complaint is displacement not having a charge timer.
it so incredibly unfair to be like oh look at that armys ill just displace there stuff ontop of my army while i sit underneith my shield. oh ill just teleport kill a base and extract.
displacement is in desperate need of a rework. you should be rewarded for paying attention to you army but displacement is so stupidly op. please add a frekin charge timer
Displacement AOE should be reduced. It’s big and can easily move an entire army. It doesn’t require skill or practice and anyone brand new to the game could use it like anyone else does. If it was smaller it would be harder to capture the whole army and you might have to extract the more threatening part of the army. It only has a 3 minute cool down and the maps are so big that it takes more than a minute to move across the whole thing. By the time you can catch back up to him it’s already half way cooled down. Not to mention he has teleport that has a 1:30 cool down and he has the ability to upgrade it as well. He also can teleport back to his base from anywhere on the map. He even has another way to teleport with his final power. He’s hard to catch! Having a smaller AOE on Displacement will not allow him to throw your army around as easily every 3 minutes.
Keep in mind Shipmaster has no unit buffs and hardly any attack spells. Hes godawful in direct engagements. His hit and run playstyle is absolutely necessary to prevent him from being Anders.
> 2535422802208233;8:
> Keep in mind Shipmaster has no unit buffs and hardly any attack spells. Hes godawful in direct engagements. His hit and run playstyle is absolutely necessary to prevent him from being Anders.
Right now his “hit and run” playstyle is sniping entire bases exactly like pre nerf anders. That kind of power should come with way more risk than it currently does.
Displacement fine? What?
Locusts are a different topic. And it is nearly impossible to prevent a base from falling in 10 seconds when Shipmaster can literally play God and tell which units he wants wherever and whenever he wants… I think it’s not only their DPS (especially against buildings) that’s a problem it’s the range. It is stupid good. It’s pointless to build Turrets on your base because they can’t even do anything.
Everyone here crying about displacement why don’t u u try not keep all ur units bunched up together?
If your playing as banished every leader has an offensive power that can destroy the -Yoink- out of locust, cleansing beam for example can take out around 6 locust. If you nerf shipmaster main powers he will be worthless, right now he one of the top but takes what I would say as the most skill to execute. He can be overpowered easily if not handled right and that’s why he hasn’t gotten needed since the first patch
> 2704170311980258;13:
> If your playing as banished every leader has an offensive power that can destroy the -Yoink- out of locust, cleansing beam for example can take out around 6 locust. If you nerf shipmaster main powers he will be worthless, right now he one of the top but takes what I would say as the most skill to execute. He can be overpowered easily if not handled right and that’s why he hasn’t gotten needed since the first patch
Any good player will split their units during a cleansing beam. If there are 8 or more locusts that are microd well then the ship master will most likely have enough to snipe the base after dodging the support power. Keep in mind that there are no UNSC support powers that can kill locusts reliably either unless you play Johnson or Isabel for their mac round. Even if you do have your Mac round ready there is still a very high chance that the ship master player will be able to dodge it. No one is saying that ship master should be outright nerfed to the point where teleport is not a viable option either. The teleport only needs to be tweaked to where it is more balanced. I also wouldn’t be opposed to ship master being buffed in other ways to compensate for example making his cloaking powers better.
> 2533274843762975;14:
> > 2704170311980258;13:
> > If your playing as banished every leader has an offensive power that can destroy the -Yoink- out of locust, cleansing beam for example can take out around 6 locust. If you nerf shipmaster main powers he will be worthless, right now he one of the top but takes what I would say as the most skill to execute. He can be overpowered easily if not handled right and that’s why he hasn’t gotten needed since the first patch
>
> Any good player will split their units during a cleansing beam. If there are 8 or more locusts that are microd well then the ship master will most likely have enough to snipe the base after dodging the support power. Keep in mind that there are no UNSC support powers that can kill locusts reliably either unless you play Johnson or Isabel for their mac round. Even if you do have your Mac round ready there is still a very high chance that the ship master player will be able to dodge it. No one is saying that ship master should be outright nerfed to the point where teleport is not a viable option either. The teleport only needs to be tweaked to where it is more balanced. I also wouldn’t be opposed to ship master being buffed in other ways to compensate for example making his cloaking powers better.
oh God no! The cloak detection in this game is trash. Its compensated by the fact that their are a good number of cloak detectors that are still useful late in the game. But it certainly doesnt need anymore buffs.
> 2535422802208233;8:
> Keep in mind Shipmaster has no unit buffs and hardly any attack spells. Hes godawful in direct engagements. His hit and run playstyle is absolutely necessary to prevent him from being Anders.
I like ur choice of words “attack spells”
Shipmaster is fine.
He’s not op. He’s beatable.
He can just make games go on for a while.
> 2533274861983747;7:
> Displacement AOE should be reduced. It’s big and can easily move an entire army. It doesn’t require skill or practice and anyone brand new to the game could use it like anyone else does. If it was smaller it would be harder to capture the whole army and you might have to extract the more threatening part of the army. It only has a 3 minute cool down and the maps are so big that it takes more than a minute to move across the whole thing. By the time you can catch back up to him it’s already half way cooled down. Not to mention he has teleport that has a 1:30 cool down and he has the ability to upgrade it as well. He also can teleport back to his base from anywhere on the map. He even has another way to teleport with his final power. He’s hard to catch! Having a smaller AOE on Displacement will not allow him to throw your army around as easily every 3 minutes.
Good ships don’t utilize the full AOE. They teleport only about half of your forces. Reducing the AOE would make this easier to do, which would break it more. Having your full army teleported and being able to walk it back is better than having half your army teleported, the other half slaughtered, and then nothing left to attack them when you get back to your base.
The best nerf to Displacement would be a charge-up timer. It’s an offensive power and should not be instant.
> 2533274924073601;18:
> > 2533274861983747;7:
> > Displacement AOE should be reduced. It’s big and can easily move an entire army. It doesn’t require skill or practice and anyone brand new to the game could use it like anyone else does. If it was smaller it would be harder to capture the whole army and you might have to extract the more threatening part of the army. It only has a 3 minute cool down and the maps are so big that it takes more than a minute to move across the whole thing. By the time you can catch back up to him it’s already half way cooled down. Not to mention he has teleport that has a 1:30 cool down and he has the ability to upgrade it as well. He also can teleport back to his base from anywhere on the map. He even has another way to teleport with his final power. He’s hard to catch! Having a smaller AOE on Displacement will not allow him to throw your army around as easily every 3 minutes.
>
> Good ships don’t utilize the full AOE. They teleport only about half of your forces. Reducing the AOE would make this easier to do, which would break it more. Having your full army teleported and being able to walk it back is better than having half your army teleported, the other half slaughtered, and then nothing left to attack them when you get back to your base.
>
> The best nerf to Displacement would be a charge-up timer. It’s an offensive power and should not be instant.
I agree about the AOE, but I’m torn on the charge-up timer. If there was one, it shouldn’t be too long. Plus, they already nerfed displacement a bunch. Increased the cost and cooldown by a ton
I think Shipmaster is harder to face in team play. In 1s, you’re just forced to rush to keep Locusts from coming in play