I think the time before it starts recharging needs to be shortened and to compensate they should reduce the amount of health players have slightly. Wouldn’t be as big of a problem if grenades weren’t so spammy. I either hide behind a wall waiting for the grenade volley to end or just leave and go somewhere else cause I’m wasting my time.
Halo has always been difficult to take on a two on one. You’re supposed to retreat after an engagement, not keep running around looking for another kill unless you got a power weapon you can get away with.
Shield recharge times are fine. Stick with your team and stop lone wolfing it.
Then don’t? When was it ever a smart idea to 1v2 in Halo? Maybe in CoD it can work no problem.
This is really due to the amount of cover on maps moreso than anything else I feel. Like I could blame sprint but realistically, its so easy to flee behind cover in this game that I don’t think it would’ve mattered.