(TL:DR included.)
I have a crazy idea guys, but before you judge a thread by it’s title, this idea isn’t trying to slow down kill times.
So if any of you have ever read the Halo books and know the general Halo lore, you know the outside of Halo games Spartan can take some serious punishment. As said in Halo: The Fall of Reach, John could take an anti-tank missle from a SkyHawk fighter (deflecting it, yes, but still getting hit with it.) in Mark FIVE and only be brought to yellow health. Were two versions of MJOLNIR up now, imagine what punishment Spartans should be able to take in that.
So my idea is this, in one health system a player has to lose all their shields, armor, and health to die. You think this would slow down kill times? Not quite.
To bring the killtimes in line with the original trilogy, (let’s say Halo 2 speed), there would be special ammo rounds for each level of health. EMP-Rounds for shields, shredder rounds for armor, and penetrating rounds for health.
If the player would use these ammo types on what they were meant for, right as the their enemy’s health level hit the according stage, the killing process would go much quicker. If they didn’t, say they used shield rounds for all three health parts, it would take double the amount of time it took in Reach to kill someone.
There would be no special magazines or anything, to not overly complicate it you just press left on the arrow pad and your Spartan would slap their magazine and it’d switch to another ammo type.
Thoughts on this?
TL:DR: Health system has shields, armor, and health. To kill quick switch to appropiate ammo in the magazine. To kill slow, use one type of ammo.