Shield system resembling Halo 3 or Reach?

As i am sure most of you are aware 343 has announced that the health bar will not be returning in halo 4 and that it will have a single shield like in Halo 3. However my question is does it have the traits of the Halo 3 shield system or that of Reaches?
In Halo: Reach when you pummel or or shoot the player a certain amount of times their shield clearly goes down and then its just one more head shot or pummel and they are dead. whereas in Halo 3 their is no clear indicator as there is in Reach and although they might appear to still have some shield remaining if you shoot them in the head they shall die with one shot.

Although this is not a problem I have to say I prefer the Halo: Reach shield and that it has a clear indicator between one shot or not. So my opinion is that the shield system in Halo 4 should be like that of Halo: Reach just without the health bar underneath Please feel free to post your opinion below and vote for what you think it should be above.

I honestly can’t say I really care, or see the meaningful difference.

I can’t say I noticed a difference either until just recently after going back and playing Halo 3 I noticed it. And it isn’t overly important I just like having a clear indicator of their shield strength.

Shield recharge rate needs to be faster.

The delay before shields recharge also needs a buff.

Looks like Reach doesn’t meet those requirements, so that’s out.

Halo 2/3?

HALO 3

just how i liked it…

I’d just rather have a CLEAR indication system. However, I want it so that the system is the Post TU shield system, where if you, lets say, fire off a weapon that would do 25 units of damage, and the other person only had 10 health and 10 shield units left, it should blow his brain out instead of have his shield deplete and his health remain.

That is all I want.

My theory is it will be like reaches’ system, but with fixed bleedthrough.
The “regen” modification will most likely recharge shields at a 1.25%-1.50 percentage.

> I’d just rather have a CLEAR indication system. However, I want it so that the system is the Post TU shield system, where if you, lets say, fire off a weapon that would do 25 units of damage, and the other person only had 10 health and 10 shield units left, it should blow his brain out instead of have his shield deplete and his health remain.
>
> That is all I want.

You pretty much want Bleedthrough, something that was removed from TU Reach from the March MM Update. It’s been in past Halo games too.

You’re a good person for wanting bleedthrough back. For Halo 4 i mean and for liking it in Reach.

H3’s shield system is better. In H3 experienced players were able to tell how much shields you had just by looking at you, while in Reach if you want to see how much shields someone has you have to directly hit them and see their glowing.
I was always able to tell if someone was 1 shot in H3, while in Reach it’s impossible unless your opponent just got damaged.

I love <3 bleedthrough IN HALO 3 I cna only hope its in HALO 4 but maybe thats just me.

Halo 3, because bleedthrough is great.

The lack of health in this game is already a negative point for me.

> The lack of health in this game is already a negative point for me.

What lack of health? From what gameplay we’ve seen it seems similar to halo 3’s health.

> > The lack of health in this game is already a negative point for me.
>
> What lack of health? From what gameplay we’ve seen it seems similar to halo 3’s health.

You mean the small bit of health that fully regenerates before your shields do and have no real impact on the overall game?

> I honestly can’t say I really care, or see the meaningful difference.

Didn’t even understand what you meant

> The lack of health in this game is already a negative point for me.

I found it a rather… old feature imo

> The lack of health in this game is already a negative point for me.

I’d hate to see what your opinions of Halo 2 and 3 have been for the last 7 years then.

On topic: I prefer bleedthrough, but Reach default didn’t really bother me. After a while you get used to it.

> The lack of health in this game is already a negative point for me.

A minor gripe in the overall scheme of things.

Who’s to say it’s not invisible like in 2/3?

I thinks time we moved away from that health pack rush. Let’s you stay in the fight without exposing you’re self to get med packs.

Though i can see your point, risk-reward and strategic element behind it. Do i go for that med pack with those guys around? Or do i wait it out instead? My health is orange but i can make it or i have zero health i have to rush med.

Still, it wouldn’t make sense gameplay wise because Chief needs them all of sudden after two games that didn’t have them? Also the Mark VI (canon wise) is much more improved in using bio foam than the Mark V was.

Spartan IV’s with the Mark VII armor also wouldn’t need them, seeing how it’s more advanced than Chiefs current armor.

It would be a step backwards Kaiser. Having the option for customs would be nice but next thing you know, people are asking for a med pack exclusive playlist :confused:

> > The lack of health in this game is already a negative point for me.
>
> I found it a rather… old feature imo

I find the lack of it a way to make the game simpler. You get into a fight, win, recover right away and can get into another fight straight away at 100%.

It added another element of strategy to the game to keep an eye on your health. Adds more to map control in order for your team to keep a clear path to a health pack in order to keep their team fighting. If you lost a fight but noticed you damaged them a lot, then you could guess that they would run to a health pack and try to head them off. If you won and needed to heal then you would have to choose your battles carefully and think about which direction you should go to recover and be aware that someone might be spawning in to hunt you down.
Some of the most intense moments in Halo: CE (and ODST Campaign if you will) was rushing towards a health pack while fighting off someone firing at you.

If people want the Halo 3 health system then that’s fine. But frankly I think health should be default in the game, with the ability in options to tweak how much health you have and how much/fast it recovers. At least that way some people can keep their Halo2 and 3 health system.

> > The lack of health in this game is already a negative point for me.
>
> I’d hate to see what your opinions of Halo 2 and 3 have been for the last 7 years then.

Not as bad as you’d think. I was disappointed in the lack of health for Halo2. I was hoping it was at least a feature in multiplayer options, but it wasn’t. Hoping they would bring it back for Halo3 but they didn’t bother (although they did bother to bring in equipment designed for health, the hell?)

But at least the game was designed around that health system. Which is why bleedthrough didn’t work.