Shield overload should overload everything!

Just a suggestion but I think a good way of keeping sprint and boosters (which I think are good for the progression of halo) from becoming get out of jail free cards is to make everything turn off when the shield is down. It makes sense seeing as the shield pop in halo has always been explained as a system overload. So seems obvious that high energy functions like boost and sprint shouldn’t work when shield are overloaded. I love the new mobility of halo! But I hate when I’m out doing an opponent, just to have them boost or sprint around a bend to have his fully shielded teammate finish me off.

So suggest that, sprint/boost shouldn’t work when shields are overloaded or maybe even almost overloaded. Or perhaps sprint and boost should use shield energy.? Agreed? Tear me a new one? But what do you think?