The recharge for the shield is ridiculously slow, and the new mechanic of sprint/charge trade off is ruining this game. I understand its a cool concept but at some point your shield should come back after 10 seconds of running at least. On huge maps you really don’t even realize your shield is non existent. In arena and slayer everyone knows as soon as your shields go down your dead meat and everyone rushes you for a kill. Its not tactical anymore, its just run and gun, i feel like i have to commit to dying during most firefights because running would be pointless(depending on situation), maybe i can get a shot or two in for my team mates but no way im living.
That’s the exact intention of the mechanic.
I like it personally
Yeah, the no recharging if you sprint is dumb.
It charges really fast if you dont lose them completely though.
Stop sprinting.
Op is right, and they need a mute fanboy option so we can have an actual discussion. Every thread has a 14 year old going, “I like it.” thinking thats a valid argument.
> 2533274869876023;5:
> It charges really fast if you dont lose them completely though.
>
> Stop sprinting.
Yeah, I noticed then they actually charge really fast fast if you still have a bit remaining.
The shield delay is essentially a duct tape solution to the issues that sprint introduces. They’re linking the shield mechanic to sprint, and while it may suppress the problem, it also introduces more problems. The shield delay not only limits the player defensively (its intention), it also limits the player offensively. There’s lots of downtime between firefights and map traversal thanks to the shield delay. You barely win an engagement and cannot sprint to your next destination because you’re paranoid of getting picked off. It hampers your ability to traverse the map and assist teammates effectively.