Oh, 343 has removed the all-caps subject field. Good stuff.
Um, yes, in every FPS Halo except for Reach, shield flare is at a constant visual level until it pops; you’re firing on an Elite in Halo 2 on Legendary, and you have no idea how many shots of your BR the alien’s shield can take before popping.
In Reach, the shield flare builds up until it’s a solid ‘film’ around the character model (which is, in terms of tightness around the model, how I prefer it), and then pops with the next shot. It’s a much easier way of telling when an enemy is about to become vulnerable.
From what I’ve seen in H4, the old system is back. Sure, it brings back memories of H3 MP (never played an awful lot of CE or 2), but it’s also impractical relative to the Reach system of actually being able to tell how much damage the shield has absorbed thus far, and how long until it pops.
While I prefer the Halo Reach system, after you play for a few years you have a general idea of how many shots it takes to kill someone with x weapon in y scenario anyway, making it irrelevant.
> While I prefer the Halo Reach system, after you play for a few years you have a general idea of how many shots it takes to kill someone with x weapon in y scenario anyway, making it irrelevant.
Yeah, but you need to know how many shots others have put into them as well.
> > While I prefer the Halo Reach system, after you play for a few years you have a general idea of how many shots it takes to kill someone with x weapon in y scenario anyway, making it irrelevant.
>
> Yeah, but you need to know how many shots others have put into them as well.
The shield flare doesn’t last that long, and mos of the time when two or three people are on one guy he’s dead so quick you don’t even need to notice how quick till his/hers shields pop.
The shield flare in Reach was a great idea that I’ve always found to be quite useful. Like you said, it gave us an idea of how close our target was to losing his shields. With that information, the player could compare the enemy’s health to theirs, to then decide if it’s better to keep pressing on the battle and win, or to seek cover to survive and kill the enemy with a grenade or something.