SO i understand how the sheilds recharging only when your not sprinting can perhaps only be a matchmaking thing and not a campaign thing i dont see the need for it in campaign since its not a competative aspect of the game, even though there is challenges campaign has always been a place to JUST PLAY THE GAME its kionda the more relaxed enjoyment of the game maybe make it a skull option or not one at all and only make it specific to halo 5 matchmaking.
Heres why Halo 5 Matchmaking is no longer a simulater that spartan train is bt has become some kinda game arena where spartans take each other on kinda like a football game i guess while campaign is campaign its the place where sheilds dont need t wait till your not sprinting to recharge its campaign for gods sake and if they have soem kinda spartsan ops firefight mode then that too should get the campaign treatment.
Im just hoping THAt sheilds recharging only when not sprinting stays a matchmaking specific trait. you know. i know its possible because the overdirve feature is a campaign only feature in Advance Warfare so im sure sheilds recharging can be toggled between campaign and matchmaking with how they recharge plsu how about that unlimited ammo skull in all campaign modes seriously it was onyl in halo 1 and 2 why not halo 3 and 4 and god i hope its in halo 5 sometimes i like to just play with all the fun skulls on lol. sorry for the typos im on pain killers for the duration of the day.
