> I dont suppose anyone is willing to share a simple step by step guide on how to make these effects? I only know the basics of applying lights and special FX’s and a combination of the two.
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> Any and all support would be great as I really want to get better at this but feel very limited.
Considering I have some free time on my hands tonight, let me see what I can share with you to help with future photos. I know combination of certain FXs on most maps can give a better feel to an image. You can combine Juicy with Colorblind to bring out a slightly darker, but slightly more vivid colorscale to your map. Juicy with Next Gen can produce mixed results, so when utilizing those, look around to see what you can find. Nova with Juicy can produce some unique color FX on darker maps when combined with lighting from gadgets. Here’s a
recent example .
Certain weapons can give off unique FX as well. Gravity Hammers, Railguns, and Incineration Cannons are exceptionally good weapons for this, especially combined with FX from Gadgets. Here’s a gravity hammer example , an incineration cannon example , and a railgun example . Grenades too from their explosions can create FX.
Armor abilites as well can create certain FX. Hardlight Shields, Autosentrys, and Regeneration Field can all produce FX. In particular, you can use the Autosentry’s explosion when combined with Gadget FX and lights for certain effects, such as for example Vertigo FX, blurred FX, and even altered light FX.
Certain Maps have unique elements to them as well, which can provide FX. Shatter is great for bioluminiscent FX. Vertigo has the electrical effect, which can be utilized for some awesome FX. Landfall has a bright sun, which when combined with certain gadget FX can create a neat scene, as seen in this example. Monolith has some neat lighting in it, which can be utilized for FX. Impact has such a vartiety of background lights and FX by itself, there is a lot you can get from that. Certain actions from certain game types can also give certain FX as well. Ballassassinations, Flag captures, Grifball Goals, Ricochet Goals are all examples that do so.
Other FX I know:
Machine Gun Turret+Juicy+Angling=‘Pink Will O the Wisp’
Regicide King Kill with Pulse Grenade=Firework FX
Incineration Cannon explosion+Frag Grenade Explosion+Angling=Dynamic Explosion
Shatter Map+Juicy+Nova+Gadget Lights(Color of your Choice)=Luminescent FX
Purple Light+Grav Lift+Juicy+Next Gen=Dynamic Purple Lighting(Works well on Abandon)
Impact Map+Ordnance Drops outside of play area=‘Meteors’
Active Camo+Powerup =Glowing Spartan of powerup color. You can add Juicy for more dyanic FX.
Not counting glitching(As in out of map/accessing interiors that are otherwise inaccessible), this is what I know, and I hope this can be the first steps to helping you develop better FX Mecha Sh0ckwave. Have a great night and let me know if this helps you out at all.
Edit: Mini Slayer on the Team Action Sack playlist can yield some pretty unique FX and photos as well.