> Out of darkness
>
> I was planning on using the light glitch I discovered in campaign, but since I got reset, I will have to play the entire campaign again so I can get to Composer. For now, just that screenshot. When I get there, I will activate it, mess up Halo 4’s lighting and take some cool screenshots!
That is a great shot. I am quite interested on how you achieved it.
> > That is a great shot. I am quite interested on how you achieved it.
>
> Well, I used Colorblind on Vertigo.
>
> Then… I decided it was time for a dumb moment, so I punched a fusion coil then tried to get away -__- Cool story…
Yeah punching coils usually doesn’t end well. In fact I punched one last while messing around on skyline last night.
Been a short while since I posted here, but I’m back once again with some new Screenshots to share with you all!
This week’s theme was Forge Art, thankfully I already had some Forge Art ready from my Fort Midland Grifball Court, which was built for the Grifball Team I’m part of at Midland Base. I decided to add our Group’s Symbol (Valkyrie and Shield) to the top of the court and a certain runNokyardrun, who is responsible for every Grifball Court you’ve played on in Halo Reach and 4 added the colours using visible Safe and Kill Zones.
But away from this week’s theme, I’ve also been making more Grifball themed screenies, messing around on Haven, Adrift, Impact and Hangar 101:
Aether Soldier - I made this on Haven using my favourite Juicy and Colorblind FX added and I gave my Spartan some Damage Boost to add to the outlining colours. This was taken just as my Spartan was spawning, so it looks all surreal and ghostly.
Red-Lined - Taken a couple of second later after Aether Soldier, I took this just before the Damage Boost “flames” kicked in so all I had was the red outlining. Really happy with this one.
Shadow Tank - Not much to add on here, taken in my favourite corner on Haven whilst slamming the Hammer down. I’m really happy with how the visor sticks out from the Spartan (Pioneer Visor), it really helps to tie it all in I think.
Industrial Tank - Same FX as before, but on a different Map. Really like the Industrial feel with the Lava and the glow on the metal-work whilst my Spartan’s sprinting off to attack.
Red Score - Last one for today so I don’t swamp you all, this was taken with 0 FX in a normal Matchmaking Grifball Game on Hangar 101. Perfect timing and perfect placing made this one work with the Grifball being sucked away in the red column of light. You don’t really see Defender Armour much either so I thought I’d give it some Screen Time.
And that’s all folks! Good luck with anyone who submitted some Forge Art for this week and I’m looking forwards to seeing what people produce for next week’s challenge!
Hope I didn’t overwhelm you with stuff. Any comments etc are welcomed!
> Been a short while since I posted here, but I’m back once again with some new Screenshots to share with you all!
>
> This week’s theme was Forge Art, thankfully I already had some Forge Art ready from my Fort Midland Grifball Court, which was built for the Grifball Team I’m part of at Midland Base. I decided to add our Group’s Symbol (Valkyrie and Shield) to the top of the court and a certain runNokyardrun, who is responsible for every Grifball Court you’ve played on in Halo Reach and 4 added the colours using visible Safe and Kill Zones.
>
> But away from this week’s theme, I’ve also been making more Grifball themed screenies, messing around on Haven, Adrift, Impact and Hangar 101:
>
> - Aether Soldier - I made this on Haven using my favourite Juicy and Colorblind FX added and I gave my Spartan some Damage Boost to add to the outlining colours. This was taken just as my Spartan was spawning, so it looks all surreal and ghostly.
>
> - Red-Lined - Taken a couple of second later after Aether Soldier, I took this just before the Damage Boost “flames” kicked in so all I had was the red outlining. Really happy with this one.
>
> - Shadow Tank - Not much to add on here, taken in my favourite corner on Haven whilst slamming the Hammer down. I’m really happy with how the visor sticks out from the Spartan (Pioneer Visor), it really helps to tie it all in I think.
>
> - Industrial Tank - Same FX as before, but on a different Map. Really like the Industrial feel with the Lava and the glow on the metal-work whilst my Spartan’s sprinting off to attack.
>
> - Red Score - Last one for today so I don’t swamp you all, this was taken with 0 FX in a normal Matchmaking Grifball Game on Hangar 101. Perfect timing and perfect placing made this one work with the Grifball being sucked away in the red column of light. You don’t really see Defender Armour much either so I thought I’d give it some Screen Time.
>
> And that’s all folks! Good luck with anyone who submitted some Forge Art for this week and I’m looking forwards to seeing what people produce for next week’s challenge!
>
> Hope I didn’t overwhelm you with stuff. Any comments etc are welcomed!
>
> 17 out.
Indeed Noble! It is time to be seen, but unseen with all sorts of Active Camo goodness (how many Ghost or Halloween style ones will emerge I wonder…)
@ Smiley: Great work! You’re improving with every Screenshot! I spy the juicy settings being used.
A small tip if you want vibrant colours, but don’t want to lose the original colour for things, pair the Juicy FX with Colorblind. I use that combination all the time nowadays in my Screenshot work.
> Indeed Noble! It is time to be seen, but unseen with all sorts of Active Camo goodness (how many Ghost or Halloween style ones will emerge I wonder…)
>
> @ Smiley: Great work! You’re improving with every Screenshot! I spy the juicy settings being used.
>
> A small tip if you want vibrant colours, but don’t want to lose the original colour for things, pair the Juicy FX with Colorblind. I use that combination all the time nowadays in my Screenshot work.
It’s was juicy.going to try some screenshots tonight will try juicy and colorblind thanks for that.going to try some screenshots for the bulletin as well.
A long time ago, I discovered a glitch that enhances the strength of the ambient lights in Halo 4, and by then, the shadows become more prominent. Making everything darker and sometimes annoying (Ragnarok…).
What you have to do is start the mission Composer on Rally Point Bravo. Advance to where the marine opens the door for you, go up the ramp and wait for the lights to get fried. Then either just die, or go back to last checkpoint to lock it.
Affects anything on the game. Armory, spartan cards, videos… Everything. You will have to go to dashboard and back in to deactivate it.
I still don’t use this for screenshots, but I will get some tonight. I will mix it with some other effects and see what happens.
> Congrats to those who were published this week.
>
> Active campo is a tricky one, considering you are INVISIBLE! Hey that’s a nice bubbly outline you captured! Yuk yuk…
>
> Jokes aside,I have a few ideas for something crazy. Looking forward to seeing some great shots everyone!
>
> Good luck Spartans!
0.0 that should be a good one for me and the Recon, :D. Gonna see if I can get a few up on FS.
> A trick for everyone.
>
> A long time ago, I discovered a glitch that enhances the strength of the ambient lights in Halo 4, and by then, the shadows become more prominent. Making everything darker and sometimes annoying (Ragnarok…).
>
> What you have to do is start the mission Composer on Rally Point Bravo. Advance to where the marine opens the door for you, go up the ramp and wait for the lights to get fried. Then either just die, or go back to last checkpoint to lock it.
>
> Affects anything on the game. Armory, spartan cards, videos… Everything. You will have to go to dashboard and back in to deactivate it.
>
> I still don’t use this for screenshots, but I will get some tonight. I will mix it with some other effects and see what happens.
Thanks man!
I will certainly give this a go later.