Share Your Loadouts/Strategies

As the name implies, this thread is dedicated towards individual loadouts and strategies applied when in the game. For newer members, this can be seen as a reliable asset, and even veterans could learn a thing or two. Since we only have 5 loadouts to work with, people have to make them count. Here is a small skeleton to work with so you can get right to it.

Class Name:
Primary Weapon:
Sidearm:
Grenade:
Armor Ability:
Tactical Package:
Support Upgrade:
General Strategy of Loadout:

Example 1:

Class Name: Joyrider
Primary Weapon: DMR
Sidearm: Plasma Pistol
Grenade: Plasma
Armor Ability: Promethean Vision
Tactical Package: Gunner
Support Upgrade: Wheelman

General Strategy of Loadout: This class in general capitalizes on the Gunner and Wheelman upgrades to enhance the usage of vehicles while effectively being able to use mounted weapons like a portable SAW. The DMR is useful when used in conjunction with the PP, because in either case, you are either able to disable vehicles to take them or utterly destroying them.

Class Name- Swaggy W
Primary- DMR
Secondary- "Swag"num
Grenade- Frag
AA- JP
Tactical-Shielding
Support- Explosives

Explanation.
DMR best precision weapon, maggy comes in use when out of ammo. Shielding greatly benefits my aggressive play style.
Explosives extremely under rated imo, increased defense and noticeably stronger grenades. Dexterity not really needed on the DMR.

Class Name: Grenadier
Primary Weapon: DMR
Sidearm: Bolt Shot
Grenade: Frag Grenade
Armor Ability: PV
Tactical Package: Resupply
Support Upgrade: Explosives

General Strategy of Loadout: Pretty much a defensive class that can still be used in an offensive fashion. It uses mainly grenades and whatever explosives that comes in hand from fallen victims. Frag grenades get the most benefit from the Explosives, plus, the Sticky detonator, or the Rocket Launcher largely increase in explosion size.

Class Name: Scout
Primary Weapon: Assault Rifle
Sidearm: Magnum
Grenade: Frag Grenade
Armor Ability: Hologram
Tactical Package: Mobility
Support Upgrade: Sensor
General Strategy of Loadout: Used primarily by Spartans of Alpha squad to understand the opposition of enemy teams or, in actual field deployments, used to confirm enemy opposition on Requiem.

Class Name: Assault
Primary Weapon: DMR
Sidearm: Assault Rifle
Grenade: Frag Grenade
Armor Ability: Regeneration Field
Tactical Package: Firepower
Support Upgrade: Awareness
General Strategy of Loadout: After the Scouts of Alpha Squad confirm an enemy presence, it is up to those better equipped to handle the opposition.

It isn’t in the nature of the Scouts to sit quietly though and they often are deployed alongside Assault-Class Spartans when needed.

The Spartans of Alpha Squad have also brought some valuable assets from a local Requiem weapons cache and have begun to equip their Spartans with weapons and equipment suited to their tactical role in the squad.

Class Name: Knight
Primary Weapon: Suppressor
Sidearm: Boltshot
Grenade: Pulse Grenade
Armor Ability: Promethean Vision
Tactical Package: AA Efficiency
Support Upgrade: Ammo
General Strategy of Loadout: As with the Scout class, this loadout is primarily used to understand an enemy’s battle proficiency. One outstanding feature is the ability of these Spartans to detect even to most well hidden enemies and deal with them quickly.

Class Name: Paladin
Primary Weapon: LightRifle
Sidearm: Suppressor
Grenade: Pulse Grenade
Armor Ability: auto Sentry
Tactical Package: Firepower
Support Upgrade: Awareness
General Strategy of Loadout: Typically used to hold down key locations from enemy opposition, the Spartans of Alpha Squad that take on this particular role work hand-in-hand with a Forerunner autosentry that has been rigged to respond and defend the user who uses it. This, coupled with the weapons they carry and their heightened senses due to slight Forerunner augmentation to be compatible with the autosentry, allow them to be used as scouts or, in rare cases, objective defenders.