Share Your Forge World Creations

Name of the map: Phenomenal

Compatible gametypes: All except Zombies, Invasion, and Race

Number of players supported: 8-12

Important Notes: [tl;dr] I got the idea for and started creating this map back in Halo 3’s skybox but never could finish it due to the inherent, imprecise nature of the Forge engine in H3. When I saw Reach’s updated Forge engine and what it could do, I knew I could finally finish it. I began working on the map literally day-one of Reach’s release, anticipating a contest would eventually be held by Bungie. When the Forgetacular contest was announced, I started sinking all of my free time into it. Unfortunately, it wasn’t chosen, and has not been featured in the community playlists to my knowledge. So this is my attempt at trying to get it a bit of the attention that I think it deserves.

I had absolutely no prior forging experience when I started this. I watched a few tut videos but largely learned the ropes through my own trial and error, and there were plenty of errors. At roughly 95% complete, I had to completely dismantle and rebuild this map, piece by piece, which took roughly 8 hours by itself. I can’t even estimate the total hours invested in the creation, testing, and tweaking process altogether.

The map’s inspiration draws mainly from the simplicity of Halo:CE maps; think Derelict but in the sky with an open bottom. It’s a small to mid sized map but finds itself feeling bigger due to the lack of direct routes from one side of the map to the other. It was built primarily with Slayer and Classic CTF in mind, but, in playtesting, I found Oddball, Headhunter, and Stockpile to all be very enjoyable due to how the map plays. From a technical standpoint, I think I’ve just about tweaked it to perfection. Through a very large number of playtests with my friends and individually, I’ve got the spawns set up as good as any Bungie-made map for all gametypes, which was one of the most important things to me. Weapon balance is great, and there’s little nooks and trick jumps to be had all over to add depth to the map. And, of course, it’s simply a lot of fun to play on.

If you actually read through all this, kudos. And if you intend to download and give my map a shot, I can’t tell you how much it means to me. All thoughtful criticism is more than welcome, and I am not adverse to digging back into this map and making any changes that the community sees fit. I love this little guy to death and I just want to see him get some notice.

Screenshots:
OS Hall
Center platform facing OS Hall
Red Teleport

Link to download:
Download me!

Name of the map: Sealab

Compatible gametypes: Slayer, CTF, Headhunter, Territories

Number of players supported: 2-8

Important Notes: Low ceiling, very colorful unless split-screening, water occasionally clips through floor (intentional), small

Screenshots (at least 2): Plenty in fileset

Link to download: Oh yeah

Name of the map: Magnum
Compatible game types: slayer
Number of players supported: 4-8
Important Notes: -grav lifts send you over the brigdes sometimes
Screen-shots : red spawn blue spawn
Link to download: Magnum
Name of the map: Ruby
Compatible game types: slayer
Number of players supported: 4-8
Screen-shots : red spawn blue spawn rockets/middle hammer/under-map
Link to download: Ruby
Name of the map: Forbidden
Compatible game types: slayer
Number of players supported: 4-8
Screen-shots : red spawn blue spawn rockets
Link to download: Forbidden

Name : [Replicant V2](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23419219&player=Unwanted Soul9)
Game Types : BTB,C.T.F.,Assualt and Bro Slayer
Number of supported : 10-16 players
Impotant notes : The teleporters bring you to the middle of the map so use caution when using them.The teleporters are located behind the base.
screen shots :
[pic 1](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23419350&player=Unwanted Soul91)
[pic 2](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23419374&player=Unwanted Soul91)
[pic 3](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23419379&player=Unwanted Soul91)
[pic 4](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23419384&player=Unwanted Soul91)
[pic 5](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23419387&player=Unwanted Soul91)
[pic 6](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23419391&player=Unwanted Soul91)
[pic 7](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23419338&player=Unwanted Soul91)

Name of the map: Forerunner Outpost

Compatible gametype: Red vs. Blue Team Slayer ONLY (max of 6 people per team)

Number of players supported: 12
Important Notes: Current map version allows players to access one area they shouldn’t be able to get to (will add soft-kill zone).
Screenshots (at least 0): Take a gamble, and be surprised…
Link to download: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19872097&player=GreenBull92 (copy and paste or fix for me plz) >-<

i tried adding u as a friend on xbl but it said ur an invalid id. send me a friend request if u could. i have some really good maps. OutSURV1V3R1

Well, I’ve had this one on my File Share for a long time. Suddenly found out that the description would read “Blam!” for some reason, so I had to change it. When I first made it, I was playing a LOT of Team SWAT, so I wasn’t worried about weapon placements. My friends convinced me that it would only help the map, so I put what I hope to be a good mix. I’m all about symmetry, so I also tried to make the map the same all around. Please let me know what you guys think! I would be honored if this (somehow/eventually) makes it’s way into the Community maps for XBL!

Name of the map: Cloud City
Compatible gametypes: Free For All, Team Slayer, Squad Slayer, SWAT.
Number of players supported: Up to 10 if they’re on 2 teams, 8 if it’s Rumble Pit style
Important Notes: There’s a rocket launcher on the map, but it’s under the Kill Ball “shrine” in the middle of the map.
Screenshots (at least 2): Cloud City Screenshot
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23716113&player=Tineda
Cloud City Screenshot2
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23716121&player=Tineda
Link to download: Cloud City, the Map.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23716127&player=Tineda

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21947581&player=StOrMtAnK37

Heres the link for my map Containment.

Compatible with all game types. Thought it would be a good infection map, but turned out to be great for CTF matches.

Still under revision on red teams side.

Players 2-8.

Name of the map: Sealab v2

Compatible gametypes: Team Slayer, Headhunter, Multiflag, Territories

Number of players supported: 2-8 (2v2 Recommended)

Important Notes: Second revision - increased ceiling height, adjusted weapon spawns, minor tweaks to layout

Screenshots (at least 2): Plenty on forgehub

Link to download: Download now

Defrag Arena: by FTS ANTI TEXX

This is a trick jumping map created by FTS ANTI TEXX!! It is intended for use with the DeFRAG Gametype below… If you like what you see please hit me up on XBL- FTS ANTI TEXX and we can jump around!!

MAP:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21978712&player=FTS%20ANTI%20TEXX

GAMETYPE:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21978729&player=FTS%20ANTI%20TEXX

SCREENSHOTS:
<a href=>http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22018221&player=FTS%20ANTI%20TEXX"&gt;

Name of the map: The Sprawl
Compatible gametypes**:** FFA/Team Slayer, Stockpile, Infection, Juggernaut, Oddball, Headhunter, Kind of the Hill
Number of players supported: 2-12 players
Important Notes: I have tested with max of 6 people, would like to hear how it performs with more. great map for small groups free for all.
Screenshots (at least 2): Bungie.net File Set with multiple screenshots
Link to download: The Sprawl
this is my first time publishing a map anywhere, i hope you like it. i worked on this map for 5 months or so. let me know of anything that can be fixed or changed

SPH Map Pack 1 Trailer
Name of the map: Clandestine, Coagulation,Containment, Tripox, DND
Compatible gametypes: All Default Gametypes.
Number of players supported: 8-16
Important Notes: Please drop your feedback in the SPH Map Pack 1 thread as well. We strive to make fun and balanced maps and your feedback can make all the difference.
Screenshots (at least 2):

Clandestine:
Low Side
High Side

Coagulation:
Red Base
Blue Base

Containment:
Base Overview
Mid Field

Tripox:
Overview

DND:
Red Base
Bottom Mid
Link to download:
http://halo.xbox.com/forums/games/f/9/t/32763.aspx

> http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21947581&player=StOrMtAnK37
>
> Heres the link for my map Containment.
>
> Compatible with all game types. Thought it would be a good infection map, but turned out to be great for CTF matches.
>
> Still under revision on red teams side.
>
> Players 2-8.

Name of the map:
Containment (I would recommend a name change, I was expecting Halo 2’s containment)
Gametypes you have played on it:
Forge
Weapon placement:
Whats Wrong: To many power weapons, not to mention that the placement seems rather random and without purpose.
To Fix: See Aesthetics
Spawn placement:
Whats Wrong: There are way to many neutral spawns and no initial spawns.
To Fix: Needs spawn areas, initial spawns and spawn points need to be placed in a location with some cover.
Aesthetics:
Whats Wrong: This map needs some aesthetic help/direction stat!
To Fix: I would recommend you re-think this map. Start fresh with 3 things in mind Line of Sight, Balance, Aesthetics.
Is the map breakable:
Whats Wrong: There are no kill boundaries placed.
To Fix: See Aesthetics
Was anything under/overpowered for any one team:
Whats Wrong: Map is incomplete

Island Castle Siege Compatible with Invasion Gametype. Supports eight players. I have not mastered all of the spawning but I think the objectives are complete.

Screenshot http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23913871&player=AirlessMICRO

Screenshot http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23913869&player=AirlessMICRO

Link to map http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=20001361&player=AirlessMICRO

Name of map: Outer Sanctum

CREDIT TO THE CREATOR: Me (Johan Kiminski)

does any b0dy have any cool maps i could have, reply asap. AND i dont have a hard dive.

my gamer tag is hot stuff18 and i would like 2 help test map with u

Kascaede by xthirteen

slayer, team slayer, capture the flag

http://www.dkinney.net/kascaede.jpg

http://www.dkinney.net/kascaede1.jpg

http://www.dkinney.net/kascaede2.jpg

http://www.dkinney.net/kascaede3.jpg

http://www.dkinney.net/kascaede4.jpg

Sanghelil
Download

Screen Shots
Over-view
Screen1
Screen2
Screen3
Screen4
Screen5
Screen6
Screen7
Screen8

rendered walk-through

Description
this map came to me wile playing the campaign for Halo 3. i wanted to recreate the atmosphere of the forerunner architecture. i think i nailed it here. wile i was building this map i felt as though the flood could come poring around the corner at any time. wen building this map i was really focused on the idea of playing this with classic settings, basically no loadouts. Sangheili plays really well with zero bloom and the loadouts hidden. the powerups i put on the map seem ether over powered or completely useless in games that use the loadouts.
the layout is symmetrical built around the top of the pillar in forge world. the mane path is basically a circle around the very tip of the pillar with paths that lead to and through the center.

Weapons
DMRs x4
Needle Rifle x3
Assault Rifle x2
Magnum x1
Needler x2
Plasma pistle x2
Plasma repeater x1
Plasma aaarifle x1
Shotgun x1 (150 sec. re-spawn)
Sniper rifle x1 (150 sec. re-spawn)
Energy sword x1 (150 sec. re-spawn)

Sangheili
Download

Download
Grotto Collider

Screen Shot
Screen 1
Screen 2
Screen 3
Screen 4
Screen 5

Rendered Walk-Through

Description
ok so this is the map i call Grotto Collider. this map was inspired by a scientific research facility in Switzerland called the Large Hadron Collider. what this large machine does is separates the +&- neutrons from an atom and sends them in opposite directions accelerating them to near the speed of light then smashing them together. the purpose of this research is to recreate conditions that may have been one billionth of a secant into the big bang, and also to test Einstein’s theory (E=MC2) to convert energy into matter.
so the story goes the Grotto Collider was built by the forerunners and discovered by humans deep in the earths lower mantle. this is were the forerunners discovered faster than light travel and the humans discovered the facility leading them to the same end.
the map layout is kinda barbell shaped. it runs east and west with 2 circular rooms on each end one with a red light and one with an orange light. they both have a grav-lift an the back side of the room leading from a bottom level to a top level. between these rooms is a long open strait room with 2 open levels. there are long lines of site through here to quickly find the action. there are also 4 side paths off the red room, 2 top paths and 2 bottom paths. off the orange room there are 2 side paths at the top that connect to the center. there are a few ramps in between to provide quick routs from the top floor to the bottom floor.
there are lots of DMRs and needle rifles with 2 needleres, a spiker, a plasma repeater, a magnum, assault rifle, plasma pistle. the power weapons are an energy sword, sniper rifle, and a rocket launcher. the re-spawn times on the power weapons are 2 minuets but the rocket launcher does not spawn for 2 minuets after the start of battle. the rocket launcher spawns in the center of the map, the sword spawns in the orange room and the sniper rifle in the red room.

Game Types
supports all but race, invasion and infection.

Download
Grotto Collider