Share Your Forge World Creations

My maps:
<a href=http://www.forgehub.com/forum/reach-competitive-maps/113221-epicurean.html>Epicurean is a small symmetrical map perfect for 2v2 but will easily support 4v4 or bigger FFA games.

<a href=http://www.forgehub.com/forum/reach-competitive-maps/120308-infinity-garden.html>Infinity Garden is a small symmetrical map inspired by Firefight’s Courtyard, perfect for 4v4 and FFA.

Dosado is a medium size, multi-level map which is rotationally symmetrical with 4 identical bases. It is set up to play 4v4v4v4, but easily supports 4v4 and big FFA games.

Vendetta: [http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17003645&player=FuN%20Fortress

](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17003645&player=FuN%20Fortress)Team Slayer, Invasion Slayer/Skirmish, CTF, Assault, Territories
8-16 Players

Submitted by Cartographers a while back, mix between Valhalla and Coagulation. BTB setting. Built with the purpose of supporting a Big Team Battle-type of game on a smaller map, to be friendlier to people not in vehicles.

Videos

BTB CTF (Point of View): http://www.youtube.com/watch?v=jDd3IFGLhDo
Flythrough (during a game): http://www.youtube.com/watch?v=jpFHIirXIno

Screenshots










Oracle: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19586453&player=FuN%20Fortress

Team Slayer, CTF, Assault, Stockpile, Territories, Invasion Slayer/Skirmish, KoTH
8-16 Players

Aesthetic Objective gametype map. Built with the intention of going against all standard convention (building near the waterfall, using Armor Abilities as pickups, having a powerup present). Covenant-exclusive weaponset.

Screenshots














I’ll submit my latest map for testing:

Name of the map: Wishbone Alley
Compatible gametypes: Slayer, Team Slayer (2 teams)
Number of players supported: recommended 2-10
Important Notes: DLC required, built on Tempest
Screenshots (at least 2): Multiple screen shots on the forgehub post here
Link to download: here

Map Name: [Instinct](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21672265&player=Crysis Hero)

> "Instinct" Screenshot Album

> "Instinct" Flythrough Demo

Ideal Player Count: 8-16 players
Best Gametypes: One Flag CTF
Supported Gametypes: 3-Plots, Assault, Crazy King, Headhunter, Infection, Juggernaut, King of the Hill, Multi Flag, Neutral Bomb, Neutral Flag, Oddball, One Bomb, One Flag, Safe Havens, Slayer, Stockpile, Team Slayer, and Territories

Description: Instinct features a single defensive base surrounded by natural terrain. It is designed specifically for one sided objective game types. Power weapons include a Rocket Launcher, Gravity Hammer, Shotgun, and two Sniper Rifles.

Supports Vehicles: Warthog, Mongoose, Ghost and Wraith.
Budget Remaining: $4585

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21119729&player=GrubSlayer80

Crater from ODST:

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=14151675&player=Dustin Nugget

Hey everyone. I am the founder and creator of the Dark Hole Games website and map packs that are made for you all to download for free. I make them in the Halo Reach Forge. I already started a forum if you wanna go to http://halo.xbox.com/forums/games/f/9/t/15724.aspx

or you can go to our main website at http://darkholegames.weebly.com/

Thank you for your time and support

-DHG_Founder

Cliff, holds 16 players. can play all BTB gamestypes

http://halo.xbox.com/forums/games/f/9/t/16581.aspx

The link will take you to the CloneBall thread. I would love some feedback for it if anyone could play on it. I would appreciate it if you could check it out. Thanks.

Name of the map: Amplitude
Compatible gametypes: Big Team Slayer
Number of players supported: 8-16
<strong><strong>Important Notes: game play of map-http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=8735906&player=Tyboy17</strong></strong>
Screenshots (at least 2):http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21929897&player=Tyboy17 http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21929757&player=Tyboy17
Link to download:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19933557&player=Tyboy17

Here are some maps I have made:

Storm: A symmetrical Tempest map made for small games. I made it so it is fairly dark as if a storm is heading in, though it is not dark enough to simulate blindness.

Balcony 2: Asymmetrical map that sits atop a cliff in the canyon area of Forge World. Controlling the tower is key to success. I used the New Gen FX for an awesome spooky feeling. For a variety of small games.

Generator: Medium sized symmetrical map designed for Team games. I made an effect with a killball that falls down the middle of a structure to give it a “power surge” effect (it will not harm the players). CTF and Assault are awesome on here!

Sectarian: Small, enclosed asymmetrical map that can be great for one-sided games. In the middle during Slayer and Juggernaut there will be a Rocket Launcher, while during other gametypes there will be an objective. The teleporter gets blocked during symmetrical Bomb and Flag games. The gravlift requires a jump to be used, or can be considered a jumplift. AA’s have been placed to help guide players, though they cannot be picked up (they’re decoration).

Overgrowth: A fairly large asymmetrical map that can be great for one-sided games.

Endure: Small symmetrical map for fast-paced games. Could be utilized for MLG-style games (though I do not know enough about MLG to know if the map can definitely be used for their games).

Not that I expect anyone to test this. It’s already had a fairly good number of playtests and I think it feels right.
I’m just putting this out there so people can see it. My ultimate hope is that it gets into matchmaking but. I chuckle a bit every time I have that thought. :stuck_out_tongue:

Anyway: Stoic

An asymmetrical map built on the side of Paradiso facing the quarry area. It has plenty of verticality and should provide a fun experience. It supports nearly all modes. (excluding those odd modes like invasion, etc) Good for 4v4, FFA, and multi-team.

Some pics.





Enjoy.

Hey everyone. I like how a lot of these maps sound. If you would like to check out my maps, and even check out my gaming community for Halo, go to this link and it will explain EVERYTHING :slight_smile: I would love some feedback on my official website, which is also in the link that I am about to present. http://www.bungie.net/Forums/posts.aspx?postID=64268281

Thanks for your time and support!

Name of the Map: Invasion: Scarab
Compatible Gametypes: Designed gametype only.
No. of players supported: 12 (6 vs 6)
Important notes: Play this with the gametype of the same name (i will put the link too)
a guy named Possante helped me with the scarab and was the host.
Screenshots:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576662&player=RasenShot
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576657&player=RasenShot
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576648&player=RasenShot
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576636&player=RasenShot
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576626&player=RasenShot
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576617&player=RasenShot
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576608&player=RasenShot
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=22576600&player=RasenShot
Link to Download:
Map: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=21044556&player=RasenShot

Gametype: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=20768761&player=RasenShot

I have 13 maps ive made so im giving a link to fileshare and just describing my top downloaded, i hope thats ok, its just ALOT OF MAPS to link.
http://www.bungie.net/stats/reach/fileshare.aspx?player=lordcrusnik1986

CITIES:
This is a list of ALL of my COMPLETE cities, and when i mean complete i mean structure and background buildings that make the cities complete and unopened to the rest of the enviroment

URBAN LIFE
This was my first attempt at a city and quite honestly it shows, its playable but REALLY camper friendly and open, its fun to play but not at all…the best

CITY OF GANGERHEIST
This is more or less a sequel to urban life that started alot of buzz, it was made better then urban life and is less camper friendly, this is when i set a standard by setting speed and jump to 110 for best gameplay, it however been a step up from urban life is still open and is specific to a certain kind of player, fun but again early stages.

CITY OF MERCOPLIA
This i took a different spin with. The city structure is NOT open meaning buildings are closer together and you have multiple places to go, with a cave, walkways, and all buildings climbable, to be honest this was to be the start of a better structure that seems to be getting the most buzz on youtube but i feel like this is not my best work but alot of people disagree. Its fun but MASSIVE so 10 to 16 players are needed. its also the first map to introduce nightime in my maps. There are no decritive streets but i guess people didnt mind.

CITY OF VANACOVE VALLEY
With this one i took the concept of mercoplia and fine tuned it to be not as big but structuraly the same as gangerheist, includes an overpass that stretches across the entire city. The map is set to 2 planes so its less confusing and easier to find people, at the time this was my crowning achievement.

CITY OF MONARCH GROVE
This city i went out of my way to change the style, its not nearly as big as the rest and includes an almost completely natural floor base, Its set completely to night with 2 street lamps red/blue, the trouble with this map although fun is that if you are playing zombies and a human is able to make it to zombie base they will own. Its not best played on infection.

CITY OF LOS SANTARIOS ISLE
This map took monarch grove style and made it focused around nature as the city is more for aesythetics. Its centered around parodiso Isle however the mountain is no longer there and in place is a massive building that completely ingulfes the mountain, Only the first floor of the buildings are accessible and you can pass right on through the center building through the pipe tunnel.

CITY OF CHRONOPOLIS
Now we come to the motherload of all cities. You will recognize this as the MOST famous of maps from halo custom edition and is a SPOT ON replica, minor changes were made as i ran out of budget to the back of the map. This was my first attempt at a remake and is by far MY BEST city map. On this map you have 2 tanks, several warthogs Power weapons, a revenant, 3 ghosts, and lots of chances for explosions :slight_smile: The downside to this remake…grey, if you can bypass that though you should have no problem getting BTB started up and plowing down your enemies. Detail was maintained on the streets focal point so the buildings are not much to look at however its a nice throwback if you want to remember fun times.

CITY OF WEST LEVIATHA
This one i went with the style of chronopolis, But less open, you can run through buildings around the city and is great for BTB, however infection again is hard. The city is lit up with numerous lighting effects to allow a prettier atmosphere.

Now we go onto natural maps

HALO 3: Cortana remake
Remake of the circular cavern inside the 9th mission of of halo 3, completely cavern area with only rocks.

Plains of ALTHERIA
Completely forgable island withloads of money that you can manipulate and make new islands with.

GRAVEYARD OF DEL MORT’E
My newest map which uses the base model of plains of altheria and renevates it to a COMPLETE graveyard includes fencing, headstones, a cave, 2 tombs, a nice centered cross, and alot of INFECTION goodness, MY FAVORITE MAP SO FAR.

And there you have them. More maps on the way, sorry about the long post.

NEO HEADLONG
A complete and near accurate representation of halo 2 headlong, all locations, all building structures, small differences such as 6 points to the septagon, and no beam, but crane is there and all vehicles, the closest representation on reach.

Name of the map: Latrocinium
Compatible gametypes: head hunter, crazy king, odd ball, slayer, team slayer, malti team slayer, stockpile, CTF, malti team CTF
Number of players supported: 2-16
Important Notes: this is a small 4v4 or 5v5 map. it dose suport 16 players but that is just for good mesure. power wepons are: a sword, concusion rifal and a focus rifal.
Screenshots (at least 2): http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=20813166&player=Paulx42
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=20906057&player=Paulx42
Video: http://www.youtube.com/watch?v=lVhPon3FdOU
Link to download: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=20667003&player=Paulx42

<strong>Name of the map:</strong> Panterra

Compatible gametypes: Assault, CTF, Headhunter, Infection, Juggernaut, KOTH, Oddball, Slayer, Stockpile, Territories.

Number of players supported: 2-16

Important Notes: If it says it works for a gamemode it works for all player amounts, team sizes, and # of teams. Eg 4 Player CTF or Stockpile. Also to remove any lag you may get, remove items from the gamemodes you don’t want it to work for.

Screenshots: Screenshot #1 Screenshot # 2

Video Link: Panterra Video

Download Link: Panterra

<strong>Name of the map:</strong> Zikkurat

Compatible gametypes: Assault, CTF, Headhunter, Infection, Juggernaut, KOTH, Oddball, Slayer, Stockpile, Territories, Race + Rally (Not Recommended).

Number of players supported: 2-16

Important Notes: If it says it works for a gamemode it works for all player amounts, team sizes, and # of teams. Eg 4 Player CTF or Stockpile.

Screenshots: Screenshot #1 Screenshot # 2 Screenshot # 3 Screenshot # 4

Download Link: Zikkurat

Name of Map: Bullrun:Final Edition
Compatible Gametypes: Race
Number of Players Supported: 1-16
Important Notes: 10 second start delay, observe or be killed!! Enjoy, this is easily my finest creation, full of carnage and crashing. Luckiest player wins!!
Video: Note this is a video full of fails and awesome stuff that happens while playing Bullrun.
The Bullrun Chronicles: Part II
Link to Download: Bullrun Map
Bullrun Gametype

Let me know if you enjoy my map, im always interested in hearing your experiences on the Bullrun.

TURBINE Author: Baz Howard
TURBINE
Map Description:
Large, circular sky station, so circular…no wait, don’t amble away with resigned boredom…
There are 3 main levels. Base points are positioned as if around a compass… North. East, South, West with sub-bases placed between at NE, SE, SW etc. I wanted all Initial base spawns to be in relative proximity of each other- to allow for Red vs Blue Slayer, Classic Halo set ups and 16-Player Multiteam games. I planned suitable hugeness for some good sniper action, whilst providing enough areas of cover to prevent sniper supremacy! Each main base is situated on the upper level and houses 2 Mongeese, a sniper rifle and standard arms. The visual inspiration came by using the Sea Stack rock, repeated, to create an ammonite style for the middle floor / mezzanine. All four sub-bases (for teams Pink, Yellow, Brown & Purple…) are on this level. Each of which boasts med’s and standard arms. Further around this floor there are also two rocket launchers just for good measure. Keep bouncing around that ring and you’re sure to find them. I also used rocks to build a ‘Keep’ type structure at the heart of the map- to secure defensive craft that can be claimed by any team (2 Ghosts; 1 Falcon). This is entered thru’ a centrally placed teleporter on the lowest floor, and exited via shielded apertures above and below. You can teleport to the lowest level from any of the main bases, but its just as easy to drop down there with a little care and caution! More weapons can be found on its outer ‘blades’. Don’t mock them…they’re shelving a couple of sweeet looking sky rides… well, Banshees The aim was to create a map that provided plenty of air space for Banshees & Falcons to dogfight; with large sweeping, circular platforms below- designed for top gear speeds on a mongoose. But as usual, it just got ridiculous.
Supported Gametypes:
Slayer Classic Slayer Multi-Team Slayer Elite Slayer Bro Slayer FFA

Players:
2 - 16
<strong>Pictures: TURBINE - Overhead/Side View 1 TURBINE - Overhead/Side View 2 TURBINE - Above Elevation</strong>
<strong>Additional Comments: Would like to configure this map for objective games. Please let me know if you have ideas for any objective gametypes you envisage working well for this map.</strong>