You should check out some other community sites for great maps as well! Forgehub has some great maps, but there’s some excellent content that is on Xforgery and Halocharts as well!
Name of Map: Atrium 2.1 Compatible Game Types: Slayer, Headhunter, Infection, Oddball, King of the Hill Number of Players Supported: 4-8 (Not the greatest when it comes to this map holds that many, but it should hold 8) Important Notes: I recently re-uploaded it with some minor improvements (Railings for zombies, weapon placement, or new weapons). I think its funner with Jetpack, but its not mandatory to have one. Although it does come in handy if you accidently fall of the top… I’m trying to make this map as fun/playable as possible, so feedback would be great. A side note, I first created it with my offline profile since when I made it, we didn’t have Live yet. Screenshots: Atrium screenshot 1 and Atrium screenshot 2 for more you can go here Link to Download: You can download it Here
Hello everyone I make some really fun maps so most of you probably played halo 3 i have maps from the halo 3 days like drive or die fat kid left 4 dead ghostbusters other infection maps invasion maps plus objective and slayer!
here is one of my maps its called Reach’s drive or die v2 it is a remake of halo 3s drive or die on
sandtrap.
i also have a newer version of reach’s drive or die called reach’s fly or die instead of driving in land veichles getting chased by zombies you now get to use falcons and banshees plus zombies now get rocket launchers in reach’s fly or die.
Sepulcher is a cave map. It is small, but the space in which you play is set up so well that it seems much larger than it actually is while playing. It is unlikely that you will find a better cave map anywhere (Believe me, I’ve tried). It takes place in a cave (In case you haven’t figured that out yet). Free-for-All Slayer is extremely fun on this map, so is Team Slayer and other team-based gametypes. It is set up as a semi-symmetrical map (Both sides are virtually the same, only the terrain is different). Asymmetric gametypes work well on this map also, with the defending side having the ‘high ground’ (which doesn’t really mean much, not that I think about it…).
All forged pieces flow smoothly and align perfectly. Jumps and distances were extensively measured and went through many trails in order to position them perfectly so as to make the map fair and balanced.
Again, I stress that this is a small map. Through multiple games, I’ve found that it is best suited for 8-10 player Free-For-All, or small team games, such as two-on-two, three-on-three, or four-on-four.
All armor abilities work well with this map. It is also set up for almost every gametype. For more information, check out the ForgeHUB post in the link above.
I just made a new map (half gone missing for no reason) but it was a big wall on top of the same hill as pinnacle. Sort out spawners get a few mates to choose explosives locations (landmines ) and most of it is gone. If anyone can help recoer it my GT is ‘The Pro 1337’ is really a good map.
Name of the Map: FR-248 (Might change) Compatible Gametypes: FFA, Team Slayer, Oddball, Neutral Flag, Multi Flag, Speed Flag, Neutral Bomb, KOTH Number of players Supported: 4-8 Players Important Notes: Weeks of work, Often called a Very competitive Objective Map. Screenshots and Download: Within my fileshare
> Come April… and I will have a map, which I hope, will blow your mind. xD
>
> I’ll come back to this thread April!
Did I say April? Well, I ended up reconfiguring part of the Grid, but the good news is, it will be re-programmed soon. Very soon. In fact only gametype objects and Alpha testing remains on my agenda, before I release it publicly. So… a matter of days. Stay tuned. xD
This is my map called Mt. Killimanjaro. This map is a big team map that is great for vehicle combat. The red a blue base all have the same weapons and vehicles and i would say its pretty symetricle for the terrain its on. There isnt a big advantage for either side the map. I have blocked off all of the spots you could think of on this map with soft kill zones but this map gives you a lot of freedom. Tell me what you think of the map thanks. Works great with BTB and capture the flag. This map supports 8 to 16 people. Everyone should download this because there are great places for CQC combat long distance sniping and great vehicle combat and this map is all around fun
Weapons/Vehicles on map:AR x 2 DMR x 2 Needle Rifle x 4 Concussion Rifle x 2 Focus Rifle x 2 Spartan Laser x 1 Needler x 2 Plasma pistol x 2 Plasma Repeater x 2 Sniper x 2 Rockets x 2 Grenade Launcher x 1 Pistol x 4 shotgun x 2 Plasma Grenade x 4 Human turret x 2 Warthog x 2 Rocket hog x 2 Falcon x 2 Ghost x 2 Banshee x 1 Revenant x 2 Mongoose x 4
Map Download: Mt. Killimanjaro
Pics:blue beam riflelife going to banchee on the bridge in middlered side over looking map by basebridge in middle of mapred baseblue base
Does anyone have any remakes of sidewinder or avalanche whichever it was called!!!
Now as far as sharing!! I have a few maps here and there, I got 2 that have a map built over water with a small portion of the map actually being submerged! feel free to check my file share and enjoy!! if you have any ideas please shoot em my way!
Name of the map:Death Race 3 Compatible gametypes:You can try them all except rally I think Number of players supported:16 at the most Important Notes:On the bridge where it turns a lot,you have to get off your mongoose and run and jump across;but note;you only have 10 seconds to get across before you respawn back on your mongoose Screenshots (at least 2):uh… I dont’t have any sorry Link to download:DIE!!!
Name of the map: Demons Compatible Gametypes: As of now: Slayer. In a few days, I’ll try to add more. Please be patient Number of players supported: Any number. For a fair, and interesting gameplay: I’d say between 8 and 16.
Important Notes: Hmmm…I didn’t have any intention of this map being really big. It’s smaller than Blood Gulch but a little bigger than Valhalla (I think!). Hint: Not all weapons are where you might think they would be. Some are hidden. I hope you enjoy it!
Screenshots (at least 2): My b.net is a little weird, so I’ll try to edit this and add a link and screenshots ASAP.
Link to download:
> Map Name:Fortress
> Canvas Map: Forge World
> Last Updated: 06/09/2011
> Screenshots:
> Flag SpawnRocket LauncherGrenade Launcher
> Sniper Rifle
> Blue side Overview
> Red side Overview
> Videos:
> Fortress Walkthrough
> Ideal Player Count: 12-16
> Best Gametypes: CTF & Assault
> Supported Gametypes: Team Slayer, CTF, Assault, Territories, King of the Hill, Stockpile
> Description: Fortress is an inversely symmetrical map designed for BTB. For a BTB map it is somewhat compact which leads to a constant flow of action, resulting in fast paced games.
> Power Weapon setup includes:
> 1x Rocket Launcher (1 spare clip, 180 seconds)
> 2x Grenade Launchers (3 spare clips, 120 seconds)
> 2x Concussion Rifles (1 spare clip, 120 seconds)
> 2x Sniper Rifles (1 spare clip, 180 seconds)
> Fortress includes universal team respawn zones leading to “static” spawns across all gametypes. There are also hard kill volumes bordering the top of the wall surrounding the map, however if a player with a jetpack does attempt to go there they will find themselves leaving the soft safe zone first which should act as a warning to turn back.
> Other Notes: Currently only set up for Red vs Blue team play.
> Supports Vehicles: No
> Power Ups on map: No
> Armor Abilities on map: No
> Budget Remaining: $1190
> Overall performance: Overall the map performs very well even on two player splitscreen.
> Split Screen Framerate Rating: Good.
Hey shortly after Reach was released my friend and I created a custom mini-game called Smashball. It was very popular among the people I shared it with and actually recently Grifballhub spotlighted the game and did a tournament of it. As an aprils fools joke they turned the website into smashballhub and even made this cool video
> Map Name:Camp Froman
> Canvas Map: Forgeworld
> Last Updated: 6/13/11
> Status: Complete
> Screenshots:
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> Ideal Player Count: 10
> Best Gametypes: One Flag, One Bomb
> Supported Gametypes: All retail gametypes
> Description: Classic remake of Last Resort from Halo 3 with aspects of Zanzibar from Halo 2. Supports all gametypes.
> Other Notes: I have been working on this map for some time now. All the other remakes of this map are either horrible or are decent but with bad framerate. I build this map very neatly and efficiently which makes it suitable for 2 player split screen as well as being very accurate. For simplicity and budget’s sake I used aspects of Zanzibar.
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> If you answer yes to any of the following, please list:
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> Supports Vehicles: Y (2x Mongoose, 2x Ghost, 2x Warthog, 1x Wraith. Red Warthog and Neutral Wraith only available in Slayer.)
> Power Ups on map: Y (Camo)
> Armor Abilities on map: N
>
> Budget Remaining: $5
> Overall performance: Great
> Split Screen Framerate Rating: Great
Name of the map: Decidofobia Compatible gametypes: Slayer, Capture The Flag, King of The Hill, Assault, Headhunter, Odball, Juggernaut Number of players supported: 2-16 supported (althought 12-16 players NOT recommended) (ideal player count 2-8 players) Important notes: I am the original creator even as the file details show otherwise. The map was just saved for my good friend hiesu2 for a while when I originally started it. He also helped me with designing, playtesting and tweaking the map. As for gameplay specific notes: jumping is very useful and musguiding enemies requires only few well placed jumps. Description: The map is a small symmetric map. Also plays very well with classic gametypes which have higher jump heights than normal. The map has mostly been playtested with FFA, but it has worked with 2v2 teams very well. I haven’t got to organize proper 4v4 games, so if anyone has enough people to do it, then be my guest. Just remember to give me some feedback.
If you are really interested in the map, I recommend watching the 46 minutes long video. It’s a video of me and my friends playing Snipers on the map. It demonstrates the map’s abilities (and my abilities to extreme failure) very well. The match was played with tweaked movement speed and jump height, so not everything you see on the video might be possible. If you see something that you suspect won’t be possible with normal settings, you should try it out yourself. Anyway, it’s already worth of watching because of the laughs you will have when I accidentally jump out of the map.
Why you think everyone should download this map: I feel it’s quite unique. A fun crazy Action Sack style map. A map filled with vibrant colour and lights that pays homage to the TRON film franchise. I hope you enjoy it!