First off, don’t take this thread too seriously.
So I was thinking about the betrayal boot system and I had weird idea. What if, in Halo 4, it was scrapped? What if it was changed? This is what I came up with.
The Share the Pain System
Betrayals would function the same. The boot system would remain, but be added on to. In addition to occasionally getting the option to boot, every time you betray someone it causes an automatic suicide.
Think about civilians in Reach. If you kill (betray) one, you automatically die. That’s how it would work.
When a player betrays a teammate, the teammate dies and it gives the player a betrayal. At the same time, the player instantly dies and gets a suicide. The scoring system would count both and give the player -2 kills and +1 death. Additionally, you get respawn time added for the betrayal and respawn time added for the suicide.
Of course there would be griefing, but there’s griefing with everything so why does that matter?
Giving an instant and guaranteed punishment for betrayal along with the possible threat of booting might actually be a good thing. Awareness of your teammates would go up. Explosives spam would go down. Betraying for weapons would be pointless. There are a list of possible benefits.
Well that’s a look at what goes on in my head. What do you guys think?
I like this too.
> > If you betray someone you always get an option to do something against them.
> >
> > 1 betrayal: Forgive, or Punish (punish makes them commit suicide)
> >
> > 2 betrayals: Forgive, or Punish (Punish still makes them commit suicide)
> >
> > 3 betrayals: Forgive or Punish (Punish boots the player from the match).
> >
> > The betrayals stack up on the person whose been betrayings record. As soon as he hits three and he is punished (He has to be punished twice before, its like a strike system) than he is booted. This is very fair in my opinion.
> >
> > Although I still like the option of a vote to kick option.
>
> Remove the strike system part and I’m all for that.