Dude it’s not like 100% HUD movement on Crysis 2, you can barely notice it. You’ll live
God it seems like people are running out of things to complain about so now they’re going after the minor details. What’s next!
Dude it’s not like 100% HUD movement on Crysis 2, you can barely notice it. You’ll live
God it seems like people are running out of things to complain about so now they’re going after the minor details. What’s next!
> Dude it’s not like 100% HUD movement on Crysis 2, you can barely notice it. You’ll live
>
> God it seems like people are running out of things to complain about so now they’re going after the minor details. What’s next!
The reticule design.
This post has been edited by a moderator. Please do not flame or attack other members.
*Original post. Click at your own discretion.
the game is almost finished and they arnt going to go back and change it for a little butthurt baby like you… i love how it shakes now… feels like we will be more in tune with master cheif
> Do I need glasses?
>
> I can’t see the screen shaking. :S
I think I may need glasses as well…
Don’t get me wrong! I’m not complaining about it, there’s nothing I’m gonna achieve from that except from being stupid. I’m just pointing it out and giving my honest opinion on it.
I found the HUD shaking to be very minimal.I barely noticed it watching the gameplay and I highly doubt I’ll notice it playing.
> > Dude it’s not like 100% HUD movement on Crysis 2, you can barely notice it. You’ll live
> >
> > God it seems like people are running out of things to complain about so now they’re going after the minor details. What’s next!
>
> The reticule design.
A little late to that party bro. Reticule design has already been complained about, particularly the BR, Sniper, and Carbine.
It doesn’t shake all over the screen, it’s nowhere near that noticeable nor is it distracting. It’s just one of those little things that makes the game look a little bit cooler. I give it my stamp of approval.
> > > Dude it’s not like 100% HUD movement on Crysis 2, you can barely notice it. You’ll live
> > >
> > > God it seems like people are running out of things to complain about so now they’re going after the minor details. What’s next!
> >
> > The reticule design.
>
> A little late to that party bro. Reticule design has already been complained about, particularly the BR, Sniper, and Carbine.
I said reticule, not the scope.
It seems quite minimal to me. It adds to the immersion, and it really doesn’t move far from where it idles.
I somehow expect you’ll find it either unnoticeable during gameplay, or not as bad as you thought. I hope so for your sake, cause such little thing shouldn’t ruin your new Halo experience.
I didn’t see that at first, but now I can see that getting in my nerves now because I’m never going to unsee it…
EDIT:Also the HUD moves even if you just look over to shoot someone or to look over to see if your teammate is being shot.
> > > > Dude it’s not like 100% HUD movement on Crysis 2, you can barely notice it. You’ll live
> > > >
> > > > God it seems like people are running out of things to complain about so now they’re going after the minor details. What’s next!
> > >
> > > The reticule design.
> >
> > A little late to that party bro. Reticule design has already been complained about, particularly the BR, Sniper, and Carbine.
>
> I said reticule, not the scope.
I know what you said and people have complained the BRs is too big and silly, that the Carbine looks like it got ripped straight from Reach’s NR, and the Sniper I threw in because of the complaints of the scope which is close enough.
I like it…
The new hud looks great.
I like it, wouldn’t mind an option to turn it on/off though.
Subtle parallax movement is all.
the same feture is in BF3, but you never notice it while playing.
Well it makes sense try jumping up and down and keeping your head from shaking. Then imagine the different amount of force in these situations. Nothing wrong with this feature, seems like a given
> > Dude it’s not like 100% HUD movement on Crysis 2, you can barely notice it. You’ll live
> >
> > God it seems like people are running out of things to complain about so now they’re going after the minor details. What’s next!
>
> The reticule design.
Already happened when they first saw the Assault Rifle -_-
It’s really getting annoying especially the whole reusing animations is lazy argument. Because they need to sit down have a look at some gameplay from the previous trilogy and they’ll see just how often they reused animations.
“we want the helmet to feel like a fighter jet”
The purpose of the shaking helmet is so that you know youre wearing a helmet. Its a step up from halo 3’s visor outlines. Something i wanted since reach.
Without that type of feel, you might as well be a camera on a stick holding a gun.
I love shaking digital HUDs.
Crysis did it perfectly, now Halo has it. Very happy.
To me it just doesn’t make sense to have a static HUD, after all your head moves with every movement lol.