I’ve just noticed in all the gameplay we saw from E3 like the Campaign Demo or all those Multiplayer matches the MLG dudes did, whenever the player sprints, takes fall damage, jumps, takes heavy damage, and shoots a heavy gun (Rocket Launcher, etc.), the HUD always shakes.
I don’t like this at all, all my information (ammo, shields, points, motion sensor, etc.) will be shaking all over the screen. I will get distracted.
EDIT: Don’t get me wrong! I’m not complaining about it, there’s nothing I’m gonna achieve from that except from being stupid. I’m just pointing it out and giving my honest opinion on it.
Dude, it’s not like they’re all jumbled all over the place and suddenly your shield is now down where the radar is and your radar has replaced your reticule.
You know what’s really distracting? The outdated shield HUD. It really should be designed after Reach.
> Dude, it’s not like they’re all jumbled all over the place and suddenly your shield is now down where the radar is and your radar has replaced your reticule.
>
> You know what’s really distracting? The outdated shield HUD. It really should be designed after Reach.
How the hell is the Shield Bar distracting and not the shaking. It’s like a freakin’ earthquake!!
> Dude it’s not like 100% HUD movement on Crysis 2, you can barely notice it. You’ll live
>
> God it seems like people are running out of things to complain about so now they’re going after the minor details. What’s next!
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the game is almost finished and they arnt going to go back and change it for a little butthurt baby like you… i love how it shakes now… feels like we will be more in tune with master cheif
Don’t get me wrong! I’m not complaining about it, there’s nothing I’m gonna achieve from that except from being stupid. I’m just pointing it out and giving my honest opinion on it.
> > Dude it’s not like 100% HUD movement on Crysis 2, you can barely notice it. You’ll live
> >
> > God it seems like people are running out of things to complain about so now they’re going after the minor details. What’s next!
>
> The reticule design.
A little late to that party bro. Reticule design has already been complained about, particularly the BR, Sniper, and Carbine.
It doesn’t shake all over the screen, it’s nowhere near that noticeable nor is it distracting. It’s just one of those little things that makes the game look a little bit cooler. I give it my stamp of approval.
> > > Dude it’s not like 100% HUD movement on Crysis 2, you can barely notice it. You’ll live
> > >
> > > God it seems like people are running out of things to complain about so now they’re going after the minor details. What’s next!
> >
> > The reticule design.
>
> A little late to that party bro. Reticule design has already been complained about, particularly the BR, Sniper, and Carbine.
It seems quite minimal to me. It adds to the immersion, and it really doesn’t move far from where it idles.
I somehow expect you’ll find it either unnoticeable during gameplay, or not as bad as you thought. I hope so for your sake, cause such little thing shouldn’t ruin your new Halo experience.