Shadowrun and Halo

If you’ve ever played Shadowrun before then you know how many elements of this game are being put into Halo. To be quite frank I dont like how every Halo game (from Halo 3 through Reach to Halo 4 I should add) is taking ideas from Shadowun. This may have to do with members from FASA studios joining up to work on Halo but still its pretty bad how many Shadowrun elements are being implemented into Halo. Shadowrun wasn’t even a good game in my opinion.

Here`s a list:

Smoke, allows a player to turn their body to smoke, causing bullets, explosions, and falls to cause no damage, though being hit with Gust will cause significant harm. Also limits range at which the player can be detected by enhanced vision. - AKA invis in Reach, also coming back in Halo 4.

Tree of life, creates a tree that heals anyone nearby, as well as providing a physical barrier that can be used for cover. - Regenerator in Halo 3

Anti-magic generators, drain essence of any player or magical object caught in its field. - Power drainer from Halo 3

Summon, produces a creature that relentlessly attacks hostile entities on sight

  • hologram in Reach but has no offensive purposes, also making a return to Halo 4. You can say that both provide distractions.

Grenade, allows the player to throw grenades. The player may have two stocked at any given time. - Both bounce unrealistically and float everywhere and blow up like nuclear bombs in Reach, hopefully nerfed in Halo 4 and revert back to Halo 2 and Halo 3 grenades.

Glider, enables short-distance flight and enhanced leaping height. - jet pack fairies with 0.90 K/Ds who go negative with no mics in Reach, AKA fairies. Coming back in Halo 4 as well.

Sniper Rifle, 4 shots to a magazine and rather expensive, however, this gun is great in the hands of a skilled marksman. A single shot to the head will kill all but the dwarf. Very useful for elves or humans to use, but can only be fired if scoped in and taking damage will lower your scope. - could it be any more related to Halo? Don’t forget that Shadowrun and Reach both have random bloom for casuals to enjoy. EDIT: This point you can say is invalid, I just meant to emphasize the use of bloom, the sniper was like this already in 2001 with the release of Halo 1.

Pistol, this is your standard, cost-free weapon. It is the first weapon that every player starts off with. The pistol causes moderately low damage but its speed and maneuvering abilities make up for it. - Reach pistol, both bloom and have same amount of bullets except can’t scope with Shadowrun pistol.

Rifle, good damage with little recoil makes the rifle a good weapon, and its price makes it a cost-efficient purchase. It is highly useful for damaging enemies under a tree of life. Its damage is also highly useful for taking down trolls. It has more damage and more accuracy but lower firing rate than the SMG. - DMR with bloom, pretty much the exact same copy.

Enhanced vision, allows the player to detect nearby enemies, as well as teammates, through walls. Enemies with smoke mapped cannot be seen unless within a short distance. - Here we can see them copying this idea for Halo 4 lol. Forerunner vision psh, please … why not just call it the same thing that you guys are copying. WHY DO WE NEED THIS UGH.

Don’t forget that Shadowrun has bloom and you can create loadouts with money. AKA, Halo 4 has the option to create loadouts now and instead of money its called “Spartan points”.

TL;DR - Halo should stop copying Shadowrun and other games (obviously CoD) because those games are mediocre at best. Instead, try to come up with something new and innovative that no one has seen before, ex, theater and forge from Halo 3 was new for its time on an FPS game (as far as my knowledge goes). We’ve seen loadouts before and have done the Spartan points concept, this isn’t anything fresh and doesn’t excite me the least (been there and done that before). Thank God though that at least there isn’t any bloom in Halo 4 from what I’ve seen so far.

This is Shadowrun btw if you don’t know what I’m talking about → http://www.youtube.com/watch?v=DcekZZ_U-Ss

wheres the I don’t agree with any of your points button?

also when you say,Sniper Rifle, 4 shots to a magazine and rather expensive, however, this gun is great in the hands of a skilled marksman. A single shot to the head will kill all but the dwarf. Very useful for elves or humans to use, but can only be fired if scoped in and taking damage will lower your scope. - Lol could it be any more related to Halo? Don’t forget that Shadowrun and Reach both have random bloom for casuals to enjoy.

lol pretty much like this in all shooter games…

> wheres the I don’t agree with any of your points button?
>
> also when you say,
>
> Sniper Rifle, 4 shots to a magazine and rather expensive, however, this gun is great in the hands of a skilled marksman. A single shot to the head will kill all but the dwarf. Very useful for elves or humans to use, but can only be fired if scoped in and taking damage will lower your scope. - Lol could it be any more related to Halo? Don’t forget that Shadowrun and Reach both have random bloom for casuals to enjoy.
>
> lol it’s pretty much like this in all shooter games…

and about those holograms, I remeber playing diablo2 and I could make an offensive double with my amazone… you’re just saying irrelevant things.

> wheres the I don’t agree with any of your points button?
>
> also when you say,Sniper Rifle, 4 shots to a magazine and rather expensive, however, this gun is great in the hands of a skilled marksman. A single shot to the head will kill all but the dwarf. Very useful for elves or humans to use, but can only be fired if scoped in and taking damage will lower your scope. - Lol could it be any more related to Halo? Don’t forget that Shadowrun and Reach both have random bloom for casuals to enjoy.
>
> lol pretty much like this in all shooter games…

Yea, I guess for that one it would be true it is like that in most games lol. Oh well, I meant to emphasize the bloom aspect of it more rather than the sniper rifle itself. We already had a sniper with 4 shots back in Halo 1.

> > wheres the I don’t agree with any of your points button?
> >
> > also when you say,
> >
> > Sniper Rifle, 4 shots to a magazine and rather expensive, however, this gun is great in the hands of a skilled marksman. A single shot to the head will kill all but the dwarf. Very useful for elves or humans to use, but can only be fired if scoped in and taking damage will lower your scope. - Lol could it be any more related to Halo? Don’t forget that Shadowrun and Reach both have random bloom for casuals to enjoy.
> >
> > lol it’s pretty much like this in all shooter games…
>
> and about those holograms, I remeber playing diablo2 and I could make an offensive double with my amazone… you’re just saying irrelevant things.

Well I’m not talking about Diablo 2, I’ve never played that game before. Shadowrun was the first game I played where you could create something out of thin air just like the hologram in Reach. I’m just comparing Reach and Shadowrun and how you see elements of it being put into Halo 3, Reach, and Halo 4.

> > > wheres the I don’t agree with any of your points button?
> > >
> > > also when you say,
> > >
> > > Sniper Rifle, 4 shots to a magazine and rather expensive, however, this gun is great in the hands of a skilled marksman. A single shot to the head will kill all but the dwarf. Very useful for elves or humans to use, but can only be fired if scoped in and taking damage will lower your scope. - Lol could it be any more related to Halo? Don’t forget that Shadowrun and Reach both have random bloom for casuals to enjoy.
> > >
> > > lol it’s pretty much like this in all shooter games…
> >
> > and about those holograms, I remeber playing diablo2 and I could make an offensive double with my amazone… you’re just saying irrelevant things.
>
> Well I’m not talking about Diablo 2, I’ve never played that game before. Shadowrun was the first game I played where you could create something out of thin air just like the hologram in Reach. I’m just comparing Reach and Shadowrun and how you see elements of it being put into Halo 3, Reach, and Halo 4.

if you havn’t played all the games, how can you say who copied who? maybe shadowrun copied an other game, which would ,mean halo copied an other game…

wait you forgot something,you can hold weapons in your hands and walk through the map,oh…wait

I stopped reading the post because you kept says “lol ‘something’” at the end. I didn’t know what those were.

> I stopped reading the post because you kept says “lol ‘something’” at the end. I didn’t know what those were.

Fine, if it bothers you that much I’ll remove them for you princess.

Anyone who denies Halo Reach took ideas directly from shadowrun is ignorant.

The fact that Halo 4 is continuing those trends is disgusting.

> Summon, produces a creature that relentlessly attacks hostile entities on sight
> - hologram in Reach but <mark>has no offensive purposes</mark>, also making a return to Halo 4

For this reason, I would call Hologram and Summon completely unrelated

> Grenade, allows the player to throw grenades. The player may have two stocked at any given time. - <mark>Both bounce unrealistically and float everywhere and blow up like nuclear bombs in Reach</mark>, hopefully nerfed in Halo 4 and revert back to Halo 2 and Halo 3 grenades.

First off, bad sentence structure. Second, the bounce on Reach’s grenades was far more realistic than the rubber ball grenades of Halo 3 (I understand Reach’s grenades play horribly, I just had to address that).

> Glider, enables short-distance flight and enhanced leaping height. - jet pack fairies with 0.90 K/Ds who go negative with no mics in Reach, AKA fairies. <mark>Coming back in Halo 4 as well</mark>.

I’m confident 343 will somehow nerf the Jetpack, possibly making it function like an extended jump (ala Metroid Prime Space Jump)

> Sniper Rifle, 4 shots to a magazine and rather expensive, however, this gun is great in the hands of a skilled marksman. A single shot to the head will kill all but the dwarf. Very useful for elves or humans to use, but can only be fired if scoped in and taking damage will lower your scope. - could it be any more related to Halo? Don’t forget that Shadowrun and Reach both have random bloom for casuals to enjoy.

Shadowrun came out in 07, Halo 1 came out in 01. Your point here is invalid.

> Pistol, this is your standard, cost-free weapon. It is the first weapon that every player starts off with. The pistol causes moderately low damage but its speed and maneuvering abilities make up for it. - <mark>Reach pistol, both bloom and have same amount of bullets except can’t scope with Shadowrun pistol.</mark>

Shadowrun’s pistol is far less effective with shot pacing than Reach’s. Also, if you think Reach’s weapons were random, you’ve apparently never used Shadowrun’s 12-round pistol.

> Enhanced vision, allows the player to detect nearby enemies, as well as teammates, through walls. Enemies with smoke mapped cannot be seen unless within a short distance. - Here we can see them copying this idea for Halo 4 lol. Forerunner vision psh, please … why not just call it the same thing that you guys are copying. WHY DO WE NEED THIS UGH.

I agree with you here, although I’m confident 343i will balance it well.

> Don’t forget that Shadowrun has bloom and you can create loadouts with money. AKA, Halo 4 has the option to create loadouts now and instead of money its called “Spartan points”.

Ridiculous. Shadowrun’s loadout system was incredibly unbalanced in favor of long-playing, and it blatantly copied off of Counter-Strike

> TL;DR - Halo should stop copying Shadowrun and other games (obviously CoD) because those games are mediocre at best. Instead, try to come up with something new and innovative that no one has seen before, ex, theater and forge from Halo 3 was new for its time on an FPS game (as far as my knowledge goes). We’ve seen loadouts before and have done the Spartan points concept, this isn’t anything fresh and doesn’t excite me the least (been there and done that before). Thank God though that at least there isn’t any bloom in Halo 4 from what I’ve seen so far.

I agree with you in some respect, but there is virtually nothing that SOME game hasn’t implemented that is workable; and Halo, at least in my opinion, HAS to innovate in gameplay structure, as well as features.

Thank you for your time

Although I don’t agree with 70 percent of his points. Sorry, they are pretty generalised. Most of those things are seen in every game from an FPS to and RPG, but some similarities are undeniable. There was whispers a long time ago that Halo was getting ideas from Shadowrun.

But, the point on Forerunner Vision…I know we haven’t seen how it works yet. But we have been told its not overpowered, you can see through walls, and it has a counter…Sound like OPs post…yeh lol.

Oh well, food for though. Well see how it works soon enough.

Is this a serious post? All of your points are ridiculous. Basically you took a bunch of parts from that game and badly compared them to various halo features.

Smoke=/=Invis
Summon=/=Hologram
Glider=/=Jetpack - Really?? Any game that supports flight can be compared to that
Sniper,Pistol,Rifle - Just shut up

> Glider=/=Jetpack - Really?? Any game that supports flight can be compared to that

The game Pilotwings on SNES and N64 had a glider and a rocket belt similar to jetpack in it, lol.

One of the worst threads on the topic, OP is nowhere close to providing good proof, sure some are similar but not that much, Invis, sprint and armor from crysis is much more alike to the AAs in Reach/Halo 4, for example.
Sorry OP, but you can blame Halo for copying features from many games, even the old Halos were just copy-pasted features from other games and has brought nothing new that has not existed in another game or game-related program.
Dual wielding predates Halo, so does matchmaking and online play, splitscreen, utility weapons, big battles, tanks, most weapons if not all, even the characters. Games, movies, books, music, nothing is ever truly new under the sun, just old stuff used again, sometimes forgotten, sometimes not.

Halo does not need to bring revolution to gaming and introduce new features unlike everything we’ve seen so far, and even if you try OP, you’ll never think of a truly new/unique (and good) feature to add that’s new
Halo is no longer the game that leads, and hence it has to add what it’s lost to other games. Faster spawn times, loadouts, those are things you’ll see in any other Major FPS games for a reason, they make the games better!
No game has implemented the bad things, like second wind, party chat ban or similar, even the quitban will (hopefully) be dealt with. But, Halo needs to get back in the game, add the good features from other games and then add new stuff from 343i. Theatre and Forge would make most FPS games better, loadouts are just teh same thing, only not introduced by Halo and hence “fans” hate it.

Halo doesn’t play anything like Shadowrun. When Reach was released, nobody was saying, “Oh man, they totally ripped off Shadowrun!”.

What really happened was that some butthurt MLG fanboy cried foul and looked into the credits and found one name shared between the games and based the entire thing on that.

> Halo doesn’t play anything like Shadowrun. When Reach was released, nobody was saying, “Oh man, they totally ripped off Shadowrun!”.
>
> What really happened was that some butthurt MLG fanboy cried foul and looked into the credits and found one name shared between the games and based the entire thing on that.

LMFAO.

Yup the LEAD SANDBOX DESIGNER on Reach who was one of the LEAD GAME DESIGNERS on Shadowrun leaves no merit for the claim that Reach took gameplay mechanics directly from Shadowrun.

Oh look, a single shot rifle with bloom, wonder where that came from.

> Oh look, a single shot rifle with bloom, wonder where that came from.

…a lot of places.

You guys took this post WAY too seriously. I’m just saying that I want to see something new and innovative with the release of Halo 4. Instead of taking systems that already existed before and putting them into Halo just seems wrong to me. Forge and theater for one hyped me up really bad for the release of Halo 3 because I hadn’t seen anything like that in past FPS games. When firefight came out I was like “Meh” because it felt like horde 2.0 and we’ve seen those survival gametypes. Spartan Ops and Spartan points aren’t in the department of innovation which is why I’m not as excited for Halo 4. We need something new, if I wanted forerunner vision I’d play Shadowrun.

I’d say summon is a lot more like the sentry in H3 than the hologram, as it actually kills people.