It’s all about how much you work on those things. Too much bullet mag on M&K and it’s just the reverse situation - M&K users don’t have to aim beyond the general area of the opponent (it does need a slight buff, IMO, as I said though. Just slight, however, in the interest of not needing to nerf AA too much). That is the balancing act that needs to be explored - the more you increase bullet mag on M&K, the less you need to decrease AA on controller, but the more you increase bullet mag, the more potential for M&K to become OP. So, it’s small changes here and there - a tiny bullet mag increase, a tiny AA decrease, gather data, evaluate feedback.
A strafe nerf might be nice, but it doesn’t change the fact that, regardless, M&K users feel every bit of human error when tracking strafe, even when it’s easier, than controller players do thanks to the currently overtuned AA. Thus, between a slight M&K bullet mag buff (a few percentage points honestly), and a slight AA stickiness nerf, they are closer and more fair. AA still exists, it’s still assisting. The goal is still for it to feel good on controller - I think they have more work to do there with sensitivity curves and whatnot, IMO - but not for it to be OP.
Red reticle range really doesn’t actually do much for AA/bullet mag, it’s just a visual indicator that you’re within optimal range for your weapon, TBH.
Again, my point is that changes ought to be slight and well considered, not an overcorrection. How many controller players would even notice a 2.5%-5% reduction in AA stickiness if they weren’t told it was made? 7.5%? 10%? I think most controller players wouldn’t notice it at those lower levels. But, M&K players would notice a more level playing field.
The problem here is - 343 invited PC users in, along with their input device of preference (M&K). Now, it’d be rude and simply poor hospitality to say “Well, these folks were hanging out with us beforehand, we aren’t going to bother ensuring you’re treated with equal respect. We’re not going to go out of our way to ensure that you have a good time, this is how it is, deal with it.” That is the effective message when one says that we can’t nerf a thing that needs nerfed, no matter how slight the nerf is, because of someone’s perception of getting less assistance.