Yeah… you win buddy. What you said was nonsense. but if you need the win. its yours kiddo.
Man, people on here are so whiney. Can’t even handle a joke Billy Madison quote. Report me if it makes you feel better. I make no apology nor will I delete it.
Who said you could take it down. Its not even your own insult lol
Fine if you are going to keep poking we can break down your nonsense.
False. They want to hockey players to play golf, not specifically hockey players who want to use hockey sticks. Your anology falls apart just from that fact.
They don’t “want” anything. They offer 2 supported input types with a list of available settings for each. They want a player base on Xbox and PC with either input supported! They built this game by design for both inputs on either hardware.
343 wants PC players to play, not specifically keyboard and mouse. Don’t put your personal peripheral choice as a 343 decision that has wronged your community.
Again with the “want” nonsense. 343 did make a conscious decision to make this game Crossplay with Crossplay meaning mixed input. Do you know how I, and any person with common sense, know this? Because the S/D modes aren’t S/D Xbox and S/D PC, they are S/D Controller and, you guessed it, S/D KBM!!!
You have a choice what you want to use. Console does too. We can easily pop in a mouse and keyboard just as easy as you. But the best peripheral is the controller for infinite. It just happens to come with the console, funny eh?
This is the only part we agree on. Yes, I can choose to use either input and yes, as my post demonstrates, the superior input is Controller! We established this point before the first comment was made on this post!
As for it’s not an console game, thats a hoot. It’s literally the flagship Xbox title. It was meant to be released with the series S / X…not windows.
Never said it wasn’t a console game. When you say “meant to be released with the series S / X…not windows” do you mean 343 put it on PC by accident? Yes, Halo is an Xbox flagship game. Guess what, as of Infinite, it is also a PC game with native PC KBM controls. You wanting it to be an Xbox-only game is your opinion. In reality, again, this is a Crossplay game released on Xbox and PC with built-in Control options to use Controller AND KBM.
Its your credibility that’s shot when you try to frame your community as the only target audience and as such done injustice. Every PC player is welcomed to halo if they want and use whatever they want.
Never claimed we are the target audience. Discussing the balance difference between inputs on a game designed for both inputs is completely reasonable. Some of us would like to use KBM and it is not unreasonable to ask the game creators to investigate input imbalances. Why are you so against fair play?
Credibility or not, what I’m saying is play with whatever, Connect with mobile phone if ya want, just don’t expect it to be equal to all other periphals or for 343 to have the responsibility to make it so just because it’s your preference.
Yes! Yes, it is their responsibility!!! They are the game creators and have designed a game where the primary ranked play option is to mix Xbox, PC, Controller, and KBM players together. Yes, it is 100% their responsibility to ensure their game is as balanced as possible for the variety of systems and input types they claim to support!
The entire premise of your argument is that KBM players are basically invading your little Xbox game and 343 shouldn’t care about us. The reality is that 343, by design, built this game to include both of us whether you like it or not.
-You literally contradicted your own argument in your sentence. But anyway, the latter point is correct.
“Again with the “want” nonsense. 343 did make a conscious decision to make this game Crossplay with Crossplay meaning mixed input. Do you know how I, and any person with common sense, know this? Because the S/D modes aren’t S/D Xbox and S/D PC, they are S/D Controller and, you guessed it, S/D KBM!!!”
- Its not nonsense when they are a business with motives to operate and their actions show their clear intent.
But yes, I never argued that that mixed inputs arent intentional, because theyre right there. You’re trying to put words in my mouth and alter my actual point to justify your position. I’m saying your using the inferior input because of personal choice. You have a choice. You have chosen the inferior choice knowing that it’s inferior in infinite but also at any point you can change that choice. But instead of you changing, you want the game to change for you, to accommodate your choice.
“Never said it wasn’t a console game. When you say “meant to be released with the series S / X…not windows” do you mean 343 put it on PC by accident? Yes, Halo is an Xbox flagship game. Guess what, as of Infinite, it is also a PC game with native PC KBM controls. You wanting it to be an Xbox-only game is your opinion. In reality, again, this is a Crossplay game released on Xbox and PC with built-in Control options to use Controller AND KBM.”
- You are correct, you said it wasn’t a controller game. And it isn’t a controller game. Its a console game. Again, that’s why it was pushed to be released with the console and not an alternative release date like actual other PC native titles that have no bearing on a consoles release.
Its isn’t also a PC game. It’s an XBox game you can play on PC. There is a significant difference in those two statements. This is where you’re getting confused.
It isn’t minecraft or fortnite, games that you can play on both. You can call either of those PC games if you want, they are not intrinsically tied to the console, but when it comes to Halo, this is THE Xbox game. Its the game that ships (or intended to ship with) the console. So when a game is that tied to a platform, and that platform support multiple peripherals, but ships with a specific peripheral, are you surprised that that game tied so intimately with that platform will perform better with that particular peripheral???
And that’s the point. You’re choosing the peripheral that doesn’t perform as well. You’re choosing to refuse to change and insisting reality to change to conform to you. That’s not how it works. Leading into the next point…
“Never claimed we are the target audience. Discussing the balance difference between inputs on a game designed for both inputs is completely reasonable. Some of us would like to use KBM and it is not unreasonable to ask the game creators to investigate input imbalances. Why are you so against fair play?”
- absolutely discussing the balance difference between the two is completely reasonable. But having established there is a difference and still refusing to change to the superior performing peripheral because you don’t want to and it must be changed is the unreasonable part. Its not to say that a KBM player couldn’t elevate themselves to a point where they can overcome those weaknesses, but the question is why would you want too?? Just use the tool that works the best if you want to be competitive. If you want to play casually, use whatever floats yours boat. The level of experience you want from the game is up to you.
I’m against fair play in your context because it doesn’t truly exist. You’ll never have apples to apples when it comes to peripherals, there will always be advantages and disadvantages to both. In infinite it just happens to be controller. But players will choose based on their play style and input which suits them best and will adjust accordingly.
Where you’re stuck is that you are so used to paying with KBM that you’re having a hard time to accept that it isn’t the best option in how to play infinite because of how the game is. And so you want the game to change and not you.
“Yes, it is their responsibility!!! They are the game creators and have designed a game where the primary ranked play option is to mix Xbox, PC, Controller, and KBM players together. Yes, it is 100% their responsibility to ensure their game is as balanced as possible for the variety of systems and input types they claim to support”
- Nope, just flat out disagree. They’re responsibility is to provide you the ability to play the game on the various inputs. And they have done that.
For you to want a competitive experience, that choice falls on you. To either overcome the weaknesses of the peripheral you choose to become competitive, or go to the peripheral that will help jump that gap to give you be the best chance at being successful in your goal.
It was meant to be released on Windows, because it was released on Windows…since day one.
Let’s see, without wanting to get into controversy. I’m an older guy and my beginnings in FPS was on PC with keyboard and mouse.
When I switched to console games I realized how slow and complicated it is to do certain actions with the controller. It is slow and clumsy.
20 years later I think the same and feel the same.
Don’t think about it anymore, with K&M you aim the gun faster, shoot faster and turn faster and with much more control. You also have dozens of buttons to program with complementary and script actions. You can aim, shoot, jump and reload at the same time…
Seriously, don’t think about it anymore. Thanks.
That is the laziest reasoning I have ever heard. You agree that there is an advantage but disagree that players should expect a balanced experience in a game designed to have multiple inputs compete against each other with the logic that if we want to stop experiencing a disadvantage we should switch to the input with an advantage.
You trying to pick apart one misplaced word in one sentence tells me everything I need to know. You are just arguing to argue. You ignored the point to respond with a “gotcha” answer.
You have read every single point I have made in the way you wanted to read them instead of what they really said. I say “it’s not a controller game, it is a crossplay game” meaning previous Halos were controller only and Infinite is designed for controller and KBM. You respond by claiming I am saying it is not a controller game like I meant it was not for controllers anymore and KBM is the new audience.
You are either intentionally twisting what I am saying to create the narrative you want or you are incapable of understanding the details of the conversation. Either way, I’m done wasting time listening to your rambling.
Have the day you deserve.
You are absolutely right. KBM players have some advantages over Controller players. Controller players also have some advantages over KBM players. When we weigh the differences, we see that Controller players’ advantage produces better results than the KBM advantages.
I thought you were going to provide hard numbers on this games bullet magnetism, aim assist, rrr, and so on… This correlational data of a small sample is irrelevant, you have solved nothing.
Thank you for your valuable contribution. Also, sarcasm is hard to display in text.
You say that as if I use aim assist.
I didn’t provide hard numbers on those things but, I did provide video evidence. I showed that controller in fact has stronger bullet magnetism than KBM. While KBM does have bullet magnetism, controller is stronger and more forgiving off target. I show how aim assist in it’s current state is way to strong. At first, just by playing a few games on controller I thought aim assist was fine and that it was bullet mag that needed to be toned back. I noticed I could get kills while being way off target compared to KBM being off target. So that was my first video, showing how much stronger bullet mag is on controller compared to KBM.
Then I started hearing about how aim assist is weak and stops working when jumping, outside of red reticle range, when shields break and aim assist is stronger on PC with controller than console with controller. So, I made another video debunking all that and turns out aim assist is pretty damn strong as well as bullet mag. They both need to be detuned.
I’ll say it again… They both need to be detuned, NOT eliminated.
If you haven’t seen already…
Bullet mag…
https://www.youtube.com/watch?v=zJ-RwtL2xm8
Aim assist…
https://www.youtube.com/watch?v=0X3Zy1LG2As
Aim assist part 2…
https://www.youtube.com/watch?v=0jFy37kQR7g
I think that’s the issue a lot of people have with the talks of balancing the game. You detune the aim assist and bullet magnetism, and the game won’t be nearly as fun for controller players. People are used to Halo games have a decent amount of magnetism and aim assist. You reduce that and they won’t be happy. Personally, I think we need to increase bullet magnetism on MnK. We need to give PC players back Red Reticle. And honestly, I wouldn’t mind a nerf to strafing. I never remember it being this strong, and I’ve heard people say it impacts MnK more. I wouldn’t mind a nerf to strafing. I think with these we could balance the game without nerfing the controller.
It does because there’s no transition. It’s full left to full right, there’s no slow down between the change in direction and a human can only predict so much. I show how the player doesn’t have to predict with controller, the aim assist stays locked on the whole time even way outside of RRR. That’s OP if you ask me.
I really believe KBM is fine the way it is. The bullet mag that KBM receives is hardly any at all, which again I proved. Within the same range of being off target with both inputs, controller will land all three bust from a BR where KBM is more of a hit or miss, and if it is a hit only one round out of that burst with hit.
Well like I said though, controller players aren’t going to be happy if you nerf aim assist and magnetism. So that’s why I think buffs to magnetism, nerfs to strafing, and giving PC back RRR. I wouldn’t mind aim assist being off outside RRR though. I don’t think that’s necessary. I just know it’s a delicate situation.
Honestly, I wouldn’t mind it being toned down myself if it stopped my gun from flying off of my target anytime one of their teammates moves in front of them. But I know a lot of people don’t want any nerfs to it, which is again why I primary suggest buffs to MnK.
It is delicate that’s for sure.
It could only benefit controller players, they would have to rely more on their skill rather than the controller. Besides, it’ll be the same change for all controllers. It may not happen immediately but, over time controller players will adapt to it and will most likely get a higher self award. Earning a perfect BR kill will be more of a reward knowing that it was more of your skill involved than the game handing it to you. Anyone who plays (not played) on both inputs knows that perfects are handed way to often with controller.
I doubt they’ll make any changes to controller, let alone buff KBM. As far as I know, there’s only one nerf they did with KBM and that’s the negative aim assist with the sniper. Which I am against, it’s just not right.
People do have to rely on skill on controller. You’re going to alienate people saying otherwise. And if that wasn’t the case you wouldn’t have a big distinction between Onyx and Bronze players. Just because there is aim assist doesn’t mean that skill isn’t still a huge factor.
Also, there are other games without as much aim assist. Halo has had a decent amount for a long time. If people wanted to play games without a lot of aim assist they could. They don’t want to.
I definitely don’t think there should be negative aim assist for a sniper. That’s stupid. Don’t nerf MnK. There’s no need. Even if someone thinks the game is balance, which we’ve said it isn’t, there no need to nerf MnK.
I never said it takes 0 skill with controller. With all the Halos and PUBG (which uses no assist whatsoever) on Xbox, I probably have the same amount of time if not, more time with controller than KBM. I’m simply saying if they gave controller less aim assist and bullet mag, it would require more skill with the input. More skill as in more skill than what is needed now.
Maybe, and having no aim assist or magnetism at all would require more skill. Having negative aim assist for everyone would also require even more. But you nerf aim assist and how much less fun does the game become for people on controllers? People who are used to there being aim assist in past Halo games. I think the aim assist is fine, it’s comparable to past Halos. I think lowering it would upset people. I am fine with buffing MnK though. That allows you to better balance the game without nerfing the input device of most of the players.