90% HS accuracy? They have to be cheating.
Hey everyone, I recently bought the new xbox with the intention of trying out mouse and key to see if there is a valid difference, because I am also one for complaining in regards to MnK vs Controller.
- It is easy to learn! I have remodelled all keys to fit what I think would be most practical for game play.
- As it is only day 4, my accuracy went from 10% to about 30% (average game play 2hrs per day.)
- The ability to toggle through weapons, grenades, run, jump etc. Is so much easier, I can already tell movement is going to take practice, but practice is easy.
- More on aiming, I have my whole hand/arm/wrist to aim, I can also make a whip and turn 180Āŗ in a fraction of a second without missing. The ability to really lock in the āfeelā for your aiming is much easier than using only 1 thumb, I remember playing controller so often I would get cramps in my wrist and thumb because the direction of movement was unnatural. I move the mouse around and it feels so natural.
- Itās relatively cheap so far. less than$100 for MnK n giant pad and USB-C Multi-port.
- Itās fun, I can keep re arranging my keys to experiment the use on different fingers. (Controller can do this to but you have limited options in which direction you want to play)
where are you pulling this data from because I just checked your data and nobody had accuracy anywhere close to what youāre claiming.
are you trying to use headshot % compared to actual shots fired vs landed? because something is really wrong with your data bud.
Iāve been a mouse and keyboard player since 2005. I even used to play the PC version of Halo back in the day. That was a lot of fun despite the netcode requiring you to lead your shots (and you think desync is bad lmao). Halo Custom Edition was also something Forge can never match, but I digress. I was also a controller player up until 2011 when I abandoned it (along with Halo). Iāve come back to Halo after a long absence attempting to play with a mouse and keyboard on Xbox Series X. I didnāt have any particular issue until I saw the data gather by those such as the OP. So I decided to try using a controller. While Iām struggling a bit (I keep pressing the wrong buttons) I am actually more accurate. My average accuracy with a mouse (in ranked) is 44%. On my better games I get around 50%. The best I got was 57%. With a controller I average 48%. My better games I get 54%. The best I got with a controller was 62% accuracy. This is with very (very) little practice using a controller. If I decide to convert to a controller full time Iām scared what I could accomplish. It doesnāt make any sense to me.
The fix isnāt straight forward. I donāt think the aim assist is higher than anything Iāve seen before. It is definitely there. You do use your left stick to do most of the aiming. Nerfing aim assist is definitely not the solution. Maybe a 2 to 3% reduction. The issue I see is that unlike other shooters Halo has a higher ttk. The guns donāt have recoil. There is no bonus for headshots while shield. Strafing is really fast. Strafing doesnāt throw off aim assist but it does throw off mouse users. Always has since Halo PC 2003. Halo Infinite is a lot faster with crouch slide and sprinting. None of these mechanics should be changed. Otherwise you are fundamentally changing the way the game is played. So what is the solution? I think increasing the bullet magnetism for PC users should be explored as that will counteract the 1v1 strafe fight disadvantages against aim assist. Being able to turn really fast on mouse doesnāt give you an advantage because the best players of any input know where you are or could be. You arenāt going to surprise a pro. Plus controller does turn really fast as well! It is no slouch with acceleration set to 5 and sensitivity increased slightly. Actually the only reason you donāt bump up the sensitivity on controller is to not over aim which would break aim assist.
Ultimately itās up to 343 to decide whether they care about their PC community. At the end of the day it is a lot smaller than the console population. If it was 50% than giving PC the advantage would make the average console player below average. Since the PC community is small it (balancing the inputs) will not impact your average console player. Your average PC player is also not that much better than a console player anyway. Why be against balancing the inputs if they are not balanced?
I donāt see why Data is needed to help settle a dispute about game controls.
Just let Data do his duties aboard the Starship Enterprise in peace.
Well, the top 20 controller players are pros.
and why 20? Thatās a bit on the low side.
Maybe there would be more mnk players taking the game more seriously if the controller wasnt broken to begin with. How about that.
you mean cross input right? You can crossplay on mnk only and controller only
Anyone using a PC should be forced to play on mnk. Anyone on console should be forced to play controller. Thats it.
MKB has advantage on literally every single FPS game. I play MKB on games like CoD for the massive advantage but Halo is a controller game plain and simple. The game should not cater to MKB.
This is also assuming that there even is a discrepancy to begin with as the data provided by OP is of the top players which does not represent the vast majority of players.
You can also shove this opinion. Just proves you shouldnāt be taken seriously.
If only there was a dedicated player/content creator that had actual undeniable video proof that aim assist is OP and that mnk is at a clear disadvantage⦠Wait a minute⦠
Just gonna say it, tactical ops is gonna be fun for mnk users
Hmm, maybe the playerbase playing with m+kb cares? The people who were told it would be built ground up for PC (primary input method being m+kb) might care? Or maybe the players who want to take the game seriously, who only play with m+kb, but have zero chance of winning at a competitive level against controller players. Those would be the people who care.
Youāre missing my point, yes m/k may feel like junk to some, but itās just another peripheral that was built in the game to broaden the base. However, Not all periphals are created equal and nor should they be. Both have advantages and disadvantages. You have to pick and choose which your more inclined to use and grow from there.
Youāre preferred is MK, I get it. It doesnāt mean that it should be changed because itās the less effective to a controller. Its there so you can have the option play the game without a controller in the first place. You need to adapt to itās downsides and overcome them if you want to use it.
You are the one who shouldnt be taken seriously. Why neglect the mnk community if you can balance both? There are ways to balance the inputs without affecting casuals. The question is are you willing to. Also i do not care about any other fps game. Dont you see that the population numbers dropped significantly when the mnk players realized controllers are cracked and they stood no chance against them? Why release on pc if you handicap the mnk community to begin with.
You mean 343said one thing and did another? Lies, lies I tell you!
Yes, adapt. Your players periphals choice isnāt the best for the game. The players youāre describing want to play the game on their terms and not how the game is. If you want to play halo seriously, go controller. If you want to play with no stakes just to play, play with MK.
Thereās nothing wrong with MKB on Halo. It works perfectly fine. The problem is the desync and other server issues with this game that effects everyone.
Other games like Call of Duty have 10x the amount of aim assist then Halo does and MKB is still superior. The issues arenāt between the input bases. Itās the lack of optimization thatās the issue.
Look I said in my first post that Iām not against balancing things. I just think perfect data is hard to attain, thatās all. Iām not against buffing MnK.
there is nothing wrong with mnk and yet pros say it stands no chance in competing , mnk population has dropped, mnk community is complaining as well as the controller community saying the skill gap on controller needs to be increased. What world do you even live in?
yea and theyāll probably never give us a M+KB HCS category or address the issue in any way. It could be tweaked incrementally until itās on par with controller or only slightly worse and thatād be great. But no, the moment they do that itāll spark even more debate and controller players will lose their poop over it.
Like cāmon devs, at least let us know you know.
Absolutely agree with you the available data ( steamcharts) is not enough to extrapolate anything but it is a reference point.
There is a reason 343i does not release the actual numbers on all platforms( this is valid for other games and companies), itās( probably) because the numbers donāt look good, if they were good it would be publicly available (imo).
343i said halo was in the hand on 20 MILLION players, I reckon the if we have 2 million concurrent players in the current state itās a lot.( I have no idea how console player numbers are these days so I may be very far off)