Settling the Controller vs KBM debate with data

Well considering every PC gamers like a f*cking tryharder is quite fun :laughing:
We’re not maniacs wanting to win at all cost.

If the game is designed to be playable with mnk too, well it has to be as good as a controller ! It’s not our fault and we don’t have to change setup it’s stupid. Don’t make it for mnk you don’t want them to play with.
I feel like microsoft said to 343: Ā« this has to be a cash machine game so bring back everyone on the game even if you don’t know how to make a good crossplatformĀ»

compleet wrong.
if you mean for the halo serie’s then you got it right,
but for the FPS serie’s in general is it not the first game since Cod has done it all in there 2019 game all.

its only making things more worse by chance things between each input if there do.
and there is no fair setting between input’s settings at all.
since its more about the strong and weak points each input has and there are compleet diffrend from each other.
what a weak point for a controler is for a KBM a strong point and the same go’s for if there are strong points for the controler that means its a weak point for the KBM.
in the end you cant make a good belance between then.
FPS is much better with a controler then KBM
but RPG game’s are much beter on the KBM then with the controler.
so there is no belance options at all.

if there nerf the aim assist its only making things worse for the xbox console players and not doing anything better.

there are only 2 best solutions to fix it for good.
and that are make Crossplay between input and platform a option that players can choose if there wane play against controler only players or both same for KBM only players.
and same go’s for between Xbox console and the pc.

Of course I’m talking about Halo. Where do you think you are ?

Ā« FPS is much better with a controler then KBM Ā»

Yeah ok, it’s meaningless to argue with you boy. Have a nice day :wink:

2 Likes

Expect a increase in bullet magnetism in a PC specific update probably launching sometime between December and Spring.

1 Like

Ahhh. I’ll be sure to take kbm for another spin.

1 Like

How do you know? I hope mnk gets buffed because with the br specifically mnk players stand no chance.

1 Like

Just remember this post. I think when it drops, you will be happy.

2 Likes

I don’t recall anything being said about mouse vs controller… I know this is late but I would re-read what I sai

Nice try editing your post.

1 Like

The advantage pc players have sonce tge BR nerf is ridiculous :joy:
Faster strafing, insanely fast sensitive and the overall precision makes the game real fun for console players… especially aince 343 isn’t even pretending anymore to limit crossplay.

to be fair: i don’t care about the game anyway anymore…

Only one of those is true, fast sensitive. The rest you list in completely BS. I showed how the strafing speed is no different from one input to the other and I sure as hell showed just how more controller has the way better precision than KBM.

I don’t care about this game, either. I rebuilt my whole PC and didn’t even bother installing this dumpster fire of a game. Came back to see the fix for KBM and as I expected, they didn’t fix anything.

Faster strafing is a simple, physical fact. You just need to know how an analog button works :wink:

I have video proof one input is not faster than the other. You’re acting like the sticks are a mile long and takes minutes to transition. Not the case. Even if it was the case, it’s irrelevant. Halo is about landing your shots and with controllers OP AA holding your hand and guiding your way and lifting the heavy load for you.

Good for you having a video of it. :slight_smile:
The fact remains. Pressing two analog buttons will always be significantly faster than moving a stick which additionally has a 360 degree input.

What I show in my videos applies for all users, it isn’t unique to anyone in particular. If ā€œyou’reā€ not strafing as fast as someone else, regardless of their input, the problem is you.

1 Like

Again, physics baby :wink:
It’s actually quiete simple. Pressing a button which response almost instantly, releasing and almost simultaneously another button with the same quick response time will always be quicker than shifting a stick from one side to another. I don’t know what’s so hard to understand with these simple, physical fact.

Keys on keyboard are not analogue they are switches.

The time between ADADA strafe & LS LRLRL is prolly micro seconds different & is not a tangible benefit.

The only real benefit to infinite having fast strafe is for controllers as AA will hold you aim whilst strafing.
As for strafing on KB/M, fast strafing means the aim has to be constantly manually corrected by the user which due to the bad mouse aiming this game has is garbage & not as efficient as strafing with AA on controller.

The benefits you think KB/M have over controller are none existent & a fabrication in your own head.
The fact that barley anyone plays this on KB/M speaks volumes for its self.

2 Likes

Then how about show us just how much faster KBM is at strafing than a roller.

Yeah, show us Ā« physics baby :wink: Ā».

1 Like

May bad, ofc you are right. Sorry for the wrong wording.

Ping is in ms region as well, would you say a difference of 50 ms is not a benefit as well?

Yeah, I’m gonna make a video to prove pressing a button (a switch as we recently learned ;D) with direct value of 1 or 0 is faster than moving an object from value +100 to -100 (or+1 to -1, doenst matter). I’ll do it right after I finished my ā€œwhy the earth is no flatā€ video^^

The reason people are not using M&KB are pretty obvious. Yet you do have the benefits I mentioned, they just don’t overcome the disadvantges.

1 Like