You may have plenty of experience in social, but 0 experience into the Controller vs KBM competitive topic.
So please stop talking about it.
I have hours and hours of experience.
lol Iâll talk about it as much as I want, and where was I lying?
You have 40 minutes of ranked experience and 50 hours of casual social experience.
I have over 260 hours of competitive ranked experience. You literally keep going even though you should stop making a fool of yourself. Iâll stop talking for you. Have a nice day!
50 hours is plenty of time to form a valid opinion lol. This is on top of my experiences in past games. And are you ever going to say how I was lying?
- Social and Ranked are two completely different games. 50 hours of social means nothing when discussing ranked play. On the topic being discussed, you have not even played enough games to receive a rank.
- Previous game experience on a game that only had a Controller input doesnât have any value in a discussion about the Controller vs KBM mechanics of this game.
- Lying was probably the wrong word. I would have gone with Wildly Exaggerated!
What did I âwildly exaggerateâ? Also, aim assist is the same in ranked and social. And, playing previous games against mega sweaty players gives good contrast to the accuracy of MKB.
Listen kiddo, Iâm not going to argue your opinion that doesnât match actual data. You clearly donât understand data analytics and that is ok. Most people donât. Your âvariablesâ arenât real, they are your opinion on how people play based on how you play. If you would like to present analytical data that counters the post, be my guest. Otherwise, you are just sharing your personal anecdotal experience and the data does not reflect your experience.
I get it, you have to pick apart the data to validate your experience. It stings to know you have an advantage when you want to blame your shortcomings on something like playing against KBM players and canât now.
Iâm 100% fine playing against console players. I even prefer infinite having less aim assist than previous titles. My complaints have nothing to do with shortcomings and everything to do with the exclusive ability of MKB players to look around at light speed.
Reddit-tier data isnât enough to prove anything.
what in the oblivion does this even have to do with this
this your way to try and raise your ego?
You are speaking to one advantage a KBM player has over a Controller player. Sure, they can look around faster. None of the metrics support that the ability to look around faster is providing them an advantage in accuracy, K/D, or rank. With that speed advantage, they still output lower results than Controller players. If you canât break that down yourself, that means that the KBM speed advantage is not enough to impact the overall outcome.
Fun fact, of the top 100 Crossplay spots, 1-20 are exclusively Controller players, 1-100 contain 93 controller players and 7 inconclusive profiles. Meaning they could be playing Crossplay on either input. 1 is top .01% on Controller and Crossplay and top 2.4% on KBM. So at best, assuming 100% of the inconclusive profiles are KBM players, 7% of the top 100 players are KBM. Less if, in the most likely scenario, any of those are actually Controller players. Based on the player stats Iâm guessing at best 3 of them are KBM players. 3 out of the top 100!
My reply wasnt to you my dude, was a reply to someone else who said âthey had proofâ when it wasnt any proof at all.
As for your other point I know, I just mean for the whole game, currently you can only do duo ranked single input but I mean add it into settings for the whole game so people stop complaining.
End of the day stats mean very little
That makes more sense. I didnât notice the reply and was very confused.
For S/D, I get your point. I only solo queue or with one friend that also plays KBM when we play S/D KBM so I guess it just hasnât impacted me in the same way. Agree that they should drop the S/D and just have 3 modes with the ability to queue with a full fireteam.
Stats are all that matter when comparing a mechanical input difference. If you want to know if one performs better than the other, look at the stats of the top players in each. If it is even, we would see mixed results. If one has an advantage, we will see that in those results and more so when mixing the player base. That is exactly what we see. Controller outperforms KBM in every metric and improves when mixed with KBM while KBM underperforms and experiences the opposite when mixed. We also see that Controller players dominate the top 100 Crossplay leaderboard holding 93-97 of the top 100 spots and all 20 of the top 20 spots. If the game was balanced we would see a roughly 50/50 distribution.
But the mid-tier player base is much more representative of most players including you and i. Weâre never going to reach the max potential of either input. So why skew the data to the top 1%.
I mean, i know the real reasonâŚ
And shots fired is a crucial bit of data, how else do you determine someoneâs accuracy? It might reinforce your argument, it might do otherwise, but it would give context.
There are a lot of factors that your data doesnt account for. As a âdata nerdâ you should know that the more perameters you account for the more accurate the outcome.
But the mid-tier player base is much more representative of most players including you and i. Weâre never going to reach the max potential of either input. So why skew the data to the top 1%.
You are missing the point of the data. We arenât looking to compare the balance of average skill with the given differences. We are looking to see what the differences are if you eliminate skill as a variable. The only skill range that can accomplish this is the top players. At this tier, we can identify the max potential of the input type unaffected by varying skills. We know the skill of the top 20 players in each category, we donât know the skill of a random Plat player. They could be great, they could be trash. That skill variable prevents a clean look at the mechanics.
I mean, i know the real reasonâŚ
I think deep inside you do know the reason despite you saying that in a way that implies you think the reason is to skew the data to make it look like KBM is at a disadvantage so you donât have to admit they are, in fact, at a disadvantage.
And shots fired is a crucial bit of data, how else do you determine someoneâs accuracy? It might reinforce your argument, it might do otherwise, but it would give context.
Shots fired is a crucial bit of data when measuring GENERAL accuracy. It will account for total shots taken vs shots hit. We are measuring headshot accuracy. Shots hit vs shots hit specifically in the head collision box. Total shots fired do not create a valuable metric in this case. I also did not create a metric for general accuracy because it does not reflect skill directly. General accuracy is skewed by gameplay differences. For example, pre-firing corners is a high-tier strategy but decreases general shot accuracy but do not impact shots landed vs shots landed in the head.
There are a lot of factors that your data doesnt account for. As a âdata nerdâ you should know that the more perameters you account for the more accurate the outcome.
I am definitely aware of data restrictions. You say I am leaving out important data but you are repeatedly bringing up only one and that one is not a valuable metric as described above. Again.
Dope. Plenty of people have video proof that PC has stronger aim assist. I also play on console and switched to PC just to get from D5-Onyx and I noticed that the aim assist is stronger on PC.
Also if this was your proofâŚ
You also tried to prove controller is easier by showing someone in gold doing well one match and then a D1 player doing well in controller only.
lol
That is because the Xbox doesnât know you are using KBM if you are using a Xim to play KBM. You get the benefits of Controller AA and red reticle while also getting the mobility of a mouse. I bet an Xbox KBM Xim player slays.
I was strictly talking about normal USB plug ins because Iâm 99% sure that they give you the red dot too. Having that alone give Xbox an edge over PC. I think the red dot is more based on system than input. Also, yeah, Xims would dominate but if weâre talking about xims we might as well include aim bots for PC here too.
What does it have to do with this?
He mentioned that based on his Halo Infinite experience KBM may even be superior to Console. So I checked his public profile to see if that has any basis.
He bragged about his knowledge regarding this topic even though you can clearly see he doesnât have any knowledge at all, itâs actually embarrassing to see his arguments after you see his profile.
My links just proved that he hasnât played competitively against KBM at all so he canât make such a claim, compared to me who has played considerably longer and I consider that I can offer a better view on this topic.
Do you even play Halo? Do you understand his illogical arguments? If you did youâd probably understand why I posted what I posted. One must be delusional to think KBM is supperior to Controller in Halo esports.
Also who are you? His mother? His sister?
I presume so cause only a relative member would defend an -Yoink!- like him.
Literally: Increase assist for KB/M to even it out.
More like we need input based matchmaking options for everything. Controllers v Controllers and KBM v KBM to make it fair. Crossplay will sort itself out eventually once this is in place since KBM players are mostly PC anyway.
But leave the option for open mm on, because I donât want Infinite to end up like another MCC where it takes forever to get a match due to the playerside input mm turned off. Itâs so damn hard to get a game on MCC I swear.
Nobody cares if the shoe was on the other foot. Nobody cares about your platform. Nobody asked to play with you guys in the first place. This is our game.